Company of Heroes 3 has been announced, although the release date is a long way off. Mirroring the work Relic is doing with the Age of Empires community, the team working on the new Company of Heroes entry have been collaborating closely with fans to make this a sequel worthy of the RTS game’s storied legacy.
That’s why it’s already been in development for four years, why the pre-alpha is being given out to people right now, and why we’re over 12 months from any kind of release window, according to Relic. Still, there’s plenty to talk about regarding the game while we wait, so we’ve created this guide as a running resource of all of the most important bits of information currently doing the rounds.
We’ll keep this updated as time goes on, but for now we’ll focus on what we know about Company of Heroes 3’s release date and anything else we feel is important. The campaign layer especially is a bit unprecedented as far as the Relic’s history goes, so there’s a lot of potential there, as well as a lot of unknowns.
Company of Heroes 3 release date
Company of Heroes 3 will release in late 2022. We’re guessing no sooner than autumn, and probably closer to winter, but this is largely derived from comments by executive producer David Littman.
At the time of the game’s announcement, he mentioned that it was “over a year” from release. Company of Heroes 3 was announced and revealed on July 13, 2021.
Company of Heroes 3 trailer
RTS battle tutorial
Company of Heroes 3 key facts
- Set in the Mediterranean, with North Africa and Italy confirmed as campaign settings so far
- Factions include the British, Americans, and the Wehrmacht. The Italians are currently only represented through partisan resistance mechanics
- There is a turn-based campaign layer reminiscent of Total War, or perhaps Steel Division 2
- Campaign actions and resources can be reflected in RTS tactical battles. E.g. if your forces take damage in the campaign layer, they’ll start the tactical layer with less health
- Campaign gameplay will include air and naval assets, which also unlock different fast-travel options. A third rail-based option will also be present
- Companies will be your primary campaign-level unit, with dedicated tech trees and abilities
- Detachments are smaller units that can’t trigger RTS battles, but they can give companies extra utility and/or provide campaign-level support
- The RTS layer has also been improved, but its more subtle. A notable example though is the ability to hot-breach garrisoned buildings to expel the units inside
- Not going to lie, it all seems pretty exciting
Check back later for further updates.