Diablo 3 game director Josh Mosqueria has been the Mouth of Blizzard for the past week at Gamescom. He’s been talking his lips off to us about the auction house and the problem with PvP, and now to Polygon about the limbo where Diablo meets Sony and Microsoft’s plastic boxes.
Here’s the short of that last conversation: The Reaper of Souls team have devoted their attention entirely to its PC version for the time being.
The Diablo team is hot off the hooves of its long-in-development console port. In fact, Mosqueria himself is an import from that project, as is partly responsible for making that version slightly better than ours. The bastard.
But fans shouldn’t mistake the developers for a multi-platform release outfit, says Mosqueria: they’re still firmly PC first.
“Our philosophy has always been we work on one project at a time,” he said. “We’ve got Diablo 3 on PC, we released it and then a small team splintered off to work on Diablo for the current consoles.
“Now the team’s really focused on Reaper of Souls for PC. So if you look at the past, you can probably infer what the future might bring. We don’t have any announcements at this point.”
So there will be a Reaper of Souls on consoles, but not at the expense of expediency. Which is nice. Still no word on those console improvements for Diablo 3 PC though, eh?