PUBG won’t region lock China, but new ping limits might prevent cross-region matchmaking

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PlayerUnknown’s Battlegrounds is still the most popular game on Steam, by an inescapable margin, and much of that success comes from the game’s immense popularity in China. PUBG offers servers across several regions, but there’s no lock preventing players in one region from swapping to another at any time. That’s served as a significant point of contention among players for some time now.

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Today, PUBG creator Brendan Greene reminded the world that they’re working on a system to separate users based on large ping differences. That’s a small announcement on its own, but in a roundabout way it addresses one of the loudest complaints coming from the community.

According to PUBG’s anti-cheat service of choice, BattleEye, the “vast majority” of the game’s cheaters are coming from China, and anecdotes from the game’s millions-strong playerbase see plenty of examples of the same. Official communication from PUBG Corp - including a recent apology over a BP currency error - are often followed by thousands of comments saying some variation of “region lock China.” Disappointingly but not unexpectedly, there’s a fair share of racism and xenophobia among those calls.

But Greene doesn’t see a region lock as a valid solution. “I don’t think that’s a good idea at all,” Greene told Kotaku in December. “Yes, the majority of cheats come out of China, but that doesn’t mean all Chinese players are cheaters. This idea that just because you’ve got a few bad eggs, you’ve gotta ban a whole country is a bit reactive.”

It’s not just the cheating that has players antsy, though. The proliferation of Chinese players across other regional servers has meant non-Chinese speaking players in random duos and squad games never know if they’ll be able to communicate with their teammates. Geographic distances also mean ping times often aren’t as consistent as they should be.

The system Greene mentioned development of today would essentially serve as a soft region lock. The wording of the original message even says “players with a high ping difference from average ping range for the region or players connecting over long distance will not be able to connect to a match.” It’s not quite the #RegionLockChina that’s been tossed around, but it could serve to make the issues behind that rallying cry far less significant.

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XbUnlocked avatarah avatarWhiteCrow avatarMidgetsaur avatarB0GiE-uk- avatarThe Jonin Cactuar avatar
WhiteCrow Avatar
479
WhiteCrow(11 hours played)
1 Week ago

Good lord this can't come soon enough. This is precisely why I stopped playing. I just couldn't reasonably convince myself to invest hours of play into this game while asinine things like this could occur.

Keep their shitty pings out of my games, as well as their cheats.

2
B0GiE-uk- Avatar
100
B0GiE-uk-(12 days 9 hours played)
1 Week ago

Every game I played last week had hackers..... have stopped playing now. Will come back when something is done about the state of the game.

#broken #unplayable #notgoodenoughbluehole

2
WhiteCrow Avatar
479
WhiteCrow(11 hours played)
1 Week ago

They have more money than they know what to do with now. You see it time and time again with smash hits like this. They should be able to support a sizable development team now to increase development cycle speed, as well as up the quality of released content and fixes.

Has that happened? No. Will it? No. If it does, it would be a first.

1
Midgetsaur Avatar
1
Midgetsaur(8 days 15 hours played)
1 Week ago

Then don't region lock them... create a new 2nd NA Server, and limit it to NA. That way those that want to play with the cheating C can.

1
The Jonin Cactuar Avatar
1
The Jonin Cactuar(7 hours played)
1 Week ago

i don't get why brendan decided to use battleeye in the first place. i'm sure he's used to it because of him modding arma and stuff, but then he should also know how rife those games are with cheaters. battleeye just fucking sucks as an anticheat system

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