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The Elder Scrolls Online

The Elder Scrolls Online review

The Elder Scrolls Online Review

The Elder Scrolls Online is a mess. 

Somewhere, buried under bugs, often bizarre design decisions and weird rookie level structural mistakes that the game makes, there is a great MMO struggling to be found. 

I played it for just over 30 hours, reaching level 16 (of 50) and the third zone in my faction's territory. Yes, the game is huge: Zenimax weren’t joking when they announced the 150 hours average game time to end-game. But there were plenty more reasons why it took me so long to get even this far, and the majority of them were due to an endless torrent of progress-halting bugs.

The Elder Scrolls Online is just not ready for players. 

It is a tragedy. 

To recap, quickly. There have been single player Elder Scrolls games for over a decade. They are open world RPGs that focus on exploration and player choice. They sell a dream: go anywhere in their world, and be a hero. 

The Elder Scrolls Online sells a different dream. Go anywhere in the world and be as much of a hero as the others. It looks and sounds and occasionally feels like a traditional Elder Scrolls game. All the elements that make it feel familiar are there: it includes a system allows players to develop interesting hybrid player classes. It is fully voiced. It shares an art style. Even the cursor looks Elder Scrollsy.

It is set in the same universe; roughly 1000 years before the events of Skyrim, the last game in the series. A Daedric Prince named Molag Bal is attempting to weld twin planes of existence: Tamriel (our home) and Oblivion (hell, sort of). After freeing yourself from Coldharbour - Molag Bal’s sadistic prison of souls - It’s up to you to stop his diabolical plans, with the help of everyone else.

The Elder Scrolls Online Map

You have a choice of three player factions: the Ebonheart Pact, Daggerfall Covenant and the Aldmeri Dominion. Each faction includes three races, unless you pre-ordered the game which will open up all races to each faction. You'll also be unable to play as the iconic Imperial race, unless you pay extra for the collectors edition (£69.99 or $79.99). That point feels like a cash grab. It leaves a sour taste.

There are other weird restrictions. You’ll never see a player from the opposing faction aside from in battle: their areas are roped off until you reach the maximum level of 50. And even then, when you enter those areas, thanks to the way the game instances these zones, you’ll only see players from your own faction. It portrays the world as an artificial biodome full of NPCs: it just drains the immersion and life right out of it.

It’s a big game though: in the image above the dark and bordered areas are the currently playable zones in Tamriel. The rest is inaccessible, and there’s a great deal of it. Naturally there needs to be post launch content and expansions, and you need a place to put them. The playable areas are big: for some context the small island in the bottom left populated by various icons took me a good 20 hours to complete.

The Elder Scrolls Online Character Creation

Elder Scrolls Online’s character creation and customisation is actually impressive - it’s probably the best thing about the game. Creation feels right: there’s all the sliders you could want to fine tune your look, and picking between one of the four classes: Dragonknight, Sorcerer, Nightblade and Templar is a hard problem. 

That’s because any class can use any of the available weapons and armour just like Elder Scrolls fashion. You could dress your Orc Sorcerer in medium armour and augment his two handed sword with fireballs. Maybe you want to use a bow from afar as a Wood Elf, but also fall back on some healing magic from the Templar class. This is genuinely exciting and forward thinking, and Zenimax Online deserves real credit for being brave enough to follow through with a character class system that is a world ahead of traditional MMO archetypes. 

Combat is interesting, but clunky. It’s uses a combination of pre-determined action bar skills, and real-time weapon swinging. Clicking with your left mouse will let you swing or fire your weapon, whilst the right button enters a blocking stance. Enemies telegraph powerful attacks - if they’re blocked, you can stun and knock them back. 

Each weapon set can hold upto five skills and an ultimate ability, which you can mix and match from weapon and class abilities. When you reach level 15 you can have two weapon sets on the fly, each with their own set of abilities. As you use these abilities and weapons, they will begin to level up and eventually will be able to be morphed. Morphing gives you a choice between two upgraded variants of a specific skill, further tailoring to your style of play.

There’s a real density to the choices ESO is offering you. You can heavily invest in one archetype alone or split it between two - which you can change at a weapon swap. Skills can be swapped on the fly as long as you’re not in combat too, so you can be versatile in the situation at hand. You can pay a hefty fee to reset all your spent skill points, so at any point in the game every weapon/armour combination is open to you. This sort of freedom should be the standard for future MMOs.

