Blizzard aren’t quite done with Legion, and the final raid is out now. A new in-game cinematic has already been pulled out, and a lore drop is expected as soon as the dataminers get their paws on it. The final Mythic progression race will begin next week.
Antorus raid release date
Antorus, The Burning Throne goes live for all players during the week of November 28 resets (so November 29 for EU, November 30 in China). That’s today!
Here’s what a November 28 release means for various other modes (US-based, add a day or two for your region):
- December 6: Mythic difficulty and Raid Finder wing 1
- December 20: Raid Finder wing 2
- January 3: Raid Finder wing 3
- January 17: Raid Finder wing 4
All these will go live with normal server resets, early in the morning on release day, if you want to get in there as soon as possible. There will also likely be a couple of introductory quests to guide you in.
Antorus raid guide
Three options here. The in-game dungeon journal has been live since patch 7.3 hit the servers, and it’ll likely be enough to run you through normal if you prefer the no-spoilers approach. Hey, just in case right? Admittedly if you’re reading this section, that’s probably not for you.
The WoW subreddit hosted this fairly simple guidewith nice graphics and explanations of where to stand and what to do. Those who prefer the paint art of the minimalist guides, which served me incredibly well during Emerald Nightmare especially, can find the latest over on MMO-Champion. That link should also update to the latest version whenever improvements are made – likely once the raid has launched and new mechanics are better understood.
Finally, Wowhead have in-depth Antorus guides for everything from achievement hunting to how to beat bosses on every difficulty. Don’t expect to swan through Mythic next week just with those to help you, but it’s the most in-depth stuff available. Including vital information likehow the hell to get in there.
Argus, the Unmaker
A quick note here to say that the final boss, the living embodiment of the planet Argus itself, has secret phases on Mythic difficulty which we know absolutely nothing about so far. Gul’dan had similar, as did various other bosses through WoW’s history, and they’re always pretty mad. Expect news about those to leak out once a batch of different guilds are fighting him.
Wowheadhave highlighted some new datamined abilities, which suggest Sargeras might be getting a bit more personal with the raid as his champions start to fail. They’ve now also found a transformation ability and a second model forthe secret phase, andMMO-Championgrabbed his boss fight music.
Antorus ending cinematic
Wowhead have provided a look at the opening cinematic that you’ll see before the raid plays out, as well as the closing scene that occurs after defeating Argus. Naturally, spoilers abound.
As a result of what happens in that closing cinematic, there are some big changes to one of Azeroth’s old-world zones. Again, major spoiler warning – but if you want a preview of what will change once you’ve conquered the raid, check out Wowhead‘s extensive screenshots of the differences.
Antorus progress race
We’ll need to wait for Mythic to launch before this really kicks off. Favourites to win the race are Method after they were so dominant in Tomb of Sargeras and Exorsus, Serenity and other favourites failed to compete properly. The top Chinese guild wasn’t far behind and also streamed all their progress, so expect to see that again once people start hitting roadblocks.
WoW Patch 7.3.2 livestreams
There was a livestream during 7.3.2’s public development, although it didn’t go into very much detail on the patch or raid. Still, it’s embedded below:
WoW Patch 7.3.2 notes
Here’s the official patch notes for 7.3.2:
- General bug fixes and minor class balance changes.
- Additional currency support in Battle.net.
- Additional tuning in preparation for Antorus, the Burning Throne raid dungeon’s release.
- Patch 7.3.2 class changes
- Touch of the Moon trait redesigned. Now heals for an increasing amount per rank, with a fixed proc chance of 20% (was a fixed healing amount with a proc chance of 5% per rank). Additionally, will not proc if the caster is above 95% health.
- Shamanistic Healing trait redesigned. Now heals for an increasing amount per rank, with a fixed cooldown of 30 seconds (was a fixed healing amount with a cooldown of [30 seconds minus 2 seconds] per rank).
