Destiny 2's PC weapons do have recoil, but it is "modified heavily" | PCGamesN

Destiny 2's PC weapons do have recoil, but it is "modified heavily"

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Update 22 June 2017: David Shaw, Destiny 2's PC project lead, has clarified the recoil situation in a series of tweets. 

A little recoil never hurt some of the best FPS games on PC.

Shaw emphasises that Destiny 2 on PC still has recoil, but it's modified for PC in order to suit the mouse and keyboard control scheme. 

He went on to point out YouTuber Parris's PC footage as an example, which contains footage of weapons from Destiny 2. You can also watch our own video above, which shows side-by-side the difference between weapons on PC and console. 

Original story: Some of Destiny 2's weapons will not have any recoil in the PC version of the game, as Bungie look for ways to optimise the experience for our platform.

The news comes from Destiny 2 project lead Mark Noseworthy, who was speaking with Finder Australia

Asked if the precision of mouse aiming might make some challenges easier on PC than console, Noseworthy says “we’ve thought about that quite a bit.. we may look in a few places where weapons need to be handled differently, and we’ll treat them slightly differently.

“For instance, there’s no recoil on guns on PC because recoil on the controller feels really good… With a mouse and keyboard, you don’t want the mouse moving without you moving it, so recoil doesn’t feel good, so there is no recoil on PC.”

Bungie’s PC lead David Shaw said something similar to Matt in an interview at the Destiny 2 reveal event:

“On console we have just tonnes of recoil, it's part of what makes the guns feel so visceral and so real and solid. On PC that just translated to your chasing around your gun with the mouse, so we've adapted that recoil system to be more PC centric.”

Destiny 2 4K

Finder followed up to clarify if recoil would be absent from all guns, “from pistols and shotguns right down to the fully automatic weapons.” Noseworthy replied “I think that’s accurate.” He then hedged, saying “I don’t want to go down in history as the guy promising that.”

He was wise to do so, as we’ve reviewed our captured gameplay on both PlayStation 4 Pro and on PC. With automatic weapons like auto rifles and SMGs, it’s fairly clear that the sights are kicking on console in a way they are not on PC, but with semi-automatic scout rifles, there is some noticeable kick on PC as well. (It's worth noting that the E3 build is still five months from launch, and the reveal build even older).

So it seems the lack of recoil is limited to automatic weapons (we've reached out for confirmation on that), but that still carries a few implications. For one, Destiny 2’s guns have a ‘stability’ stat, which, in the original, governed the degree of recoil with each shot. Is this stat now redundant on some guns on PC?

Perhaps not; you can see bullet spray in the PC footage – that is, the crosshairs expand as the LMB is held down – so perhaps stability will govern that. It’s also worth noting that the original game had a hidden stat called recoil direction, which governed the consistency of a gun’s recoil pattern. That might be gone entirely from certain PC weapons, but since it doesn’t appear on a gun’s profile, it’s less of a big deal.

Anyway, we're not sure it's a settled question that recoil feels bad on PC. Recoil is a thing in PC shooters like Overwatch and especially Counter-Strike, where managing it is a key aspect of the challenge. So while Bungie have added a Counter-Strike-style mode to Destiny 2's PvP, they clearly have a different idea of what makes a great PC shooter.

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nu1mlock avatarDave James avatarQDP2 avatar
nu1mlock Avatar
9 Months ago

What? Of course we want recoil on PC?

Dave James Avatar
9 Months ago

Destiny 2 made me recoil.

QDP2 Avatar
9 Months ago

There's a large difference between the recoil desired and what is currently offered in games like CoD. For a controller input, the CoD style recoil is a fun addition, trying to find the perfect degree to hold your analogue stick down to keep the spray consistently in the same place. For M&K you aim for a different type of spray recoil, a pattern. With mouse aiming you don't want the user to have to lift raise and drop the mouse to continue dragging down whilst spraying. Instead look at CS:GO's AK spray pattern as a perfect example: It drops then straddles left and right. This is the goal for a PC shooter, keeping a difficulty for accurate sprays without forcing the player to lift their mouse. Forcing the lifting of the mouse is a way to remove control from the player (this is where the "doesn't feel good" comment comes from). Hopefully they invest into some good PC patterns (be they specific like CS:GO or randomised, it doesn't matter). If they don't, it will drop the depth of the shooter. Accuracy rolls/bullet spreads are never as fun to compete against, as it results in fights being won by dice-rolls rather than skill.