In August, Half-Life’s lead writer Marc Laidlaw published a so-called ‘fan fiction’ that revealed what would’ve been the plot of Half-Life 2: Episode 3, had he ever had the chance to make it. It inspired a game jam, the object of which is to realise this episode and finally bring us all a little bit of closure. The latest submission is Expo Decay, by developer Owen Deery.
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Owen says he didn't want to retread - and in any case couldn't match - Valve's first-person shooters, so Expo Decay takes an isometric perspective. He aims to combine "the action of Half-Life with something more quickly accessible, like Lego: Star Wars or Hotline Miami," Owen says.
"The combat evolved into something really fun, so I also included an arena mode so players can blast Combine and Zombie hordes infinitely! Along with this came a few mutators (like Big Head mode) to add some variety."