- Patch 7.3.2 class hall changes
- Added three new missions: “Scour the Surface”, “Abandoned Armory”, and “Feed the Furnaces”. All reward follower armor upgrades.
- A Primal Sargerite vendor has been added to the Vindicaar.
- Patch 7.3.2 item changes
- Convergence of Fates now reduces the remaining cooldown on one of your powerful abilities by 4 seconds (was 5 seconds), and has 10% more primary stat.
- Whispers in the Dark cast speed bonus reduced by 40%, and has 20% more primary stat.
- A number of class set items from legacy content can now be sold to vendors.
- Patch 7.3.2 Legion companion app changes
- Restored the mission-complete button on the map.
- Updated to support 7.3.2 patch.
- Patch 7.3.2 PvP changes
- The weekly quest “Something Different” should now reward the correct Brawler’s Footlocker based on the active season.
- The Primal Victory and Glorious Tyranny Illusions are now purchasable for 10 Marks of Honor for players who earned at least one of the following Achievements:
- Glorious Tyranny:
- Duelist or Hero of the Horde/Alliance in Season 14.
- Duelist or Hero of the Horde/Alliance in Season 15.
- Primal Victory:
- Duelist or Hero of the Horde/Alliance in Warlords Season 1.
- Duelist or Hero of the Horde/Alliance in Warlords Season 2.
- Duelist or Hero of the Horde/Alliance in Warlords Season 3.
WoW Patch 7.3.2 Silithus
The major element of the patch is a post-Antorus quest which seems to lead directly into the next expansion, while simultaneously confusing what it may be about. Note this will get into heavy spoilers very quickly, so skip this section if you want to experience everything in-game.
As part of the final Antorus encounter, which is a fight against an incarnation of the planet itself and you can read more about it below, Azeroth itself will take an impact. This opens “The Wound” in Silithus, one of WoW’s least-used zones since the last time it was relevant during vanilla. Khadgar will send you to investigate, with this explanatory dialogue:
Cheers dad, we’ll make sure to get right on that, it doesn’t sound horrifying at all. Wowhead have the datamined map of what the area will look like. More nefarious means have also lead to videos and screenshots of the area itself, showing just how large the wound is, although the area is clearly pretty unfinished. There are no NPCs in the area, although game files suggest there are phased areas of the map for each faction.
A hastily updated store description for BlizzCon also hinted at what was happening, involving Sargeras driving his sword into Azeroth to unleash, or even try to destroy, what lies beneath. Exciting.
It’s pretty clear this quest will trigger only once you’ve defeated the Antorus raid, although will likely unlock for everyone eventually – much like Argus hanging in the sky did for those that finished Tomb of Sargeras. As for how the quest will progress, whether there are more phases to it beyond going and taking it look, remains to be seen.
My WoW lore is not the best, but Silithus is heavily tied to the Old Gods, being where C’Thun and chums hung out for the Ahn’Qiraj raids more than ten years ago. Old Gods are heavily hinted and rumoured to be the main antagonists of the next expansion. However, there are a number of plot threads that could also work, and Khadgar’s mention of bad guys converging on the wound to find a way to power up could be any one of a dozen factions that haven’t been totally wiped out. Jaina wanting to wipe out the Horde, for example.
Now that the patch is out, it would seem that we’ll be waiting until 7.3.5 before we get to access this plotline. That will be on PTR “soon.”
WoW Patch 7.3.2 Antorus raid
The main purpose of 7.3.2 is prepping the servers for the release of Antorus. All but one of the bosses, as well as the rest of the raid, were datamined, tested and mostly figured out during the 7.3 PTR. When that hit live servers, the description and move list of the final boss was still left blank, as his very identity is considered a bit of a spoiler. That’s now up for all to see.
