Sir, You Are Being Hunted has been flushed out of hiding; here’s our Sir, You Are Being Hunted review.
Procedurally-generated stealth and survival romp, Sir, You Are Being Hunted is getting close to a major milestone: v1.0. Come May 1st, the game will escape the shackles of the 0.Xs, and that’s not far away at all.
Just a dash over two weeks, and you’ll be able to sneak around moors, industrial towns and woods while being hunted by gentlemen robots and metallic poachers. Of course, you could be doing that right now, as it’s been in Early Access for a while.
Reaching v1.0 is far from the end, though. Over the summer, more features will be added and at some point we’ll see some big additions like multiplayer and world customisation.
I’m not sure how what coopertive multiplayer would bring to Sir, other than stripping away some of the horror and isolation. But if it was a case of robot players versus human players, now that could be interesting.
While you’re waiting, take a gander at the latest biome: the castle, which was added last month.