The Elder Scrolls Online Monster

Elder Scrolls Online is about quests. And in principle, they’re not bad.

You’re rarely asked to kill ten rats or a similar equivalent. It’s a bit more natural. Quests are always related to an overarching narrative, and are delivered by some quality voice acting. Sometimes you can recognize a reuse of a certain actor, but it’s the smallest of nuances. You’ll find yourself involved with complex conspiracies, heated family feuds and a weird abundance of vengeful ghosts. 

Sure, you’ll be killing lots of monsters in between, but only because they’re en route, and not because a quest tracker is telling you to.

You’re not constantly directed by the quests, too. Most you discover for yourself by exploring, and there’s always the main quest - to combat the forces of Molag Bal, nagging at the back of your mind. Then there’s also your faction quest line - a set of objectives in aid of your chosen faction. 

Being in the Aldmeri Dominion I was one of Queen Ayrenn’s agents - aiding her bid for acceptance among the people while foiling the plans of her silent enemy: the Veiled Inheritance. It’s a big political drama, smoothed over by one of my favourite characters in the game: Razum-Dar. He’s a sharp Khajiit, another agent of the queen and your mentor. His writing has had me laughing on a number of occasions and I absolutely adore him.

Compare that to the main quest which is just… rubbish. 

While the faction quest line follows you around in your exploration, the main story line doesn’t. Instead, every few levels The Prophet - played by Michael Gambon and your guide in your war against Molag Bal - will magically appear next you with the rehearsed request: “Vestige, I must speak with you”. You then have to stop whatever you’re doing, fast travel to meet with him, and then complete whatever task he has before you. Rinse and repeat. It’s a stiff, weird interruption that feels disjointed and alone from the entire world.

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Shriven's picture
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I didn't want this game to exist. My views are probably biased. But....

Did anyone seriously expect anything better? Honestly?

A straw poll I made up in my head has confirmed 94% of Skyrim/Oblivion/Morrowind players didnt want an MMO because we knew it would end up this way. I didnt want this game to exist as it means that as long as this heap of REDACTED exists, we will not have a new Elder Scrolls game. And because this game exists and is REDACTED, Washington Fat Cats will assume "Oh, it didn't do well, must mean they don't like the franchise.. *beep* Cynthia my dear, please cancel all Elder Scrolls projects until we get our cash back on this one."

I adore the Elder Scrolls games. Morrowind gave me my first ever " HOLY HELL?" moment when that wizard fell out of the sky. I felt that This story was made just for me. This world was special. It felt so, so personal like reading a Choose your own adventure book that you didnt know the title of. And that was the feeling that kept me coming back into the game time after time after time. The exact opposite of what an MMO is. MMO's are about shared, inclusive to all experiences and environments where you are encouraged to social network and relentlessly consume your way through all content. Like a Terminator Sponsored by Facebook. Nothing has the "Its just for me" feeling all other ES titles have and as a result, it totally betrays what makes ES special.

But why? Why would they do this? Why would they go back on the reason so many people bought the games? Why would they change it up? Its not like Skyrim didn't make them a shit load of money. Did they just get REDACTED greedy? Honestly, if they claim it was anything but that, I will REDACTED Zenimax HQ.

If it was a FTP MMO (Like Guild Wars 2) Nowhere near as much hate would radiate out onto them. But, Zenimax were all like "Screw You FTP games are awful, lol" Then, release this premium subscription based game without the basic functions FTP games already have like, a working Auction system (The bug of which they new about since the beta and seemingly didn't want to spend any money on fixing it, just hoping to ignore it until the game comes out) Im not evenn going to talk about the combat system which I covered in a previous post about beta impressions and wont change as I haven't played the release yet. They game, is REDACTED over everyone. It is a waste of money and I worry for Bethesda's future Having worked for Bioware briefly (I should elaborate, I temped in Galway Customer Services only) who went through a similar thing with TOR after the first month, I know that they will be panicking now and should announce Fallout 4 sharpish.

This is now the poster boy for failed AAA attempts at forcing a loved and venerated IP into the cynical MMO market, doing an awful job of it to boot. (And after The Old Republic, thats a huge statement for me to make and, a heartbreaking one too.)

P.s As I said at the top, Im rather biased....so..meh...

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Shriven's picture
1107

I just read back my comment. I do sound a bit of an ass but I thought I should clarify.

