Warlords of Draenor, World of Warcraft’s time travelling expansion, is currently boiling away in alpha, so Blizzard has some knowledge bombs to drop to get you up to speed on the big changes.
In the latest episode of WoW Source, Lead Game Designer Ion Hazzikostas, Lead Class Designer Kris Zierhut and Senior Game Designer Brian Holinka go over PvP changes, like fiddling around with CC abilities, making armour from PvE increase in level and become PvP gear when struck by another player and the PvP island of Ashran.
Ashran sounds especially intriguing. The Timeless Isle was a great addition, like a giant playground, so it’s good to see the same being done with PvP.
Some of the changes are big and sweeping things, not unexpected in a game that’s been knocking about for the better part of a decade. A few weeks ago, Blizzard revealed how stats were changing, with some being removed or combined with others to make character sheets and gear choices less bewildering.
Any changes freaking you out? Concerned about CC? Pumped for a PvP zone?