As we learned at Gamescom, Blizzard aren’t quite done with Legion now that World of Warcraft 7.3 is out. There’s still a whole raid to get through, and further plot threads have now been datamined, hinting at what we’ll get up to as we head towards a new expansion and patch 8.0. Here’s what’s been found.
Learn everything there is to know about the next WoW expansion, due to be announced at BlizzCon.
WoW Patch 7.3.2 release date
No word on this yet, though as detailed in the announcement post this is a relatively minor series of adjustments, so you can probably expect it soon. The background download began on October 19, with 850 megs ready to unlock when needed. It's still extremely unlikely the patch itself will go live before November 7.
We're currently running up against BlizzCon, which has to be a no-fly zone for Mythic raiding since half the world's top guilds will be at the show anyway. They need a week either side just for travel and junk too, so even if the raid came out on October 5, they'd be cutting it fine to get a world first - plus, there's nobody in the office at Blizzard for about a week around the show either. Therefore, we'd expect to see the raid announced for a couple of weeks after BlizzCon, as the final major content drop of the Legion expansion, leading into a PTR for 8.0 and whatever the next WoW expansion is.
WoW Patch 7.3.2 livestreams
There was a livestream during 7.3.2's public development, although it didn't go into very much detail on the patch or raid. Still, it's embedded below:
WoW Patch 7.3.2 Silithus
The major element of the patch is a post-Antorus quest which seems to lead directly into the next expansion, while simultaneously confusing what it may be about. Note this will get into heavy spoilers very quickly, so skip this section if you want to experience everything in-game.
As part of the final Antorus encounter, which is a fight against an incarnation of the planet itself and you can read more about it below, Azeroth itself will take an impact. This opens “The Wound” in Silithus, one of WoW’s least-used zones since the last time it was relevant during vanilla. Khadgar will send you to investigate, with this explanatory dialogue:
Cheers dad, we’ll make sure to get right on that, it doesn’t sound horrifying at all. Wowhead have the datamined map of what the area will look like. More nefarious means have also lead to videos and screenshots of the area itself, showing just how large the wound is, although the area is clearly pretty unfinished. There are no NPCs in the area, although game files suggest there are phased areas of the map for each faction.
A hastily updated store description for BlizzCon also hinted at what was happening, involving Sargeras driving his sword into Azeroth to unleash, or even try to destroy, what lies beneath. Exciting.
It’s pretty clear this quest will trigger only once you’ve defeated the Antorus raid, although will likely unlock for everyone eventually - much like Argus hanging in the sky did for those that finished Tomb of Sargeras. As for how the quest will progress, whether there are more phases to it beyond going and taking it look, remains to be seen.
My WoW lore is not the best, but Silithus is heavily tied to the Old Gods, being where C’Thun and chums hung out for the Ahn’Qiraj raids more than ten years ago. Old Gods are heavily hinted and rumoured to be the main antagonists of the next expansion. However, there are a number of plot threads that could also work, and Khadgar’s mention of bad guys converging on the wound to find a way to power up could be any one of a dozen factions that haven’t been totally wiped out. Jaina wanting to wipe out the Horde, for example.
We’ll know more (and yes, this is getting a bit repetitive) come BlizzCon. If any more evidence that something big is on the way was needed, here’s Blizzard author Christie Golden announcing her next, WoW-focused novel is ready for the editors - each expansion usually has a bridging novel to connect storylines and tie things together, and Golden has written them in the past.
There's an extremely in-depth look at the lore of the patch, the raid and speculation on what comes next over on Wowhead, including a 40 minute video.
WoW Patch 7.3.2 Antorus raid
The main purpose of 7.3.2 is prepping the servers for the release of Antorus. All but one of the bosses, as well as the rest of the raid, were datamined, tested and mostly figured out during the 7.3 PTR. When that hit live servers, the description and move list of the final boss was still left blank, as his very identity is considered a bit of a spoiler. That’s now up for all to see.
