D.Va, Widowmaker and Mercy all buffed in Overwatch PTR patch - official patch notes released | PCGamesN

D.Va, Widowmaker and Mercy all buffed in Overwatch PTR patch - official patch notes released

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Update October 23, 2016: Yet more updates are bound for Overwatch, with Blizzard taking to the Battle.net forums to detail what players can expect. 

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"We're planning on kicking off another build for the weekend," details Principle Designer Geoff Goodman. "Hopefully it will be some time tonight, but I'm going to post the notes now so you guys know right away whats going on."

Said patch notes include: -


  • Call Mech
    • Ultimate cost has been decreased by 20%

Developer Comments: This reduces the cost back down to what it was before the global ultimate cost change.


  • Venom Mine
    • Explosion no longer damages the player who placed the mine
  • Widow’s Kiss
    • Charge rate increased by 20%


  • Rocket Launcher
    • Minimum explosion damage has been increased to 25% of rocket’s total damage (formerly 12%)
    • Minimum explosion knockback has been decreased to 0% of rocket’s total knockback (formerly 75%)


  • Passive health regeneration now kicks in when Mercy avoids taking damage for 1 second (formerly 3 seconds)

Update October 20, 2016: Blizzard have now released the full official patch notes for this latest PTR release. 

This specific PTR will be longer than usual - no doubt because of a Sombra reveal - so they're going to be trying some new stuff, with bigger hero tweaks and more experimentation. Basically, don't consider the patch notes below as final. You can see the changes as they are right now in that video above.

Here are the patch notes as they stand currently:

Hero Balance Changes


  • Dealing damage to non-players (like like Torbjorn's turrets or Symmetra's teleporter), no longer charges ultimate abilities
  • Ultimate costs have been increased by 25% for all heroes

D. Va

  • Mech health increased to 200 (formerly 100). Armor remains at 400
  • Movement speed while firing has been increased by 25%

Soldier 76

  • Pulse Rifle
    • Bullet damage increased from 17 to 20
    • Maximum bullet spread Increased from 2.2 to 2.4


  • Nano Boost
    • No longer increases move speed


  • Blizzard
    • Ultimate cost has been increased by 15%


  • Amp It Up
    • Healing-per-second has been decreased by 10%


  • Particle Barrier
    • Power gained from barriers decreased by 20%
  • Projected Barrier
    • Power gained from barriers decreased by 20%


  • Scrap is now automatically generated over time
  • The amount of scrap collected from a fallen enemy has been decreased by 40%
  • Forge Hammer
    • Swing speed increased by 25%
    • Damage decreased by 27%

Original Story October 20, 2016: If you didn't think Torbjorn was buff enough, it seems the new Overwatch PTR is going to rectify that oversight. The latest PTR is available to download now and, while the official patch notes haven't yet released, players are noticing multiple tweaks for a handful of heroes. 

Here are the changes spotted so far:


  • Everyone's favourite turret tinkerer will be assembling those automated guns faster now, as he's had a slight speed buff to his building of small turrets.
  • He also no generates scrap passively, meaning he won't be forced to dive into the fray to hammer out some armour pickups. 


  • D.Va gets significant buff to health, with Blizzard pumping her up with an extra 100HP.  
  • D.Va also moves faster while firing.


  • Mei's ult now activates quicker.

Soldier 76

  • Soldier 76's shot damage has been boosted by three points.


  • Ult speed boost removed.


  • You now only need 20k EXP to level up, where before it was 22k.
  • Level up progress now shows once more on the UI.

Thanks to Reddit for some of the spots, which we've since tested for authenticity. We'll update when Blizzard release the offcial patch notes, as there are likely more changes as yet uncovered. 

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WhiteCrow avatar[GM] SocietyX avatarholmesc avatarKendrin avatar
[GM] SocietyX Avatar
1 Year ago

The D'va health change is for sure the biggest one that stands out for me. She's already super annoying to deal with for DPS because she's hard to kill, can get in your face easy, and her matrix is super annoying. Being even more tanky will be real annoying in those situations. It'll help her 'frontline' better, but I thought that wasn't her intended purpose.

WhiteCrow Avatar
1 Year ago

Regarding the October 23rd Update:

So my brother and I pretty much exclusively play Pharah and Mercy. I really, really hope they keep these changes or an iteration of it into Official. We carry games as it is, often in futility, but these changes may be enough to push us into more wins on lackluster teams.

I can see my aim skyrocketing even further with Pharah since enemies won't be knocked around as much due to explosion knockback. Oh man, I almost want to load up the PTR to try it out, but I don't like teasing myself with some changes since they're bound to be changed.

WhiteCrow Avatar
1 Year ago

I'm not sure I like that D.Va change .. Was that 100+ HP for the Mech, or when she's out of it? I like the moving faster while firing, since she's laughably easy to negate with just about anyone in terms of damage. But that 100+ HP along with her new defense matrix could be a problem.

holmesc Avatar
1 Year ago

Nerf dis

Kendrin Avatar
1 Year ago

I think these changes are well deserved, being a middle of the battlefield kind of Mercy, I often finding myself having to run away from teammates for too long before getting back into the fray because of my health regen. I like this change, because it won't make it so hard to stay on teammates and keep them alive in the midst of a fight. The Pharah changes are a long time coming, I think. It makes it easier for people to land shots with radius damage instead of relying on body-shots constantly for maximum damage, and the knockback being taken out will make their trajectory more easily read, so you won't have to be a "Pro Pharah" just to get by with her anymore. D. Va's changes? Eh, required if you ask me, as well as Widowmaker. Their ults are a big part of their entire reason for being played.