Dishonored kill stat bug fixed, as if non-lethality wasn’t tough enough already


You can’t simply invite witches into your game. You have to prepare: secure broom parking points; custom slippers built to support their square feet; gas fireplaces to replace culturally insensitive hearths; that sort of thing.

Arkane know this, and have put together a big old patch ahead of The Brigmore Witches’ release next week. One thing the covens can’t abide, I’m told, is dodgy admin – and so the developers have put straight a bug that meant NPCs killed by fall damage were missing from the game’s end-of-level kill stats screen.

Here’s 40 minutes of The Brigmore Witches footage, set in a fairly familiar location*: Coldridge Prison. No witches, mind. They’ll come later.

Dishonored’s last DLC release – and Daud’s last shot at redemption – is due on Steam on Tuesday, August 13th. It’ll be $9.99 or £7.99, and I’ll be very surprised if it isn’t exceedingly good. Read our Rob’s PC review of The Knife of Dunwall for an idea of what we might be in for.

New Features

  • Adds support for Dishonored’s upcoming add-on, The Brigmore Witches.

Bug Fixes (The Knife Of Dunwall)

  • Fixed issue where music box would stay attached to the NPC when choking and then carrying a music box Overseer.
  • Fixed issue where thrown NPCs killed by falling damage were not counted towards kill stats.
  • Fixed issue where sound effects for the Saw Butcher were muted after a save/load.
  • Fixed issue where sound was muffled after a save/load in Timsch Basement.
  • Fixed issue where music from music box Overseer persisted after death.
  • Fixed issue where NPCs didn’t react to chokedust while moving in its explosion radius.
  • Fixed a graphical glitch on Favor tutorial screen.
  • Fixed a rare crash when loading Daud’s Base.
  • Fixed a minor issue allowing users to make notes disappear when pressing key combinations.

Bug Fixes (Dishonored)

  • Fixed an exploit that allowed players to recover two bolts instead of one on dead bodies.
  • Fixed an issue where Unnerving Target & Quick Dodge bonecharms were ineffective.
  • Fixed a crash when loading saves made on earlier title updates.
  • Fixed an issue where sometimes activating a door wouldn’t display an interaction dialog nor open the door.
  • Fixed minor localization issues (ESA).

*Though thankfully not the Flooded District, again. Can we stop returning to the game’s least intelligently-designed environment, please?).