Argus the Unmaker, a very unhappy Titan who is corrupted to the core, spends much of the fight beating up players as you might expect, with a diverse set of abilities. However, upon entering his fourth phase – and this is just on Heroic, nevermind the usually longer and harder Mythic version – he kills everyone dead. At that point, the various other Titans who are helping you out resurrect you and give you one more shot at the prize. They continue to provide support, resurrecting players as they die via a giant tree – but the tree dies if you do it too much. Expect to be standing up and lying down quite a lot through phase four.
Unless, of course, you’re playing on Mythic. That goes roughly the same up until phase three, when Argus is meant to be powered down a little (at least lore-wise, if not in his damage). On Mythic, the encounter description simply reads “or so it seems” with no further explanation of what players might face. Wowhead have highlighted some new datamined abilities, which suggest Sargeras might be getting a bit more personal with the raid as his champions start to fail. They’ve now also found a transformation ability and a second model for the secret phase, and MMO-Champion grabbed his boss fight music.
It’s become pretty clear that we’ll be seeing a lot more streaming of high-tier raiding now that the world first race isn’t quite as competitive. Expect to learn about this secret phase a lot faster than normal – especially as it seems to be about half the fight.
The full Argus dungeon journal entry has been transcribed over on MMO-Champion, with slight updates detailed in that Wowhead post.
WoW Patch 7.3.2 Antorus tier 21
Part of the tweaks ahead of Antorus’ release are to the tier sets coming with the new raid. Here’s the full list of what each set bonus does:
Death KnightDreadwake Armor:
- 2P:When a charge of Bone Shield is consumed, the cooldown of Dancing Rune Weapon is reduced by 3.0 sec.
- 4P: When Dancing Rune Weapon fades, your Rune regeneration rate is increased by 40% for 10 sec.
- 2P:Obliterate and Howling Blast deal 15% additional damage.
- 4P:When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing 420%*3 Frost damage.
- 2P: Death Coil causes the target to take an additional 25% of the direct damage dealt over 4 seconds.
- 4P: Death Coil has a 20% chance to deal damage a second time.
Demon HunterFelreaper Vestments:
- 2P:Eye Beam damage increased by 30%
- 4P:When Eye Beam finishes fully channeling, your Haste is increased by 40% for 8 sec.
- 2P: While Demon Spikes is active, your parry chance is increased by an additional 5%
- 4P: When you parry an attack, the cooldown of Metamorphosis is reduced by 5 sec. This can only occur once per second.
- 2P: Increase the damage of Starfall by 10% and Starsurge by 10%.
- 4P:When you cast Starsurge or Starfall, the damage of your Moonfire and Sunfire spells is increased by 10% for 6 sec.
- 2P:When Rip deals damage, there is a 10% chance for it to deal damage again.
- 4P:When Rip deals damage, you have a 4% chance to cause your next Ferocious Bite to consume no combo points and count as if you spent the maximum amount of Energy.
- 2P: When Gore is consumed, the cooldown of Barkskin is reduced by 1 second.
- 4P:When Barkskin fades, all healing done to you is increased by 10% for 20 sec.
- 2P: Ysera’s Gift now applies Dreamer to the target, healing them for (100% of spell power) over 8 sec.
- 4P: When you cast Wild Growth, you have a 100% chance to cause Ysera’s Gift to heal a target 400% more frequently for 5 sec.
- Beast Mastery:
- 2P:Kill Command damage increased by 10%
- 4P:When you use Kill Command, the cooldown ofAspect of the Wild is reduced by 2 sec.
- 2P:Your Focus generating attacks deal 30% more damage and generate 25% more Focus.
- 4P: Marked Shot has a 30% chance to fire at up to 3 additional targets hit by Marked Shot an additional time.
- 2P:Flanking Strike has a 50% chance to increase the critical strike chance of your next Raptor Strike by 100% and the critical strike damage of Raptor Strike by 50% within the next 20 sec.
- 4P:Each cast of Mongoose Bite increases the damage of your next Raptor Strike by 20%. Stacks up to 6 times.
- 2P:Each Arcane Charge you spend increases your damage dealt by 4% for 8 sec.