My main problem with this game is while it exists, I can never play a New "Classic" Elder Scrolls game.... that makes me sad and and enrages me almost to the point of incohersdfheentness

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MrJinxed's picture
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Yeah maybe you do come off as a bit of an ass to the uninformed reader, I don't know. However, if you have either played the game or just read up on it through social media, you will see your opinions are really not that extreme. Tons of people are up in arms over this game, and not just because :NerdRage: but because there are just so many things wrong with this generic piece of crap.

Last I heard there were still no EU servers, and the huge money and item dupe is still wrecking the economy and game as well. Oh and the bank being wiped and so on, and so forth. Zenimax should have chosen a more transparent way of doing things. Look at like Grinding Gears Studious (Path of Exile), or Carbine Studios (Wildstar). They are extremely transparent, and the fans love them for it. I suppose it might not really be fair to name Wildstar as they haven't launched yet, but they're doing a helluva better job of customer service and appeasing the fans, and thereby building good will with their playerbase, than Zenimax does.

I could go on a huge rant like you, but I don't think I'd add much overall.

Anyway, just thought I'd throw my opinion into the mix.

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TenClub's picture
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Who said you can't? Zenimax has said time and time again that this does not affect single player Elder Scrolls games anyway whatsoever. This is a completely different studio and the outcome of this game has nothing to do with its single player counterpart.

The success or lack of will not hinder future Elder Scrolls games either. If this game does not do well it will not take away the fact that Skyrim has sold a ton of copies. What is it 20 mil plus? There will be more Elder Scrolls.

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Antonius's picture
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Or perhaps they are voicing an opinion, same as you?

Reality tends to be a tad subjective…

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TenClub's picture
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Reality isn't subjective. Reality is reality and a opinion is just that.

Anyway I am guessing you have quoted the wrong post? Because what you quoted wasn't an opinion. It was me stating a fact that this game does not stop any single player Elder Scrolls game from happening because:

A. It is a different studio

B. It has been confirmed time and time again that there will be more SP Elder Scrolls games.

C. It's common sense considering that Skyrim sold over 20 million + copies and was one of the biggest games of 2011.

That's the reality of it. If someone wants to live in fantasy land and has convinced themselves that this game killed off future single player Elder Scrolls games that's their problem.

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TenClub's picture
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Some people must be really upset about this games existence if they are giving these posts a thumbs down. Lol. Sorry for the facts. I guess reality isn't welcome here.

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I, on the other hand was looking forward to it. Put up with all the bugs, bots, and glitches. Then this dupe happened. The way they are handling it just shows me that Zeni is not ready for the MMO world.

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TenClub's picture
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The game just released so we have no idea how it will do long term. The game has been doing fairly well review wise and in terms of boxed sales it looks to be a success. It was #1 or #2 in the UK not counting digital sales. How often is a PC game on top in the all format retail charts? Neither of us have a clue on how retention will be though. It can be a big success or it might be converted to a hybrid model (which by the way doesn't mean failure). SWTOR made EA $200 million last year with their hybrid model. So no matter what the haters say the game has been a success for EA.

I really don't care if the game becomes F2P as long as it has an optional sub fee and it's not like this game means the end of Elder Scrolls SP games. I and many others wanted a Elder Scrolls MMO. A lot MMO gamers are also sick of the endless F2P games. Not everything needs to be F2P. I quit GW2 partly because of its business model and how everything cool in that game requires money or endless grinding for gold because of the ridiculous gold to gems conversion rate.

Don't like it don't buy it it's as simple as that. But don't try and ruin other peoples fun by saying that it should never have existed. We all have different tastes and to me MMO's are the best genre. I love them and I love this game. My best gaming experiences come from MMO games and I met my gf thanks to SWTOR.

If someone doesn't like this game or MMO's in general that's cool no problem. But I hope the game is a success because:

A. I like it

B. I don't want to see people lose jobs

C. I don't get a kick out of seeing games fail like some people (NOTE: This is NOT directed at you. Just that when you go to sites like mmorpg.com there are people with no lives constantly rooting for certain games to fail. As if their very existence ruins their own personal lives).

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unwanted's picture
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So no matter what the haters say the game has been a success for EA.

Everything you said was invalidated after that sentence. This whole "people who don't like what I like are haters" thing needs to stop. Of course no one knows what it will do in the long term. Hell, the Tomb Radier reboot just made a profit a couple a months ago. If the game is bad now, then you say that it's bad now.