Argus the Unmaker, a very unhappy Titan who is corrupted to the core, spends much of the fight beating up players as you might expect, with a diverse set of abilities. However, upon entering his fourth phase - and this is just on Heroic, nevermind the usually longer and harder Mythic version - he kills everyone dead. At that point, the various other Titans who are helping you out resurrect you and give you one more shot at the prize. They continue to provide support, resurrecting players as they die via a giant tree - but the tree dies if you do it too much. Expect to be standing up and lying down quite a lot through phase four.
Unless, of course, you're playing on Mythic. That goes roughly the same up until phase three, when Argus is meant to be powered down a little (at least lore-wise, if not in his damage). On Mythic, the encounter description simply reads "or so it seems" with no further explanation of what players might face. Wowhead have highlighted some new datamined abilities, which suggest Sargeras might be getting a bit more personal with the raid as his champions start to fail. They've now also found a transformation ability and a second model for the secret phase, and MMO-Champion grabbed his boss fight music.
It's become pretty clear that we'll be seeing a lot more streaming of high-tier raiding now that the world first race isn't quite as competitive. Expect to learn about this secret phase a lot faster than normal - especially as it seems to be about half the fight.
The full Argus dungeon journal entry has been transcribed over on MMO-Champion, with slight updates detailed in that Wowhead post.
WoW Patch 7.3.2 Antorus tier 21
Part of the tweaks ahead of Antorus’ release are to the tier sets coming with the new raid. You can see the current versions of these over in our 7.3 post - the ones below are what has changed since then.
Death Knight Dreadwake Armor:
- 4P: When Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
- 4P: When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing 420%*3 Frost damage.
Demon Hunter Felreaper Vestments:
- 4P: When Eye Beam finishes fully channeling, your Haste is increased by 40% for 8 sec.
Druid Bearmantle Battlegear:
- 2P: Increase the damage of Starfall by 10% and Starsurge by 10%.
- 2P: When Rip deals damage, there is a 10% chance for it to deal damage again.
- 4P: When Rip deals damage, you have a 4% chance to cause your next Ferocious Bite to consume no combo points and count as if you spent the maximum amount of Energy.
Hunter Serpentstalker Guise:
- 4P: Marked Shot has a 30% chance to fire at up to 3 additional targets hit by Marked Shot an additional time.
- 2P: Flanking Strike has a 50% chance to increase the critical strike chance of your next Raptor Strike by 100% and the critical strike damage of Raptor Strike by 50% within the next 20 sec.
- 4P: Each cast of Mongoose Bite increases the damage of your next Raptor Strike by 20%. Stacks up to 6 times.
Mage Runebound Regalia:
- 2P: Each Arcane Charge you spend increases your damage dealt by 4% for 8 sec.
- 4P: When you generate an Arcane Charge, you have a 8% chance to increase your haste by 20% for 6 sec.
- 4P: Combustion also increases your critical strike damage by 12% for 14 sec.
- 4P: When you consume Brain Freeze, the damage of your next Ice Lance is increased by 25%
Monk Chi'Ji's Battlegear:
- 4P: When you dodge an attack, you have a 100% chance to reset the cooldown of Breath of Fire.
- 2P: When Gust of Mists heals a target, they have a 100% chance to gain Tranquil Mist, which heals them for (228% of Spell power) health over 12 sec.
- 4P: When you cast Renewing Mist, you have a 100% chance to send a bolt of healing Chi at all targets affected by Tranquil Mist, healing them for (300% of Spell power).
Priest Gilded Seraph's Raiment:
- Prayer of Healing increases the healing done by your next Flash Heal, Binding Heal, or Heal by 60%.
- 2P: Reduces the recharge time of Power Word: Radiance by 3.0 sec.
- 4P: When you cast Power Word: Radiance, the damage of your next Penance is increased by 30%.
- 4P: Each stack of Void Form increases the critical strike chance of Mind Flay, Void Bolt, and Mind Blast by 1%.
Rogue Regalia of the Dashing Scoundrel:
- 2P: When you use Envenom, your Deadly and Wound poisons have 15% increased chance to critically strike for 6 sec.
- 4P: When your Deadly or Wound poisons critically strike the target, you have a 100% chance to gain 4 Energy.
