Call of Duty: Ghosts is out now; here’s our Call of Duty: Ghosts review.
We’ve know for a month or so that there’ll be dedicated servers for Call of Duty: Ghosts, but we didn’t know just how dedicated they were – what servants of player experience Infinity Ward had put to work on their back end; what lifelong enemies of lag.
Even the matchmaking system is geared to improve connectivity, it turns out.
“Dedicated servers will be used on current gen, next gen and PC with Ghosts,” said Mouth of CoD Mark Rubin in a statement earlier today.
“And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible.”
‘Listen servers’ are commonly hosted by one designated player in a match on the consoles, and typically confer the best performance to that player. But new matchmaking will work to ensure everybody enjoys a consistent connection.
“There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance,” explained Rubin.
It’s worth mentioning that Infinity Ward’s former colleagues at Respawn have also plumped for dedicated servers for Titanfall. That’s a nice sort of trend to be noting, isn’t it?