You can’t simply invite witches into your game. You have to prepare: secure broom parking points; custom slippers built to support their square feet; gas fireplaces to replace culturally insensitive hearths; that sort of thing.
Arkane know this, and have put together a big old patch ahead of The Brigmore Witches’ release next week. One thing the covens can’t abide, I’m told, is dodgy admin – and so the developers have put straight a bug that meant NPCs killed by fall damage were missing from the game’s end-of-level kill stats screen.
Here’s 40 minutes of The Brigmore Witches footage, set in a fairly familiar location*: Coldridge Prison. No witches, mind. They’ll come later.
Dishonored’s last DLC release – and Daud’s last shot at redemption – is due on Steam on Tuesday, August 13th. It’ll be $9.99 or £7.99, and I’ll be very surprised if it isn’t exceedingly good. Read our Rob’s PC review of The Knife of Dunwall for an idea of what we might be in for.
- Adds support for Dishonored’s upcoming add-on, The Brigmore Witches.
Bug Fixes (The Knife Of Dunwall)
- Fixed issue where music box would stay attached to the NPC when choking and then carrying a music box Overseer.
- Fixed issue where thrown NPCs killed by falling damage were not counted towards kill stats.
- Fixed issue where sound effects for the Saw Butcher were muted after a save/load.
- Fixed issue where sound was muffled after a save/load in Timsch Basement.
- Fixed issue where music from music box Overseer persisted after death.
- Fixed issue where NPCs didn’t react to chokedust while moving in its explosion radius.
- Fixed a graphical glitch on Favor tutorial screen.
- Fixed a rare crash when loading Daud’s Base.
- Fixed a minor issue allowing users to make notes disappear when pressing key combinations.
Bug Fixes (Dishonored)
- Fixed an exploit that allowed players to recover two bolts instead of one on dead bodies.
- Fixed an issue where Unnerving Target & Quick Dodge bonecharms were ineffective.
- Fixed a crash when loading saves made on earlier title updates.
- Fixed an issue where sometimes activating a door wouldn’t display an interaction dialog nor open the door.
- Fixed minor localization issues (ESA).
*Though thankfully not the Flooded District, again. Can we stop returning to the game’s least intelligently-designed environment, please?).