Project Zomboid devs on the pressures of alpha funding: “the toll it takes on you personally is a lot greater.”

Comment

Project Zomboid is easily one of the most startling games in development: a 2D zombie open-ended strategy RPG. It’s a dream project: but a project that simply wouldn’t exist without the support of crowdfunding. That crowdfunding, says, Chris Simpson, is a mixed blessing: “It’s both the biggest blessing in the world and the biggest curse in the world depending on what day you ask.”

The team definitely understand that their game is entirely dependent on the cash that has been pledged. “Fundamentally, if you stack it all up, it’s brilliant,” says Chris. “This game would never be able to exist if it wasn’t for alpha funding. The vision of it for a few years down the line, there’s no way we could have ever funded it from start to finish, and there’s no way we would ever have started. It was the sort of project that someone would post that they’ve got this idea for a game, and people would laugh them down, saying it was too ambitious.”

The downside though is the stress and pressure it places on the team. “I see other devs tweeting that they’re just about to go on holiday for a week, and I wouldn’t dare tweet that. Our community is amazing, and they’ve been really understanding, especially considering everything that’s happened in the past year. But I’ve spoken to other indie devs that have done alpha funding, and they all seem to have this slight nervousness about letting on that they’re ever doing anything other than working on the update.”

The pressure, Chris says, isn’t from the community, but from the devs working to meet expectations on themselves. “The majority of the pressure isn’t coming from the community, it’s coming from yourself. It’s a fundamentally different way of working to what I’ve been used to in both commercial games and when I started out doing indie development. I do think it’s one of the best things to happen to indie games, but the toll it takes on you personally is a lot greater.”

With thanks to Lewie Procter

Login to comment

Enter your PCGamesN username.
Enter the password that accompanies your username.
Forgotten your password?

Joe Danger and Joe Danger 2 are coming to PC, trailer reveals new Minecraft level

Hotline Miami 2 trailer showcases violence, neon, lovely music

Permadeath zombie game State of Decay coming to PC

Garry of Garry's Mod makes something else (Rust)

A Tale of Two Worlds is a beautiful platformer in the mould of Trine

Master Reboot puts your soul in the cloud, for your consideration on Greenlight

Steam gives the greenlight to seven new titles

Bundle Stars bring together indie point’n’clickers for new deal

Uber respond to Planetary Annihilation alpha price rage: "Our pricing was determined by our Kickstarter"

Fez 2 announced by Polytron

Title Bout Championship Boxing 2013 is a no-frills pugilism sim, out now

The Incredible Adventures of Van Helsing II announced. Return to Borgova, stake in hand

Stonghold Crusader 2 revealed: return to the desert to catapult diseased cows all over again

MolyJam Deux is a game jam that will “define a new generation” where shoes cause revolutions

Planetary Annihilation alpha hosts over 7000 players in its first extended weekend

PC at Sony's E3: Just Cause devs announce Mad Max, Supergiant's Transistor launching on PC alongside PS4 version

Verdun enters open beta; take to the trenches this WWI squad-based shooter

Scrolls profitable after just one week of open beta

Project Zomboid devs on the pressures of alpha funding: “the toll it takes on you personally is a lot greater.” | PCGamesN

Error

The website encountered an unexpected error. Please try again later.