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World of Warcraft 6.2 patch notes speak of garrison shipyards and Tanaan Jungle invasion

Warlords of Draenor

Former subscribers could be forgiven for thinking that World of Warcraft was still chiefly a game about gathering some friends to go out and biff men with beaks. But thanks to the garrison features of Warlords of Draenor, it’s now also a game about building shipyards and sending vessels out on naval missions.

The comfort of the familiar can be found in the quest the shipyard unlocks, however: an expedition into Tanaan Jungle to push back the Iron Horde.

Any character with a level 3 garrison will be able construct a shipyard once patch 6.2 slides off the Public Test Realm. They can build ships, and send them out into the ocean on new missions.

Players will begin the process by reporting to their garrison to accept the ‘War Council’ quest, before heading to Tanaan. The zone has an open-world questing structure, dotted with rare creatures and hidden treasures, and will soon offer new daily quests that allow players to acquire shipyard resources.

Tanaan’s also the location of a new raid. The Hellfire Citadel stands right in the centre, “torn asunder by fel energies” courtesy of Gul’dan. It houses no less than 13 bosses, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and “Archimonde himself”.

More details on those naval missions will turn up “as development continues”. Which is the crucial point about the PTR patch notes on the following page – they’re a work in progress. Spot anything you’re excited about?

New Content

Zone Unlocked: The Invasion of Tanaan Jungle

It’s time to take the fight back to The Iron Horde in Tanaan Jungle!

Access to the zone is unlocked by constructing a Shipyard (available to characters with a level 3 Garrison). To begin your journey, report to your Garrison and accept the “War Council” quest.

New daily quests are available in Tanaan to acquire shipyard resources and more.

Open-world questing with rare creatures and hidden treasures scattered throughout the zone.

More information will be added as development continues.

New Garrison Feature: Shipyard and Naval Missions

Shipyard

  • Characters with a level 3 garrison can now construct a Shipyard.
  • To begin the path to construct a Shipyard, report to your Garrison and accept the “War Council” quest.
  • Build ships in your Shipyard and dispatch them on new Naval Missions.
  • More information will be added as development continues.

Naval Missions

  • Naval Missions are still early in development. More information will be added as it becomes available.

New Raid: Hellfire Citadel

Assault the Hellfire Citadel, mighty fortress of the Iron Horde, torn asunder by fel energies unleashed by Gul’dan, and stop the impending invasion of Azeroth!

Hellfire Citadel stands at the heart of Tanaan Jungle, where 13 deadly bosses await you, including Kilrogg Deadeye, the monstrous Gorefiend, a reanimated Mannoroth, and Archimonde himself.

Keep an eye out for more information on testing dates and times!

New Dungeon Difficulty: Mythic

Draenor Dungeons now have a new difficulty level designed to challenge even the most hardened adventurers with a befitting increase in reward. Mythic difficulty is geared towards players that enjoy tackling difficult content in smaller groups and is designed to provide an alternate progression path.

Mythic Dungeons are on a weekly lockout, and drop gear that’s item level 680 with a chance for boss at the end to drop loot that’s item level 700.

More information will be added as development continues.

Adventure Guide

An evolution of the Dungeon Journal, the Adventure Guide provides a wealth of information on what to see or do for the character.

More information will be added as development continues.

Legendary Ring Quest Line

Finish the Legendary Ring!

More information will be added as development continues.

General Changes

Creatures and NPCs

  • Spirit of Harmony Vendors no longer offer Restored Artifacts for sale.

World Environment and Events

Darkmoon Faire

  • New Darkmoon Potions: A new set of Darkmoon potions can be purchased for one Darkmoon Prize Ticket from the Draughts and Tinctures vendor, Faldar Willowshade at the refreshments table.
  • Darkmoon Fishing: The elusive Darkmoon Daggermaw can now be caught off of the shores of Darkmoon Island. Return them to Galissa Sundew at the docks for a variety of prizes.

Raids and Dungeons

Raids

  • A brand new raid, the Hellfire Citadel awaits you with 13 new bosses. More information about the new raid can be found under New Raid: Hellfire Citadel.

Challenge Mode

  • Completing a Challenge Mode daily quest now awards item level 680 gear (up from item level 660).

PvP

All level 100 characters engaging in PvP combat now have a item level base and cap for non-PvP items.

  • Non-PvP gear between item levels 560 and 690 will now scale up to 690 in PvP combat.
  • Non-PvP gear above item level 715 will now scale down to 715 in PvP combat.
  • PvP gear remains unaffected and will not be capped in PvP combat.

Collections

Heirlooms

  • New Lightforge Heirloom plate armor pieces have been added for helm, chest, and legs to complete the Intellect plate set.
  • Two new PvP-centered heirlooms have been added to the arena chests in Gurubashi Arena in Stranglethorn Vale and the Deathmatch Pavilion on Darkmoon Island. Master Pit Fighters or Arena Grand Masters, hop into the arena and defend your title for a chance to loot these new prizes!

Mounts

  • Argent Warhorse should now display correctly in the Mount Journal.

Items

Apexis Crystals no longer have a cap.

Achievements

Exploration Mission Master achievement no longer requires completing treasure map Garrison Missions.

Class

Death Knight

General

  • Anti-Magic Shell now absorbs 100% of all magical damage (up from 75%). However, damage absorbed no longer causes Resolve.

