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Ubisoft devs say they fought playable torture scenes and were told to minimise female protaganists

Assassin's Creed Odyssey Shadow Heritage Kassandra

In June, Ubisoft began to address allegations of sexual misconduct and harassment at its worldwide studios. Now, a new report citing nearly 40 current and former Ubisoft employees has offered substantially more insight into the problems at the company, and the way those problems affected both workers and Ubisoft’s games.

Numerous Ubisoft executives have been accused of either direct harassment of female employees or fostering a ‘frat house’ mentality at the company. In a new report from Bloomberg, employees say Ubisoft executives held business meetings at strip clubs, encouraged heavy drinking, and made disparaging comments about female colleagues. Chief creative officer Serge Hascoët, who stepped down from the company earlier this month, is one of the principal people accused of creating this culture.

The report also indicates some ways these issues have affected Ubisoft’s games. Employees say that both Hascoët and Ubisoft’s marketing department shot down ideas for female protagonists, repeating the old videogame industry adage that women don’t sell.

In early versions, Assassin’s Creed Odyssey was supposed to feature Kassandra as the sole protagonist, but devs were told that this was not an option – which is why we got the choice between Kassandra and Alexios.

Similarly, Assassin’s Creed Origins was originally set to feature Aya much more prominently as a playable character. The original version would’ve had Bayek dead early in the story, but devs were allegedly forced to give Aya a reduced role. A similar decision is said to have been made regarding the dual protagonists of Assassin’s Creed Syndicate.

In the wake of the report, other former Ubisoft employees have addressed on social media other instances where executives forced changes in an effort to make games more marketable. According to one former Assassin’s Creed writer, a member of Ubisoft’s editorial board insisted in one instance that “the protagonist must be a STRAIGHT WHITE ALPHA MALE”.

In other instances, devs pushed back against inappropriate in-game content. An interactive torture scene in Splinter Cell Blacklist made it as far as motion capture before some developers successfully convinced the studio to remove it.

In other games, content including a dog fight minigame, Native American ‘spirit quests’, and rape scene integrated with controller vibrations were other points of contention.

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