Last week, Bungie said that Destiny’s vague threat, The Darkness, wouldn’t be discussed in Destiny 2, despite players never really finding out what it was. It turns out that’s because Bungie didn’t have a clue, either.
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“Destiny 2 is a game about Light, and what happens when it’s taken from you, and the lengths that Guardians will go to get it back,” game director Luke Smith told Game Informer. “We’re exploring the relationship between the player and the Ghost in terms of Light, and Ghaul’s coveting of the Light. As such, we wanted to carve off other things that we didn’t think were important to the release, such as words like The Darkness.”
Bungie owes players some closure, he conceded, but that wouldn’t be happening in Destiny 2. But that’s not really because Destiny 2 is about Light, it’s because even Bungie was at a loss as to what The Darkness was, despite being its creator. “We had no idea what it was,” Smith clarified in an interview with Kotaku. “Straight up. We had no clue.”
There were some ideas, certainly. The enemies you fight in Destiny are often described as connected to The Darkness, or minions of The Darkness. At one point, Bungie was just going to lump them all together and say that’s what it was. The Darkness is just these aliens you’re fighting. “But that’s not what the IP deserves,” Smith admitted. “It’s like, literally not.”
It’s a bizarre situation and one that won’t be solved in the sequel. But this isn’t the end of this vague force for evil. Though it will have to wait for yet another game, Bungie does at least have some idea of what The Darkness is now.