Wolfenstein: The Old Blood is due out next month, and everything old is new again, promises Bethesda. B.J. Blazkowicz’s new standalone adventure isn’t just a recycled spin-off, it’s an all new game that will fill in some gaps and answer some questions raised by the previous game.
In terms of features and content, almost everything is new,” says executive producer Jerk Gustafsson. “That includes everything from the environments to the weapons and enemies.” Originally, The New Order was going to serve as the DLC’s foundation, with it reusing a lot of the main game’s assets, but that changed and almost everything has been altered.
One of the biggest differences between the DLC and the main game is the setting. We’re going back to the 1940s, before the Nazi’s won the war. The shift to the ‘40s fits the pulp B-movie feel that MachineGames is going for, explains Gustafsson.
Making it a sequel means that the developers get to explore how the world B.J. eventually ends up in came to be. “We get to explore things that were only hinted at in New Order,” says senior producer John Jennings. “We get to find out what the Nazis were up to, and reveal a little bit about how they actually got some of this advanced technology that let them win World War II.”
You’ll be able to play through the two interconnected stories, “Rudi Jäger and the Den of Wolves” and “The Dark Secrets of Helga Von Schabbs” when The Old Blood launches on May 15th.