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CS:GO’s new update adds a 1v1 Warmup mode, nerfs Deagle

Valve’s posted a fresh new batch of Counter-Strike: Global Offensive updates, which add two key new changes to the FPS game’s gameplay along with a bunch of map, UI, and miscellaneous tweaks.

First up is the addition of some “one-on-one warmup arenas” for the game’s Vertigo and Train maps in Wingman mode. This warmup option takes place, naturally, right before a match kicks off, letting you plug away at a single opponent as you’re both waiting to get stuck into the match. “Get a few reps in before the match begins with an experimental 1v1 warmup mode,” Valve says, adding that it “may be added to other maps and competitive matchmaking in the future”.

In addition, Valve’s pretty much reversed the Deagle pistol’s buff from a week ago with a nerf to its accuracy when jumping. While the last adjustment “improved accuracy while jumping”, it looks like it’s not just a little too accurate – the dev’s added “a new weapon parameter ‘inaccuracy jump apex’, set to 331.55 for the Deagle”.

Check out the full CS:GO patch notes (April 16) below, via Valve:

GAMEPLAY

  • Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
  • Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle

UI

  • Added ability to see crosshairs of observed players
  • Added ability to copy crosshairs of other players (through the scoreboard).
  • Added ability to listen to music kit MVP anthem when inspecting music kits.

MUSIC

  • Added the Masterminds Music Kit Box, available in regular and StatTrak variants, featuring 7 new music kits:
  • Austin Wintory, Bachram
  • Daniel Sadowski, Eye of the Dragon
  • Dren, Gunman Taco Truck
  • Matt Levine, Drifter
  • Sam Marshall, Bodacious
  • Tim Huling, Neo Noir
  • Tree Adams and Ben Bromfield, M.U.D.D. FORCE

MISCELLANEOUS

  • Fixed agents sometimes not holding weapons on the end of match screens
  • Fixed agents in Perfect World version sometimes vocalizing English radio commands
  • The Events tab of the Watch menu will now also present online competitions

MAPS

Anubis

  • Fixed the prop draw distance at canal in front of A
  • Increased the bomb explosion radius from 400 to 450
  • Improved readability at A main and middle
  • Several clipping fixes
  • Fixed some missing prop faces
  • Improved navigation so bots now know how to drop down areas
  • Moved the spawn icons on the radar to the right coordinates
  • Fixed nav file issue

Chlorine

  • Visual rework of base textures to help visibility
  • Made B bombsite lights brighter
  • Removed floating displacement near CT spawn

Jungle

  • Added more loot crates in few regions of a map
  • Fixed some community bug reports (including flying ladder)
  • Updated minimap tablet texture
  • Added one extra house near Radio Tower region
  • Reworked wooden fences prop (removed holes)
  • Fixed collision mesh of solar battery model

Vertigo

  • Brightened i-beam textures
  • Replaced wooden fence on A site with metal version, decreasing wallbang damage
  • Bombsite B:
  • Lowered height of site by 32 units
  • Tightened exit from T stairs
  • Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
  • Flipped railings on stairs to site, to allow jump up from sandbag position
  • Reworked site layout and cover
  • Moved connector from B halls that went under mid, to further towards T spawn
  • Enabled B site in Wingman mode
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena

Train

  • Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
  • Fixed not being able to walk off top of ladder on oil train, B site
  • Brightened scaffolding by oil train
  • New collision model on dumpsters found around the map
  • Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena
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