New World patch makes it harder to flip a territory into a conflict state

A group of New World players prepare for conflict in PvP

New World’s server transfer functionality isn’t here just yet, but the MMORPG has a new update to lay more groundwork for it while adding tweaks and bug fixes. One of the main changes relates to faction missions and the effort it takes to flip a territory into a conflict state.

Amazon Games has adjusted the rates of influence gain so bringing another faction’s land into battle will continue to “require significant effort over time”. The amount of influence an attacking faction accrues over time has been significantly reduced due to a bug causing it to increase much faster than intended. Defending factions have also had their influence decline lowered to bring things into a better balance.

We also have heaps of bug fixes. The devs have fixed an issue where the tier three fishing treasure chest wouldn’t fight back after being hooked, so, you know, prepare for that. Quite handily, Amazon has also fixed an issue where you could be charged the entire cost of an item stack in a different settlement your faction owns.

Amazon will have more information on server transfers when they’re ready, though there’s plenty we already know. You’re getting one transfer for free, though you can buy more from the in-game store afterwards. All your progression, inventory, currency, and housing can be transferred, but your Company membership and friend list won’t make the jump. It’s also worth keeping in mind that New World’s server transfers won’t let you change regions after all.

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If you’re still on the fence about this one, we’ve put our thoughts into our New World review. While New World offers “a stellar crafting experience and surprisingly slick combat”, it isn’t enough to compensate for the flaws in New World’s “humdrum and frustrating quest design”, reviewer Elliot Gardner says.

If you’re looking for some help before you jump in, our New World beginner’s guide is a great place to start.

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