Frost

  • Frost Strike now deals 20% more damage.
  • Howling Blast now deals 20% more damage.
  • Obliterate’s damage has increased by 20%, but deals only 80% of normal damage against player-controlled targets.

Unholy

  • Necrosis now deals 17% less damage.

Glyphs

  • Glyph of Icy Runes has been removed.

Druid

General

  • Frenzied Regeneration now refunds a proportional amount of excess healing dealt back to the Druid as Rage.
  • Thrash now deals 10% more damage.

Balance

  • Mastery: Total Eclipse has reduced in effectiveness by 5%.

Feral

  • Rake now deals 10% more damage.
  • Rip now deals 10% more damage.

Guardian

  • Bear Form now increases armor by 285% (up from 250%) for Guardian Druids.
  • Healing Touch no longer cancels Bear Form for Guardian Druids.
  • Savage Defense now also reduces physical damage taken by 25%.

Talents

  • Dream of Cenarius’ effect can now be stored for up to 40 seconds (up from 20 seconds) for Guardian Druids.
  • Force of Nature’s summoned Treant now deals 100% more damage.

Glyphs

  • Glyph of Untamed Stars is now automatically learned at level 75.

Hunter

General

  • Aspect of the Fox has been removed.

Marksmanship

  • Aimed Shot now deals 15% more damage.

Survival

  • Mastery: Essence of the Viper has increased in effectiveness by 19%.
  • Explosive Shot now deals 15% less damage.
  • Serpent Sting no longer deals an initial “tick” of damage when the periodic effect is first applied.

Talents

  • A Murder of Crows now deals only 80% of normal damage against player-controlled targets.
  • Barrage now deals only 80% of normal damage against player-controlled targets. Additionally, the ability no longer hits invisible or stealthed targets.

Mage

General

  • Amplify Magic has been removed.

Arcane

  • Mastery: Mana Adept has reduced in effectiveness by 6%.
  • Arcane Missles now deals 10% more damage.

Frost

  • Mastery: Icicles is now 13% more effective.
  • Brain Freeze now has a 15% increased chance to trigger on each multistrike (down from 25%).

Monk

General

  • Blackout Kick now deals 30% less damage.
  • Provoke now has a 30 yard range (down from 40 yards).
  • Tiger Palm now deals 30% less damage.
  • Tiger Strikes no longer triggers from multistrikes, but now provides a 40% increase to Multistrike chance while active.

Brewmaster

  • Blackout Kick no longer increases the Stagger amount for Brewmaster Monks.
  • Stance of the Sturdy Ox now increases armor by 125% (up from 75%) and provides a 10% base Stagger percentage. Additionally, the Stagger effect no longer works against attacks which ignore armor.

Windwalker

  • Fists of Fury now deals 30% less damage.
  • Hurricane Strike now deals 30% less damage.
  • Tigereye Brew now increases damage dealt by 10% per charge consumed (up from 6%).

Talents

  • Chi Explosion now deals 30% less damage for Windwalker Monks.
  • Serenity now lasts 5 seconds for Brewmaster Monks (down from 10 seconds).

Paladin

Retribution

  • Mastery: Hand of Light has reduced in effectiveness by 6%.

Priest

Shadow

  • Mastery: Mental Anguish has been reduced in effectiveness by 10%.
  • Shadowform no longer applies its visual effect to the Priest’s mount.

Glyphs

  • Glyph of Shadowy Friends now extends Shadowform’s visual effect to the Priest’s mount in addition to non-combat pets.

Rogue

General

  • Eviscerate now deals 10% more damage.
  • Sinister Strike now deals 10% more damage.

Assassination

  • Envenom now deals 10% more damage.
  • Mutilate now deals 10% more damage.

Combat

  • Mastery: Main Gauche has increased in effectiveness by 10%.
  • Killing Spree no longer prevents the Rogue from being targeted or grant immunity from crowd-control ffects. Additionally, the effect is now cancelled if the Rogue is crowd-controlled.

Subtlety

  • Mastery: Executioner has decreased in effectiveness by 8%.
  • Backstab now deals 20% more damage.
  • Sanguinary Vein now causes the Rogue to deal 30% more damage to targets affected by Rupture (up from 25%).

Talents

  • Shuriken Toss now deals 53% more autoattack damage. Additionally, fixed a bug that caused hits made with offhand weapons to deal 15% more damage than intended.

Shaman

Elemental

  • Elemental Overload now increases multistrike damage by 20% (down from 35%).

Restoration

  • Chain Heal now heals for 25% more.
  • Riptide no longer increases Chain Heal’s effectiveness by 25% on the primary target.

Warlock

General

  • Corruption now deals 12% more damage.
  • Shadow Bolt now deals 25% less damage.

Affliction

  • Agony now deals 12% more damage.
  • Unstable Affliction now deals 12% more damage.

Demonology

  • Mastery: Master Demonologist has decreased in effectiveness by 4%.
  • Chaos Wave now deals 25% less damage.
  • Doom now deals 25% less damage.
  • Hand of Gul’dan now deals 25% less damage.
  • Soul Fire now deals 25% less damage.
  • Touch of Chaos now deals 25% less damage.

Warrior

General

  • Defensive Stance now decreases damage taken by 25% (up from 20%).