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All new Destiny 2 The Final Shape exotics

The Final Shape introduces another haul of new Destiny 2 exotics including weapons, armor, and class items - we've got the full list here.

What are the new exotics in The Final Shape? Bungie’s space shooter introduces new exotics to your arsenal, including weapons, armor, and class items. It’s an exciting time for Guardians as the delayed expansion has been highly anticipated for some time, bringing an end to the current Light and Dark saga that has been ongoing for a decade now.

The Final Shape release date is just days away, and we’ve been hands-on in Destiny 2 almost constantly trying to tick off triumphs and attain those elusive titles -cough, Godslayer, cough- that we haven’t managed  to secure just yet. We’ve got a full list of all of the new Destiny 2 exotics coming when The Final Shape launches.

All Destiny 2 The Final Shape new exotics

Here are all of The Final Shape exotics that we know of so far:

  • Hazardous Propulsion – Titan chest armor
  • Wishful Ignorance – Titan gauntlets
  • Mataiodoxia – Warlock chest armor
  • Speaker’s Sight – Warlock helmet
  • Balance of Power – Hunter leg armor
  • Gifted Conviction – Hunter chest armor
  • Khvostov 7G-0X – Kinetic auto rifle
  • Still Hunt – Solar sniper rifle
  • Microcosm – Kinetic trace rifle
  • Red Death Reformed – Solar pulse rifle

The Final Shape exotics: Hazardous Propulsion in the inspection menu

Hazardous Propulsion

  • Exotic perk – Danger Close

This Titan chest armor’s exotic perk is Danger Close, meaning that precision hits from any weapon, or final blows, have a chance to load a Kinetic Exodus rocket. Titans can activate their class ability to fire the loaded Exodus rocket. Damaging any targets with those Exodus rockets will temporarily increase the damage dealt with any other rocket. The rocket damage bonus of around 35% at its maximum will last for around 10 seconds, and also applies to rocket sidearm weapons.

The Final Shape exotics: Wishful Ignorance in the weapon inspection menu

Wishful Ignorance

  • Exotic perk – Wish-Dragon’s Talons

These Titan gauntlets enable Titans to equip an additional Frenzied Blade charge. Frenzied Blade and Flechette Storm will both briefly have increased damage with each consecutive strike. Banner of War pulses will return melee energy based on the number of allies healed. The damage bonus is 20% for the second melee, 50% for the third, and 100% for the fourth.

The Final Shape exotics: Mataiodoxia in the inspection menu

Mataiodoxia

  • Exotic perk – Stylostixis

The most difficult to spell exotic in the Destiny 2 collections so far, Mataiodoxia is a Warlock chest armor that means targets damaged by Arcane Needle emit a suspending detonation when defeated. Landing multiple Arcane Needles on the same target will immediately trigger a larger, more powerful detonation. Pairing this exotic with the Strand subclass is a no brainer, as it also grants melee energy when defeating suspended enemies. Arcane Needles, as if this didn’t make them powerful enough, are also effective against Barrier Champions.

The Final Shape exotics: Speaker's Sight in the inspection screen

Speaker’s Sight

  • Exotic perk – The Lost Voice

This Warlock helmet has a hell of a lot of lore implications, with The Final Shape tidying up the story arcs of all characters, that also refers back to the Speaker, who used to be able to communicate with the Traveler via a special helmet. It remains to be seen whether Warlocks can hear the Traveler, but this exotic’s perk means that healing grenades will spawn a restorative turret, and that healing allies will occasionally spawn an Orb of Power. For a Destiny 2 exotic, that feels pretty minor, so it wouldn’t be a surprise if those extra communicative abilities are granted when wearing this. Warlocks, report back please.

The Final Shape exotics: Gifted Conviction in the inspection screen

Gifted Conviction

  • Exotic perk – The Gift of Certainty

This Hunter chest armor exotic will throw bouncing explosives at nearby targets which jolt and damage them when you active Ascension or Tempest Strike. Jolting nearby targets will also grant Hunters damage resistance.

The Final Shape exotics: Balance of Power in the inspection screen

Balance of Power

  • Exotic perk – Double Down

These Hunter legs will grant the Double Down exotic perk, which increases the duration and durability of Threaded Specter. Damaging that Specter will release additional Threadlings, which seek out and damage nearby enemies. While near your Threaded Specter, you will no longer appear on the radar – a vital Exotic for any Strand Hunter in PvP environments.

The Final Shape exotics: Khvostov 7g-0x in the weapon inspection screen

Khvostov 7G-0X

  • Intrinsic Trait – The Right Choice

This auto rifle might be a familiar name to any Guardians that have stuck around since Destiny 1. The Khvostov is the first weapon that lands in your hands at the start of your New Light journey, and has been reintroduced for the saga’s conclusion in a new, shiny, exotic form. Don’t worry, it has an ornament which restores its original appearance. Its intrinsic trait, The Right Choice, means that every seventh bullet deals additional damage which then ricochets to nearby enemies. ITs secondary perk means that collecting Orbs of Power will strengthen those ricochet shots, providing more damage and more bounces between targets.

The Final Shape exotics: Still Hunt in the weapon inspection screen

Still Hunt

  • Intrinsic Trait – Cayde’s Retribution

This Solar sniper can fire Golden Gun shots. Yes, really. Picking up Orbs of Power or landing precision hits will charge Still Hunt’s super bar. Once full, hold down the alternate fire button to trigger Golden Gun shots. It takes around six headshots or 12 Orbs of Power to fill that bar, and can stack with the Celestial Nighthawk Exotic helmet for additional damage. Without Nighthawk, the precision damage ramps up with each shot dealing 45% more on the second and 90% more on the third. Your charge meter, importantly, won’t reset if you die before filling it either. Still Hunt’s secondary perk means that it gains passive bonuses to target acquisition, aim down sight speed, and flinch resistance, which all increase further when the weapon’s super mode is active.