Also, how do you know 200 million is a success? You seem to forget how much was spent on that game. You seem to forget how much they are spending now on it. It's not running for free.

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TenClub's picture
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You know full well the type of people I am talking about. There is a difference between criticism and making it one of your life's goals to troll a game every chance you get and wish it to fail. SWTOR has been out for over 2 years and to this day when there is an article about a patch or whatever you see them with the "Lolz ToRtanic hahaha ToRtanic this game fails lolzzzz" comments. Take a look at mmorpg.com or massively.com. Hard to miss. How miserable does someone have to be that a games mere existence upsets them.

Look at the reaction here. I explain to Shriven that this games existence does not stop a single player Elder Scrolls from happening because it's made by a different studio and Zenimax said so themselves. I get dislikes for the post. There are people so vehemently against this game that they don't take kindly to facts and reality. They think any positive review is because the reviewer was paid off while a negative review is the truth.

I know 200 million in 2013 alone is a success because I have seen their financial report. EA is a publicly traded company and all you have to do is go to their site and find the reports. I visit MMO sites daily and they report on stuff like this. The biggest revenue drivers for EA were their digital and PC business. SWTOR was a big part of that.

I'm not forgetting the upkeep cost. But it doesn't take 200 million dollars a year to run an MMO. It's common sense. If the game wasn't generating a profit it would be run by a skeleton crew whose only job is to make sure the servers are running (Warhammer Online) until it's eventually shutdown.

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Antonius's picture
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I've not seen any people give stink for ToR being a bad game.

I've seen them give stink for the following:

1. Being touted as a WoW-Killer and ending up being a skinned version of WoW.

2. Being as well populated as the top on Ben Nevis after the free 30 days ran out.

What I *have* seen: People coming back to it.

Content being added that drew people back to it.

SWTOR has a good story going for it.

I haven't seen many haters.

And as for TSO being "only just released": April 4th. 17 days ago. So, the free 30 days is nearly up.

All format? Um, nope.

http://en.wikipedia.org/wiki/The_Elder_Scrolls_Online

and

http://www.game.co.uk/webapp/wcs/stores/servlet/HubArticleView?hubId=140253&articleId=207253&catalogId=10201&langId=44&storeId=10151&cm_mmc=Bethesda-_-TheElderScrollsOnline-_-BethesdaWebsite-_-Hub

You'll be looking at June 2014 for the Xbox / PS versions.

In case you wondered what "all format" meant…

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TenClub's picture
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What are you referring to? I didn't mention anything about any other format O.o

What I meant by 'just released' is that no one would know how an MMO does within its first month. The "this game is dead" arguments are pre-mature as well as the "this game is a massive success" arguments. None of us here know how the game will do.

PS: You are flat out wrong about SWTOR man. I don't know how you missed the constant "ToRtanic" comments and people constantly trashing it even though they didn't play it or stopped playing it. Every MMO gets the "WoW killer" label and it is because of other gamers not the developers. Wildstar is next on this list.

And the fact is the game was doing just fine after its first month population wise. Not all servers were but a large number of them were doing very well. It was after the third month or so that it became a ghost town. In its first two payed months they had over a million people who payed the $15 dollars and those were numbers given to investors. They could not lie on those numbers because the company would pay a hefty fine and heads would have rolled. It is illegal to do so and the claims are always investigated. The drop off came later then some games but yes it happened and in a massive way. I literally saw 0 people on many of the planets.

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JonnyBigBoss's picture
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Great review. This game has so many poor design elements. I have no idea how investors thought it'd be a good idea to pour tens of millions of dollars into this game.

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Sax's picture
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I can't believe that all those bugs are still there. It was a plague in the beta, but naturally I thought that would be fixed in the final release. Especially since people were talking about how these bug were already fixed on the press server yadda yadda.

It's absolutely bewildering that they would release the game in such a state - even for Bethesda and an Elder Scrolls game.

The most common question in the beta chat was: "Is quest xyz bugged?" At which point I routinely said to myself, "better ask which quests aren't".

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I loved the game but after the recent dupe bug and the attempts to cover it, I just can't take it anymore.

Seriously, look at this Amazon review from the 8'th. The bug was not JUST discovered. It has been discovered a long time ago. It JUST became public.

http://www.amazon.com/review/R1U46C1NVZVAMV/ref=cm_cr_pr_perm?ie=UTF8&ASIN=B00I4BGLOG

Zeni most likely used their own staff to downvote that review and prevent others from reading it. Hell linking to it on the official forums results in the thread being deleted!

