Call of Duty: Black Ops 4 weapons are among the best in the FPS genre. Treyarch have made heaps of changes to the Call of Duty: Black Ops 4 weapons, adding new attachments that are tailor-made for each gun, predictable recoil, and accurate tracers. It’s the most substantial overhaul to weapons in the series’ illustrious history.
There are five primary weapon categories and three secondary weapon categories in the game, and every gun in Call of Duty: Black Ops can be equipped, regardless of which Specialist you pick. We’ve been hands on with the core multiplayer mode of Black Ops 4 to bring you the statistics and names of every weapon that was in the game at preview stage as well as what situations they work best in.
For more games like this, check out the best multiplayer games on PC.
We expect there to be additional weapons in Blackout and zombies, such as returning classics and special Mystery Box weapons, but no details have been revealed so far. Anyway, enough with the flim-flamming, here are all the Call of Duty: Black Ops 4 weapons.
Great from medium to long-range, assault rifles generally boast solid recoil and can accommodate a wide range of attachments.
Much like the ICR and ACR from previous Call of Duty games, the ICR-7 is fully automatic and very easy to control. Unfortunately, it doesn’t pack much of a punch, which is made worse by its mediocre fire rate.
Comparable to the SCAR, you can expect higher damage and recoil at the cost of a sluggish rate of fire from the Rampart-17. I found this to be the best of the three assault rifles in the game by far.
A high rate of fire and very low recoil make this feel more like an SMG, but it downs quickly at medium range, too. A decent bridge between the two categories.
Best at short-range and handy when aiming down sights isn’t a viable option, the Call of Duty: Black Ops 4 submachine guns are great at clearing out rooms and battling in congested areas.
Arguably the best weapon in the games so far, the MX9 has a very high rate of fire and moderate damage. It’s only letdown is a tiny bit of recoil, although this can often work in the shooter’s favour.
This well-rounded SMG is very easy to use and has superb iron sights if you don’t want to waste create-a-class points on a sight.
Very much the Uzi-9mm of Black Ops 4, the Saug-9mm is great for spray and pray gameplay.
This new weapon category appears to house the non-automatic assault rifles, so expect the same damage and recoil brackets, but in the form of semi-automatic and burst-fire rifles.
This designated marksman rifle is all about dealing high damage, with only three or four shots needed to kill an opponent. Alas, it’s slow rate of fire might keep it our of the meta.
A burst-rifle that works much like the M16 in previous COD games, the Swordfish is sadly let down by a low damage and rate of fire. You need three bursts to kill with this gun making it inconsistent at best.
Light Machine Guns
High magazine capacity and solid damage at the cost of a whole lot of recoil.
LMGs are often a little disappointing, but the Titan is an excellent example of the category. It’s modest 60-round magazine means it’s very mobile and it deals heaps of damage as well – all in all a great suppressive firearm.
These are tougher to handle than in previous Call of Duty games, but the two currently available are both one-hit-kill monsters.
This is just like a .50cal with very slow aim down sights time and rate of fire. Naturally, it makes up for it with extremely high damage.
Slightly less damage that the Paladin, but with a fast bolt-action and aim down sights time, the Koshka will be popular with aggressive snipers players.
Decent for finishing foes, this is an all-round sidearm with moderate damage and rate of fire; expect it to down in five or six hits.
Frustratingly, the MOG 12 doesn’t appear to be capable of killing with a single shot.
Useful when contesting busy capture points and highly effective when fired from the high ground.