The Final Shape exotics: Microcosm in the inspection menu

Microcosm

  • Intrinsic Trait – Paracausal Beam

This trace rifle’s intrinsic trait fires a beam of Kinetic light which deals massive bonus damage to shields, ideal for taking down an annoying Titan in PvP, or damaging minibosses throughout the campaign. Its secondary perk, Paracausal Imbuement, grants super energy for final blows, and gains bonus damage once your super expires.

The Final Shape exotics: Red Death Reformed in the weapon inspection screen

Red Death Reformed

  • Intrinsic Trait – Redemption

No, it’s not lost on me that Red Death’s trait is Redemption. Final blows with this returning favorite cure you and increase reload speed. Reloading after final blows will also cure your nearby allies. Cling to your fireteam members wielding this weapon, the Solar pulse rifle could be a vital tool in endgame content. When dealing damage with Red Death Reformed, it also gains increased handling, reduces flinch, and increases movement speed for a short time. When you’re at reduced health, this weapon deals around 4.5% increased damage, too. And yes, just like Khvostov, it will have an ornament to match its iconic Destiny 1 appearance.

New Exotic class items

Exotic class items haven’t existed in Destiny 2 before The Final Shape. This time around, Guardians who want to buildcraft until they physically can’t anymore will have access to these specialized items that differ per class, and will work specifically with the new Prismatic subclass. Each new Exotic class item has two random perks which are inspired by a selection of other Exotic armor items, which you can see in our tables below.

The Final Shape exotics: Essentialism in the inspection screen

Essentialism – Hunter exotic cloak

First perk Second perk
Spirit of the Assassin – Finishers and powered melee final blows grant invisibility. Spirit of the Star-Eater – While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
Spirit of the Inmost Light – Using an ability empowers the other two abilities granting them improved energy regeneration. Spirit of the Synthoceps – Improved melee damage when surrounded.
Spirit of the Ophidian – Weapon ready speed is increased. Spirit of Verity – Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
Spirit of the Dragon – Using your class ability reloads all weapons and increases weapon handling speed for a brief time. Spirit of the Cyrtarachne – Gain Woven Mail when you use your grenade.
Spirit of Galanor – Hits and final blows with your Super will return Super energy after it ends. Spirit of the Gyrfalcon – Your Void weapons gain Volatile Rounds after you emerge from being invisible.
Spirit of the Foetracer – Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability’s element. Spirit of the Liar – Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch.
Spirit of Caliban – Powered melee final blows trigger an ignition. Spirit of the Wormhusk – Dodging gives a small health and shield bump.
Spirit of Renewal – Allies inside your Duskfield grenade take reduced damage, and targets inside the area deal reduced damage. Spirit of the Coyote – Gain an additional class ability charge.

The Final Shape exotics: Stoicism in the inspection screen

Stoicism – Titan Exotic Mark

First perk Second perk
Spirit of the Assassin – Finishers and powered melee final blows grant invisibility. Spirit of the Star-Eater – While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
Spirit of Inmost Light – Using an ability empowers the other two abilities, granting them improved energy regeneration. Spirit of Synthoceps – Improved melee damage when you’re surrounded.
Spirit of the Ophidian – Weapon ready speed is increased. Spirit of Verity – Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
Spirit of Severance – Powered melee or finisher final blows unleash a damaging explosion. Spirit of Contact – Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted.
Spirit of Hoarfrost – Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created. Spirit of Scars – Final blows with weapons that have a damage type matching your Super’s element create a burst of healing around you that grants allies restoration.
Spirit of the Eternal Warrior – Gain a damage bonus for weapons matching your Super’s element when the Super ends. Spirit of the Horn – Your Barricade unleashes a blast of Solar energy that scorches targets.
Spirit of the Abeyan – Improves Drengr’s Lash. Its projectiles track targets more aggressively and travel further. Spirit of Alpha Lupi – Generates a healing pulse when Barricade is activated.
Spirit of the Bear – Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy. Spirit of the Armamentarium – Gain an additional grenade charge.

The Final Shape exotics: Solipsism in the inspection screen

Solipsism – Warlock Exotic Bond

First perk Second perk
Spirit of the Assassin – Finishers and powered melee final blows grant invisibility. Spirit of the Star-Eater – While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
Spirit of Inmost Light – Using an ability empowers the other two abilities, granting them improved energy regeneration. Spirit of Synthoceps – Improved melee damage when you’re surrounded.
Spirit of the Ophidian – Weapon ready speed is increased. Spirit of Verity – Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
Spirit of the Stag – Your Rift provides damage reduction to allied Guardians standing in it. Spirit of Vesper – Rifts periodically release Arc shockwaves.
Spirit of the Filaments – Casting an Empowering Rift will grant you Devour. Spirit of Harmony – Final blows with weapons that have a damage type matching your Super’s element grant you Super energy.
Spirit of the Necrotic – Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition. Spirit of Starfire – Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy.
Spirit of Osmiancy – Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further. Spirit of the Swarm – Destroying a Tangle spawns Threadlings.
Spirit of Apotheosis – Temporarily gain greatly increased melee and grenade regen after your Super ends. Spirit of the Claw – Gain an additional melee charge.

Now that you know all of the exotic items coming to The Final Shape upon its release, you can begin to prepare for your journey with some of our other helpful guides. We’ve got all you need to know on which of the Destiny 2 classes you should choose to play, as well as our The Final Shape preview, where we said this is looking like some of the strongest content Bungie has ever created for Destiny 2.