Very disappointed in the game now, all that potential, all that lore... All pointless if a company can't even admit and man up to a mistake.

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TenClub's picture
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Yeah it was a mistake but they will do rollbacks to those who abused it or were affected by it. Things like this happen and ESO is not the first MMO to suffer from a major bug like this.

But let's not bring in conspiracy theories here. Zenimax has better things to do than ask their employees to troll Amazon and down-vote reviews.

The bug itself was taken care of in the update released today as well. Rollbacks are a given.

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wayneo0's picture
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They released it to soon far too many bugs for people to actually enjoy it. I cancelled my subscription after reaching Veteran Rank levels there is nothing to do at certain hours of the day/Night off peak. I can’t progress further due to main quest bugs ‘The Final Assault’.

-1st Veterans dungeons are too difficult with random players and groups are constantly wiped with huge repair bills

-Large groups 12+ players get d/c randomly in PVP

-Quest and other Bugs

-Constant Spam flooding

-Bots in caves and solo dungeons

-Not rewarding enough in terms of gear, gold or other rewards

-Failed exchange systems (guild store) with inadequate filters

The PVP style is fun! When a Veteran rank 10 isn't around to wipe out an army of 20 lower level players without taking any damage.

This game just makes you feel ‘Unsatisfied’ (Time invested – Rewards received)

and the quick cash grab at the start with the imperial edition was very greedy

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TenClub's picture
291

"I played it for just over 30 hours, reaching level 16 (of 50) and the third zone in my faction's territory."

Don't take this the wrong way but level 16 is just not enough to properly review an MMO. Level 16 in this game is nothing.

Lowest score yet and the game has been doing quite well review wise. Maybe you can do a follow up once all the bugs are gone so you can check out the latter stages of the game because in my experience it gets better and better.

The game has bugs but they've been patching them out quite consistently and my own personal experience is nowhere near yours in terms of bug amount. Skyrim was a far, far more broken game from my own experience yet the game won countless GOTY awards and received a torrent of 10/10's. It was a miserable experience on the PS3 in particular but no one seemed to care.

Oh well, sorry you didn't like it. It's been hitting all the right notes for me and it has become one of my favorite MMO games. It's just very absorbing and I get sucked into it. But hey different tastes =)

With this, FFXIV, and soon Wildstar I am going to have too many games to play lol.

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Nick Wilson's picture
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Hey TenClub,

Thanks for the feedback. I know exactly what you mean by that sentiment. The majority of content in MMOs is actually found in the end-game, and I do my best to reach that content before doing final verdicts for reviews.

The pace in TESO is slow naturally, and that's a good thing: It shouldn't be a rush to the end like past MMOs encouraged.

However, if an MMO consistently hampers my progress and enjoyment with bug after bug after bug, I'm not having fun and it's inexcusable. I'm simply not going to be paying a subscription for that experience when there's better things I can do with my time.

At the end of the day if I don't get hooked on an MMO by the 30th hour, something is wrong and there's no excuse: it's already failed. I shouldn't have to "bear with it" or "knuckle down" to see the good stuff 150 hours in. That's not how it works.

That said, I do believe there's a lot of room to improve with TESO. Zenimax have a huge amount of work cut out for them, especially now with the dupe bug running amok in the economy. As I said at the bottom of the review I'll be revisiting the game after some considerable headway has been made.

I wholeheartedly believe that this can develop into a good MMO, but right now that's just not the case.

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TenClub's picture
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Thanks for the reply!

I completely understand and asking you to bear with it would not be fair. I think the severity of the bugs depends on your faction as well. Some areas seem to be more polished than others. I'm in the Daggerfall Covenant and while I have experienced annoying bugs that stopped me from completing quests it wasn't that frequent. It looks like it is worse for the Aldmeri Dominion judging by your experience.

I'm a bit divided on the release date. I look at it two ways. One is it should have been delayed to make a more polished experience. But the other side of me says, well I wouldn't be playing it right now if it was. I'm in no way advocating buggy games and it's always a shame to see games brought down by bugs.

I wholeheartedly agree that the pace of the game is a good thing. It's why I feel so absorbed in the world, environments, story, etc.

I hope the game is a success so they can keep improving upon it. I've been having a great time and I am addicted to MMO games in general lol.