- 2P: Each Combo Point spent reduces the cooldown of Symbols of Death by 0.2 sec.
- 4P: Gloomblade Backstab and Shadowstrike have a 5% chance to grant you Shadow Gestures, causing your next finishing move to refund 100% of Combo Points spent when used.
- 4P: Run Through has a 12% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 10 sec.
Shaman Garb of Venerated Spirits:
- 2P: Lava Burst increases the damage of your next Earth Shock, Earthquake, Icefury or Frost Shock by 20%.
- 4P: Earth Shock and Frost Shock have a 15% chance to cause an Elemental Overload.
- 2P: When you cast Healing Rain, up to 6 allies within its area are immediately healed for (225% of Spell power).
- 4P: Healing Wave and Healing Surge casts have a 100% chance to heal a player standing in your Healing Rain for 40% of the amount.
Warlock Grim Inquisitor's Regalia:
- 2P: When Agony deals damage, there is an 8% chance to increase the duration of Unstable Affliction on the target by 2 sec.
- 4P: When you cast Unstable Affliction or Seed of Corruption, all targets within 60 yards suffering from your Agony take 10% increased damage from your Corruption Siphon Life and Agony for 6 sec.
- 2P: Each Soul Shard spent on Hand of Gul'dan increases the damage dealt by your next Call Dreadstalkers by 4%.
- 4P: Chaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec.
Warrior Juggernaut Battlegear:
- 2P: When you use Colossus Smash, your critical damage is increased by 10% for 8 sec.
- 4P: When you activate Battle Cry, the damage of Rampage is increased by 75% for 8 sec.
- 2P: While Battle Cry is active, the cooldown of Shield Slam is reduced by 100%.
WoW Patch 7.3.2 legendaries
There’s no new traditional legendaries coming in this patch, although access to Argus will finally allow people to get the Insignia of the Grand Army from the quest to finish the raid. The final boss will also drop Aman'Thul's Vision, an item level 1,000 Trinket akin to the Arcanocrystal.
You will be able to increase your legendary item level to 1000, using Awoken Titan Essence, similar to the last time we upgraded them with Stabilized Titan Essence. Wakening Essences drop from weekly Order Hall caches, Antorus bosses, Emissary bags, first random heroics, weekly PvP quests, and a one-time from a story quest. Amounts are in flux, but you need 50 to upgrade one legendary and you'll get 30 just by logging in assuming you did a Mythic the week before. Basically: your main two legos should be easy to upgrade, and the rest will flow in time.
There are also legendary tokens being added. Despite initial hype as a catch-up system or a way to choose which Legendary you receive, they're actually an item that only drops for people who have already received every legendary available to their class. They can be passed to alts to help them to gear up.
Patch 7.3.2 Antorus trinkets
As far as loot in general, Argus the Unmaker drops a series of trinkets that have a mysterious trigger relating to being “empowered by the Pantheon.” Basically, once four of the trinkets proc in your raid within a short time period, everyone with one of the trinkets gets the secondary effect. This is only active in the Antorus raid zone, so won't be mandatory for pushing Mythic+ keys, but it will be a slow soft-nerf to the raid itself as more and more raid members get trinkets and increase the uptime of the buff.
Each kill of Argus will also give you an item that lets you upgrade one of these trinkets by 5 ilevels, up to a max of 1,000. Wowhead have laid out the entire, slightly confusing system, as it currently stands. This has seen iteration because Aman'Thul's Vision is far more powerful than other varients for most caster classes and specs.
WoW Patch 7.3.2 Primal Sargerite vendor
Much like the Blood of Sargeras vendor added during the course of the expansion, there will be a Primal Sargerite vendor on the Vindicaar. You’ll be able to trade one Primal Sargerite for a stack of 10 Argus herbs, ore, cloth or leather, or 10 Primal Sargerite for one of the Argus gems. This will let double gatherers turn Primal Sargerite into money, or other items they need, with ease.
That's it for patch 7.3.2 so far. There's still a 7.3.5 expected at some point, but likely not to be announced before BlizzCon.