Layoffs hit Double Fine as unannounced project deal falls through | PCGamesN

Layoffs hit Double Fine as unannounced project deal falls through

Double Fine Layoffs

Double Fine have let go twelve staff as a deal for an unannounced game fell through unexpectedly. The layoffs are only to affect the team associated with the unnamed game, and other teams will not be affected.

The news comes two months after Spacebase DF-9 was “flung out the airlock early” due to not making the developer enough money to justify development.

Double Fine is currently working on the second act to Broken Age, Massive Chalice and a remastering of Grim Fandango.

PCGamesN wishes the best of luck in the future to the staff affected.

Source: IGN.

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Shriven avatarClutchy avatarTovias avatarsubedii avatarNihlusGreen avatar
Shriven Avatar
3 Years ago

Good luck guys. Things like this put me off ever getting into coding or the industry in general. You are just a temp consistently :S Well, that and my inability to use numbers effectively and terrible artistic skills.

Clutchy Avatar
3 Years ago

I don't get it. Do these studios not make enough money to float the boat during a lean year? Is there no such thing as loyalty to your employee anymore? Or was there ever?

subedii Avatar
3 Years ago

Generally the smaller you are, the more vulnerable you are, particularly when you're independent.


I remember reading an interview with a dev from Epic years ago (wish I could find it) once (they aren't attached to a publisher themselves), and he basically said that as an independent games company you're usually one or two bad sellers away from closure.


Although these days I suspect that Epic have some leeway considering all their engine sales and licensing, but others don't have that kind of luxury, or happen to be as big.


If a company doesn't have the project work (and the funding for it) to support the devs, then those devs generally have to go. Funnily enough, of all the things I dislike about Ubisoft, this is one area where I feel like they have a decent thing going. There was an article recently about Ubisoft's "interproject", which is basically a kind of developer's limbo where devs get put if the end up temporarily without a project to work on.


They still get paid a basic salary, and effectively can use their time training themselves or doing miscellaneous jobs for other projects until a proper position opens up again.


Most companies wouldn't have the financial ability to support something like that.

NihlusGreen Avatar
3 Years ago

All the best to those who lost their jobs this close to xmas.

DF seem to have too many projects without adequate funding and are based in an expensive (wages) area. We would all do best to only buy their completed games.

Tovias Avatar
3 Years ago

Kotick was right.