WoW: Legion sold 3.3 million copies by day one, matching previous records | PCGamesN

WoW: Legion sold 3.3 million copies by day one, matching previous records

WoW player count

Update September 8, 2016: Blizzard have released some official numbers to back up the statements made at PAX last week.

In a press release, Blizzard have revealed some more exact WoW: Legion sales figures. By August 30, it had sold through "more than" 3.3 million copies, matching the previous records set by other expansions and, by the best data we have, making it "one of" the fastest selling PC games ever.

If you're thinking of getting the expansion, check out our WoW Legion review.

Perhaps more interestingly, they also say that "launch-week player concurrency climbed to its highest point since the 2010 launch of Cataclysm." As discussed below, player concurrency doesn't necessarily represent subscriber count, but given the start of Cataclysm was the game's all-time peak of 12 million subs, that bodes very well for the future of the game.

Another comparison to make is this means it broke whatever concurrency record was set by Warlords of Draenor. The sales figures given for WOD were a similar "more than 3.3 million as of the first 24 hours of the expansion’s availability" and hitting the 10 million subscriber count for that month. This was before they began to use player concurrency as a mark of success, however, so no details on that were provided.

At best guess, it means Legion has performed better than Warlords overall, and similarly in terms of hype generated for launch. Despite misgivings about how WOD was handled, clearly there are plenty of players willing to come back for a new expansion. Whether they can be held on to this time - three million left the game within four months after Warlords - remains to be seen.

For what's coming next, have a look at our World of Warcraft patch 7.1 roundup.

Original story September 5, 2016: Speaking at a PAX panel, Blizzard have revealed a bit about WoW Legion's success, suggesting it at least achieved expectations, pushing the concurrent player count to its highest point "in recent memory".

"We knew this expansion was going to be something for the books, but reception has just blown us away," Blizzard said during a PAX stream. "The early reviews are coming in, they're really positive. Fan reception has been phenomenal. 

"Concurrency - we've had to check and triple check our numbers, because it's the highest they've been in recent memory. Several years, for sure."

For reference, this means the number of players logged in at once, not the active number of subscribers. It could mean sub numbers are as high as Warlords of Draenor's peak (10 million) but Blizzard are committed to not giving that info out anymore. Despite being PC only and available digitally, Legion also debuted in the UK physical chart at number three.

Boxed sales of Legion fall short of Draenor's, but it is still this week’s highest new entry, debuting just behind the multiplatform Deus Ex: Mankind Divided. It's the highest single-platform release of the week, too.

There's a lot of other interesting stuff in that PAX panel video, like information on how Demon Hunters didn't feel right for the longest time, but the custom emotes, VO, animations and other work solved that. Or how the team took the parts of Garrisons that worked and modified them to include in Order Halls.

This follows the announcement that Legion is getting a companion app. It's also been announced that fan-favourite Raid Karazhan is returning to the MMO.

You can watch the full stream below:

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Aever avatarBen Barrett avatar
Aever Avatar
1 Year ago

Hmm. Not sure where all these players are, because while leveling I only see a couple of other players here and there. Dalaran is reasonably populated, but nowhere near what IF or SW used to be "back in the day". Also, queue time for a dungeon is closes to an hour as DPS. Fun.

Anyways, the game is not deserted by any means, but honestly you can see as many players in Rift or Aion as you can in WoW now. Maybe it's just my server?

Ben Barrett Avatar
1 Year ago

It's to do with the new server tech. They keep zones super clear by sharding people to different instances, with enough people that you know you're playing an MMO but not so many that it clogs things up. Whether that's a good idea or not is debatable, for precisely the loss of the MMO feel.

Aever Avatar
1 Year ago

I see. Personally I don't mind it. Mostly, because with the way zones scale you will get higher level people leveling along side lower level ones. If you're level 100 and a level 110 needs to kill the same quest mobs as you, you move somewhere else ...

Yesterday I figured out where the players are, in the class halls. I entered the class hall at peak time and for the first time I got the feeling I used to get when entering IF or SW back in the days,