- 4P: When you generate an Arcane Charge, you have a 8% chance to increase your haste by 20% for 6 sec.
- 2P:Increases the duration of Combustion by 2 sec.
- 4P:Combustion also increases your critical strike damage by 12% for 14 sec.
- 2P:Each successive ice bolt of a cast of Flurry deals 25% more damage.
- 4P: When you consume Brain Freeze, the damage of your next Ice Lance is increased by 25%
- 2P:Breath of Fire has a 100% chance to generate an additional stack of Elusive Brawler for each target hit.
- 4P: When you dodge an attack, you have a 100% chance to reset the cooldown of Breath of Fire.
- 2P:When Gust of Mists heals a target, they have a 100% chance to gain Tranquil Mist, which heals them for (228% of Spell power) health over 12 sec.
- 4P: When you cast Renewing Mist, you have a 100% chance to send a bolt of healing Chi at all targets affected by Tranquil Mist, healing them for (300% of Spell power).
- 2P:When you gain the Blackout Kick! effect, the damage of your next Blackout Kick is increased by 150%
- 4P:When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
PaladinLight’s Vanguard Battleplate:
- 2P:Flash of Light and Holy Light transfer 40% additional healing to your Beacon of Light target.
- 4P: Holy Shock has a 30% chance to increase the critical healing of your Flash of Light, Holy Light, and Light of Dawn by 100% for 10 sec.
- 2P:You gain Vindicator’s Shield, increasing your block chance by 10%.
- 4P: While not affected by Shield of the Righteous, the effect of Vindicator’s Shield is increased by 100%.
- 2P: Judgment damage increased by 60%.
- 4P:When you use Judgment, the cost of your next Holy Power spending ability is reduced by 1.
PriestGilded Seraph’s Raiment:
- 2P: Prayer of Healing increases the healing done by your next Flash Heal, Binding Heal, or Heal by 60%.
- 4P: Your Flash Heal, Binding Heal or Heal spells increase the healing amount of your next Prayer of Healing spell by 30%.
- 2P:Reduces the recharge time of Power Word: Radiance by 3.0 sec.
- 4P:When you cast Power Word: Radiance, the damage of your next Penance is increased by 30%.
- 2P:Mind Flay and Mind Blast critical strike bonus damage increased by 50%.
- 4P:Each stack of Void Form increases the critical strike chance of Mind Flay, Void Bolt, and Mind Blast by 1%.
RogueRegalia of the Dashing Scoundrel:
- 2P:When you use Envenom, your Deadly and Wound poisons have 15% increased chance to critically strike for 6 sec.
- 4P:When your Deadly or Wound poisons critically strike the target, you have a 100% chance to gain 4 Energy.
- 2P:Each Combo Point spent reduces the cooldown of Symbols of Death by 0.2 sec.
- 4P:Gloomblade Backstab and Shadowstrike have a 5% chance to grant you Shadow Gestures, causing your next finishing move to refund 100% of Combo Points spent when used.
- 2P:Extra attacks from Saber Slash increase the damage of your next Run Through by 5%, stacking up to 4 times.
- 4P: Run Through has a 12% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 10 sec.
ShamanGarb of Venerated Spirits:
- 2P: Lava Burst increases the damage of your next Earth Shock, Earthquake, Icefury or Frost Shock by 20%.
- 4P:Earth Shock and Frost Shock have a 15% chance to cause an Elemental Overload.
- 2P:When you cast Healing Rain, up to 6 allies within its area are immediately healed for (225% of Spell power).
- 4P:Healing Wave and Healing Surge casts have a 100% chance to heal a player standing in your Healing Rain for 40% of the amount.
- 2P:Rockbiter causes the target to take 10% increased Fire, Frost and Nature damage from your attacks for 4.5 seconds.
- 4P: Casting Stormstrike has a 15% chance to increase the damage of your next Rockbiter by 100%.
