Echo, beta, paid alpha, early access! Alright soldiermen, it’s time for your briefing. At eighteen-hundred hours yesterday evening, while each of us was engaged in an Approved Appropriately Patriotic Pastime with our heterosexual nuclear families, Johnny Treyarch was busy whipping up an Uprising. He stirred things up with that Alcatraz business in the Xbox Isles and PlayStonia last month, and now he’s set on doing the same here.
That aside, this update sees Treyarch take their bugzapper to Black Ops’ competitive multiplayer and Zombies modes. That means an end to a couple of issues that would have spelled annoyance for those hoping to enjoy their new DLC maps online, and a pathfinding fix that ensures the grateful undead have an easier time in navigating their way to your jugular.
Elsewhere, unnamed tweaks have been made to the way both matchmaking and playlists work, and the Banhammer’s been removed from its case again for a once-over.
See the full changelog below.
- Uprising DLC released.
- Feature improvements:
Various playlist changes.
- And we ran our Banhammer through the Pack A Punch Machine.
- Multiplayer Issues Addressed:
Fixed an issue that could prevent DLC lobbies from merging.
Resolved an issue that could cause longer search times when matchmaking with DLC.
Corrected the error message given when attempting to go online with more than one instance of the game in some languages.
Added a keyboard button prompt to use the Permanent Unlock Token in Create A Class.
- Zombies Issues Addressed:
Addressed various zombie pathing issues throughout the maps.
Thanks, @pcdev. Will you be joining (buying into) the Uprising?