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Ivory Samoan's picture
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I've been having a brillinat time with ESO, and the butthurt exuded by this reviewer is a case in point of bad luck.

I can see if you have given the score you have, due to the problems described.... if I had those problems too; I'd be miffed!! But because I haven't (not to say, there haven't been a few bugs here and there for me), I can't see how this review is fair to put to the public, as the vast majority of people haven't had the problems you describe.

At worst, I would give this game a 80 - and I will happily subscribe to it for the foreseeable future, as it's 1) A great TES game 2) The best PvP in any MMO ever IMO 3) A gritty adult world, not like cartoony Wildstar or JRPG heavy FFXIV.

Also regarding people spouting off stuff in the comments... If you haven't played it, don't comment on the quality of the product people.. it just makes you look ignorant. Try before you lie.

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Antonius's picture
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OK.

You've started good, basically explaining your experience with TESO so far.

Honestly? I'm glad you're enjoying it. More power to you.

But: Reviews are subjective and based entirely on the reviewer's experience.

You've not experienced bugs, or if you have they haven't affected your play time.

Nick, however did. And as Nick is a games journalist and plays games with a critical eye, these types of bugs stand out to him and can cause him to mark the game down.

As for your points:

1.) Again, glad you enjoyed it dude!

2.) PVP isn't everyone's game, it is a facet. Good to hear you think its good and polished, actually, even if you state it as opinion.

3.) Setting and art style are totally subjective. Personally, TESO's art style is good. But samey since Oblivion. Honestly though? I'm tired of WoW's style, and I think Wildstar's, while similar, takes enough away from it to stand on its own.

Still though, at the end of the day, if you enjoy the game, don't let internet commenters stop you from enjoying it.

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Shriven's picture
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Im just curious to know. What other games would you give this "80" mark too?

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Shriven's picture
1107

Angry Joe review. Its not good.

https://www.youtube.com/watch?v=Ov3B26h12C4

Makes Nicks look genuinely positive...

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PIRATEorNINJA's picture
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ive been playing the game since day one of early access and im at level 24 now and a little over 100 hours played. I can say that i love the game and cant get enough of it.

ive experienced 2 bugged quests one of which was fixed by logging out and back in and the other was fixed with a patch the day after i discovered it. other than that no other bugged quests.

also when you get a message from the prophet to continuethe main quest you dont have to drop everything you are doing...just wait till u want to do it and then do it.

oh and i tried pvp for the firsttime lastnight with a friend and we had a blast.

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avatar
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I stopped reading you review when you stated this "that has completely annihilated the game’s economy." That is nothing but conjecture. It is impossible to tell if 10 people did it or 1000 people did it. There is no way to tell if it "annihilated" the game's economy. You just went off what other people said, which no facts which a reviewer shouldn't be doing. Please draw your own conclusions, because it is really hard to take the review seriously after that statement.

Honestly, this was one or the poorer reviews I have seen for an MMO. You didn't even get to do the second set of dungeons. Now I understand if that were the case for a player, but you as a reviewer should at least try to play an MMO more to see if it grows on you. This isn't a single player game it is a game built to last for years.

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Belimawr's picture
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it had enough fact to it for Zenimax to remove features from the game due to how wide spread the problem was.

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Yes it was brought down, so that they could fix the issue which they did. GW2, FFXIV and similar issues around launch and they had to bring down the AH and banks due to it. But you wouldn't see nonsense like "it annihilated the game's economy". There is no way too tell.

Most of the prices on items has stated the same. Motiff's and other rare items price has not dropped. Illegal Gold Sellers are still selling gold for the same amount. A review can't make totally false statements like that, based mostly on hearsay.

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TenClub's picture
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I've noticed it as well. Some games get extra scrutiny for something while others seem to be let off. I believe GW2 had 2 large exploits that directly effected the economy.

Oh well. What's important is that you like it right? =)

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TenClub's picture
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I love how the people who like the game and are making reasonable points are getting thumbed down. That's pretty sad. We are so sorry we offended you by liking the game =P

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Nick Wilson's picture
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It's an inevitable thing unfortunately. Don't worry though because I've been checking back daily to read them all.

Thanks to all who've left some feedback.

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TenClub's picture
291

Yeah it doesn't bother me. I just find it amusing that people can be so hostile towards a game that any bit of positivity is seen as the person either being an employee or in the developers pocket.