WarlockGrim Inquisitor’s Regalia:
- 2P:When Agony deals damage, there is an 8% chance to increase the duration of Unstable Affliction on the target by 2 sec.
- 4P:When you cast Unstable Affliction or Seed of Corruption, all targets within 60 yards suffering from your Agony take10% increased damage from your Corruption Siphon Life and Agony for 6 sec.
- 2P:Each Soul Shard spent on Hand of Gul’dan increases the damage dealt by your next Call Dreadstalkers by 4%.
- 4P: When you cast Demonic Empowerment, your Dreadstalkers will immediately use Dreadbite again at 50% increased damage. This can only occur once per cast of Call Dreadstalkers.
- 2P:Chaos Bolt increases the critical strike chance of Incinerate on the target by 20% for 8 sec.
- 4P:Chaos Bolt will deal an additional 12% of its direct damage caused to the target over 4 sec.
- 2P:When you use Colossus Smash, your critical damage is increased by 10% for 8 sec.
- 4P:Mortal Strike increases the damage and critical strike chance of your next Whirlwind or Slam by 15%, stacking up to 3 times.
- 2P:Rampage causes the target to bleed for 30% of the direct damage dealt to the target over 4 sec.
- 4P:When you activate Battle Cry, the damage of Rampage is increased by 75% for 8 sec.
- 2P:While Battle Cry is active, the cooldown of Shield Slam is reduced by 100%.
- 4P: Blocking an attack increases the value of an existing Ignore Pain effect by (attack power*4). This can only occur once every second.
WoW Patch 7.3.2 legendaries
There’s no new traditional legendaries coming in this patch, although access to Argus will finally allow people to get the Insignia of the Grand Army from the quest to finish the raid. The final boss will also drop Aman’Thul’s Vision, an item level 1,000 Trinket akin to the Arcanocrystal.
You will be able to increase your legendary item level to 1000, using Awoken Titan Essence, similar to the last time we upgraded them with Stabilized Titan Essence. Wakening Essences drop from weekly Order Hall caches, Antorus bosses, Emissary bags, first random heroics, weekly PvP quests, and a one-time from a story quest. Amounts are in flux, but you need 50 to upgrade one legendary and you’ll get 30 just by logging in assuming you did a Mythic the week before. Basically: your main two legos should be easy to upgrade, and the rest will flow in time.
There are also legendary tokens being added. Despite initial hype as a catch-up system or a way to choose which Legendary you receive, they’re actually an item that only drops for people who have already received every legendary available to their class. They can be passed to alts to help them to gear up.
Patch 7.3.2 Antorus trinkets
As far as loot in general, Argus the Unmaker drops a series of trinkets that have a mysterious trigger relating to being “empowered by the Pantheon.” Basically, once four of the trinkets proc in your raid within a short time period, everyone with one of the trinkets gets the secondary effect. This is only active in the Antorus raid zone, so won’t be mandatory for pushing Mythic+ keys, but it will be a slow soft-nerf to the raid itself as more and more raid members get trinkets and increase the uptime of the buff.
Each kill of Argus will also give you an item that lets you upgrade one of these trinkets by 5 ilevels, up to a max of 1,000. Wowhead have laid out the entire, slightly confusing system, as it currently stands. This has seen iteration because Aman’Thul’s Vision is far more powerful than other varients for most caster classes and specs.
WoW Patch 7.3.2 Primal Sargerite vendor
Much like the Blood of Sargeras vendor added during the course of the expansion, there will be a Primal Sargerite vendor on the Vindicaar. You’ll be able to trade one Primal Sargerite for a stack of 10 Argus herbs, ore, cloth or leather, or 10 Primal Sargerite for one of the Argus gems. This will let double gatherers turn Primal Sargerite into money, or other items they need, with ease.
That’s it for patch 7.3.2 so far. There’s still a 7.3.5 expected at some point, but likely not to be announced before BlizzCon.