Death Stranding “needs collaboration” from people all over the world | PCGamesN

Death Stranding “needs collaboration” from people all over the world

death stranding multiplayer

We’ve seen a lot from Death Stranding - whether that be Lovecraftian monsters, throat babies, or Norman Reedus’s butt - though the precise nature of anything regarding how the game plays remains a mystery. One of the game’s stars, Mads Mikkelsen, just dropped big hint about the nature of the game, though as with most of the early teases it’s only served to deepen the intrigue.

“The whole concept of playing the game,” Mikkelsen tells Total Film magazine, “as I understand, needs collaboration from different people from different parts of the world, which is also another level of fantastic-ness.”

Yes, we're still hopeful about Death Stranding coming to PC. Check out all the other upcoming PC games.

Much like all our pre-release info about Death Stranding, we’re left to wonder what it all means. The obvious interpretation is that Mikkelsen’s referring to some sort of multiplayer component. Kojima played with an asymmetric base defense system in Metal Gear Solid V, one which challenged players to a worldwide meta goal of achieving worldwide nuclear disarmament in-game - a goal which still hasn’t been achieved, despite some apparent technical hiccups triggering the accompanying cutscene early on PC.

In an IGN interview last December, Kojima said multiplayer is “one big part of the game I can’t talk too much about, but I definitely want to try something different for online.” Though whatever the specifics, don’t expect an overwhelming emphasis on the online. “I think there are a lot of people out there who still enjoy single-player games, aside from some microtransactions,” he added.

Of course, Mikkelsen’s quote in that interview - available from GamesRadar - could also refer to the broader themes and story elements of the game. We know Death Stranding has a heavy focus on the connections between people, both in the metaphoric sense and the literal, what with all the umbilical cords laying around all the game’s trailers.

Mikkelsen also describes the particular challenges of going through mocap for the game. Kojima “tries to explain it again and again and again, and I thought I had it, but then this happens and I've lost it again. It’s too complicated. It’s too crazy. It’s too beautiful. It felt a bit like being in drama school: ‘Just jump in and improvise this scene. This is what happens. Don’t question it'."

We'll likely see something else that will confuse us in just a few weeks, because E3 is almost here.

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QDP2 avatarShriven avatar
QDP2 Avatar
3 Weeks ago

My main hope? At E3 they announce Death Stranding IS actually coming to PC.

Hideo is a fan of the platform, or at the least I assume he values it from MGS5 being offered a strong port; but this game is being built on a PS4-focused game engine, the one used by Guerrilla Games for Horizon Zero Dawn. Until rumours or news arrives, I reckon its beyond a gamble to hope its coming to the PC.

Ignoring the odds of a port, my bets on that if it does come to the PC, it'll be released like GTA5 and FF15, as a developed port after at the least 1 year past since its initial release. A large if since we don't know how time-sensitive this online content (with presumably very little forced interactivity) will be.

Shriven Avatar
3 Weeks ago

E3 trailer is gonna be something. Or better be.