It's been about a month and the same people in various forums are continuing to troll the game. When did games bring out this sort of hostility? Don't like something then ignore it. Wasting time trolling forums and trying to annoy people who like it is pretty damn sad.

Just to make myself clear what I mean by "trolling forums" are the unproductive posts that have no value whatsoever. The "Lolz this game is dead in a few months." "Lol F2P in less then a year." Legitimate criticism is always welcome and SHOULD be given.

Alienware - Game VictoriousNvidia Shield - Titanfall
The best videos from Elder Scrolls Online thumbmail

The Elder Scrolls Online

The best videos from Elder Scrolls Online

Elder Scrolls Online apparently has more than 750,000 subscribers thumnnail

Elder Scrolls Online apparently has more than 750,000 subscribers

Moreowind: Skywind public alpha

Moreowind: Skywind public alpha "coming soon"

Elder Scrolls Online devs rework its endgame,

Elder Scrolls Online devs rework its endgame, "want it to be more exciting to get to level 50"

The Elder Scrolls Online's first Adventure Zone, Craglorn, has been opened up to the veteran masses thumnnail

The Elder Scrolls Online's first Adventure Zone, Craglorn, has been opened up to the veteran masses

Elder Scrolls Online patch unsticks stuck NPCs, makes a hard knock life harder for werewolves thumnnail

Elder Scrolls Online patch unsticks stuck NPCs, makes a hard knock life harder for werewolves

The Elder Scrolls Online review in progress thumbmail

The Elder Scrolls Online

The Elder Scrolls Online review in progress

How to become emperor: The Elder Scrolls Online's first king spills his secrets thumnnail

How to become emperor: The Elder Scrolls Online's first king spills his secrets

ZeniMax Online says sorry with five days of game time for The Elder Scrolls Online players thumnnail

ZeniMax Online says sorry with five days of game time for The Elder Scrolls Online players

Zenimax Online recruit players to

Zenimax Online recruit players to "name and shame" Elder Scrolls Online gold spammers

Elder Scrolls Online patch 1.0.6 takes the fight to gold farming bots  thumnnail

Elder Scrolls Online patch 1.0.6 takes the fight to gold farming bots

Elder Scrolls Online's 12-player trials will host its

Elder Scrolls Online's 12-player trials will host its "most complex and difficult" encounters

Make like the Daedra and swarm The Elder Scrolls Online in our beta weekend giveaway thumbmail

The Elder Scrolls Online

Make like the Daedra and swarm The Elder Scrolls Online in our beta weekend giveaway

Elder Scrolls Online duping bug is wrecking game economy. Zenimax shut down guild bank thumnnail

Elder Scrolls Online duping bug is wrecking game economy. Zenimax shut down guild bank

The Elder Scrolls Online fansite creates a trading system because ZeniMax Online won't thumnnail

The Elder Scrolls Online fansite creates a trading system because ZeniMax Online won't

Zenimax send in pest control to squish The Elder Scrolls Online's progression halting bugs thumnnail

Zenimax send in pest control to squish The Elder Scrolls Online's progression halting bugs

Craglorn is The Elder Scrolls Online's first Adventure Zone, and it's not for riffraff  thumnnail

Craglorn is The Elder Scrolls Online's first Adventure Zone, and it's not for riffraff

The Elder Scrolls Online wants to remind you it's launching today with a flashy trailer thumnnail

The Elder Scrolls Online wants to remind you it's launching today with a flashy trailer

Elder Scrolls Online beta first impressions: a familiar world made foreign thumbmail

The Elder Scrolls Online

Elder Scrolls Online beta first impressions: a familiar world made foreign

The Elder Scrolls Online is out today. Guess how many mudcrabs you'll need to shoot to top level 50? thumnnail

The Elder Scrolls Online is out today. Guess how many mudcrabs you'll need to shoot to top level 50?

Bethesda

Bethesda "didn't mandate" Elder Scrolls Online subscription; "It was a mutual decision"

Things to do when you're 50: The Elder Scrolls Online Edition thumnnail

Things to do when you're 50: The Elder Scrolls Online Edition

Todd Howard praises

Todd Howard praises "passion and dedication" of Zenimax Online as Elder Scrolls hits third decade

The Elder Scrolls Online release schedule unfurled ahead of April 4 launch thumnnail

The Elder Scrolls Online release schedule unfurled ahead of April 4 launch