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Wolfenstein: Youngblood’s level design is like Dishonored

The work of co-developer Arkane is showing through

Wolfenstein: Youngblood is quite a bit different from the other titles in the series Machine Games has produced, and it’s not just because of the game’s co-op focus and 80s setting. You’ll be able to complete missions in a variety of orders, and that sense of nonlinearity will extend to the missions themselves – in fact, the developers say it’s a lot like Dishonored.

That makes sense, since it’s being co-developed by Arkane Studios, but it’s a departure for the series. “I think players will see a lot of similarities to level design in the Dishonored games,” producer Jerk Gustafsson tells Official PlayStation Magazine (via Wccftech), “so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general.”

The developers also hosted a Reddit AMA on Youngblood today, where senior producer John Jennings adds “In many ways, Youngblood is more different to New Colossus than New Colossus was different to New Order.” Youngblood’s non-linear structure will kick in after a handful of introductory missions, when you reach a hub area set in the Parisian Resistance headquarters.

In the same AMA, Gustafsson adds that while the campaign “may be a bit lighter” than the previous Wolfensteins, “the total gameplay time of Youngblood will exceed those titles.” That likely refers to the expanded side content we’ll have this time around.

Narrative director Tommy Tordsson Björk says “there will be a number of activities and challenges the player can do even after the game has been completed.”

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The Wolfenstein: Youngblood release date is set for this July, and we’ll likely see much more of the game in action in a month’s time at E3.