What are the hero synergies in Epic Chess? There's plenty to get your head around in autobattlers – which items to pick and who to give them to, where to place your team on the board, all while trying to rank up to get more heroes in play. But it's made a little easier if you know the synergies to look out for and what benefits they provide to the rest of the team.
There are 22 heroes in Epic Chess spanning 12 classes and 14 tribes. If you're familiar with other autobatters then you'll know that both groups have synergies depending on the amount of each hero type you have in play. The heroes are split up into five different rarities: Normal, Rare, Epic, Hero, and Legend.
The class defines the playstyle of the hero. A warrior, for example, has greater physical defense, while a hunter has increased attack speed. The tribes each hero belongs to have special abilities, too, such as elves summoning trees, and the undead dealing damage in the afterlife.
Epic Chess classes
You’ll need a variety of classes and tribes to make your team work. For instance, having a wall of tanks isn’t going to provide the damage output you need, but you also want to think about the benefit of synergies in Epic Chess. So, with that in mind, here are all the classes in Epic Chess and the amounts of each hero type you’ll need.
These perks apply to all allied warriors. Luckily, three of these warriors also belong to the creature tribe, which increases the chance of basic attacks preventing enemy healing. Building physical defense and hindering the enemy also works well with the hunter or wizard class.
(2x) physical defense +30
(4x) physical defense +60
(6x) physical defense +100
Heroes: Goulash, Valkyrie, Zagan, Flame, Nightmare, Ogre, Sharon, Skeleton, and Atuba
These perks apply to all allied gladiators and work well with other buffing classes that target all allies. Knights are a good synergy here, providing shields for allies, also paired with assassins. It may have a low magical damage output, but provides tanky synergy with high physical damage.
(2x) 50% physical damage to both sides of the target
(4x) 100% physical damage to both sides of the target
(6x) 200% physical damage to both sides of the target
Heroes: Ember, Bartor, Lucy, Zagan, Wu, Vallach, and Kenzie
These perks apply to all allies, not just those in the knight class. Knights work well with squishier classes that possess high damage output like hunter, assassin, or wizard.
(2x) 300 shields to all allies at the start, magic damage taken -10%
(4x) 600 shields to all allies at the start, magic damage taken -20%
(6x) 900 shields to all allies at the start, magic damage taken -30%
Heroes: Grant, Lucy, Agathon, Belita, Sharon, and Spears
These perks apply to all allied assassins which is, for our money, one of the best classes in Epic Chess. Even the normal rarity heroes are worth keeping a hold of, and getting to three assassins as soon as possible will mean you gain benefits from critical strike damage.
(3x) critical strike chance +20%, critical strike damage +100%
(6x) critical strike chance +40%, critical strike damage +200%
Heroes: Ember, Than, Jin, Fiend, Goblin, and Shadow
These perks apply to all allied hunters. Three of the hunters are also in the elf tribe, which summons tree spirits depending on the amount of elves you have on the board.
(2x) attack speed +20%, accuracy +10
(4x) attack speed +40%, accuracy +20
(6x) attack speed +70%, accuracy +30
Heroes: Golgosh, Bantonio, Tiera, Gustav, G-Metal, Buddy, and Siria
These perks apply to all allied wizards and dish out a lot of magic attack power, working well with tanky classes like warriors and gladiators. Most wizards belong to the spirit or undead tribes, with spirit increasing their magical damage output while the undead continue to fight after perishing.
(2x) magic skill attack power +15%
(4x) magic skill attack power +30%
(6x) magic skill attack power +60%
Heroes: Kratos, Iola, Scarlet, Arcane, Grim Reaper, and Rayna
These perks apply to all summons by allied summoners. The heroes within the summoner class have passive summon abilities such as Amon summoning a well of souls, and Valkyrie summoning a clone of herself. Paired with the supporter and knight classes, these summons can truly wreak havoc on the board.
(3x) attack speed +20%, max HP +20% for all summons
(6x) attack speed +50%, max HP +50% for all summons
Heroes: Amon, Valkyrie, Yospeha, Emilia, Bonnie, and Siren
These perks apply to all allies. The supporter class isn’t one you’d build your team around, but it’s worth having at least one supporter on the board to buff up your other heroes.
(2x) MP regen +10
(3x) MP regen +15
(4x) MP regen +20
Heroes: Moment, Bard, Pang Pang, and Sophia
These perks apply to all allies, making them immune to crowd control at the beginning of each round. It’s defensive play, but paired with assassins and hunters, it stops the squisher hero types taking initial damage.
(2x) immune to CC for 7s at start
(3x) immune to CC for 15s at start
Heroes: Tiera, Elder Wood, and Rhea
This only applies to Otto, the only technician in Epic Chess. As well as stripping an enemy of their items, Otto also has a passive ability that equips random allies with random items, making him the only technician you’ll need. Which is lucky, really.
(1x) unequip all items from one enemy hero for the first 8 seconds
This only applies to Phoenix, the only divine beast in Epic Chess. Phoenix is a Hero rarity tier, making the chances of discovering it substantially reduced, but can be worth the risk if you’re building an undead or spirit team.
(1x) revives with 100% HP 8s after death
These perks apply to all allied outlaws and work well with wild-born heroes with the evasion ability and gladiators putting out high physical damage.
(2x) basic attack adds 10~50 fixed damage
(4x) basic attack adds 20~100 fixed damage
(6x) basic attack adds 30~150 fixed damage
Heroes: Utility Gear, Flame, Dorothy, Azrael, Kinghon, Beelzebub, and Rhino