Star Citizen dogfighting module launch planned for April, reveals monthly progress report | PCGamesN

Star Citizen dogfighting module launch planned for April, reveals monthly progress report

Star Citizen dogfighting in April

To keep backers and those hungry for information up to date on Star Citizen, Chris Roberts and Cloud Imperium are kicking off a new monthly production progress report from the different teams working on the increasingly ambitious game. The first one is up now, and reveals that the long awaited dogfighting module - which was pushed back last year -  will be playable very soon. 

“We plan to premiere dogfighting at a special Citizens-only event just prior to PAX East,” Roberts said. “If all goes as planned, the Dogfighting Module itself will launch shortly after PAX and you will finally get your hands on your flight sticks! The team is scurrying to take care of thousands upon thousands of necessary details: variable damage states, HUD detailing, weapons cameras, engine sounds and countless other things that go into creating an immersive space combat experience. At this point, we can now regularly dogfight here in the office.”

Since September, the project has netted another $6 million, which is just a drop on the ocean but still not to be sniffed at. 71 percent of this, Roberts notes, came from new backers. Star Citizen recently passed $39 million in funding, with a procedurally generated universe becoming the next funding goal.

The developer still faces obstacles, Roberts cautions, most notably the server backend. “You may recall that we pushed the release because we did not want to use the standard CryEngine server and net-code. Instead, we decided it would be more efficient to use the system which will form the nucleus of Star Citizen’s persistent servers in the future. We have high hopes that the solution will be ready in time for launch… and that that solution will stand up to the hundreds of thousands of Citizens waiting to battle it out.”

While the creation of a large community has helped Star Citizen, especially when it comes to funding, it’s also created new challenges. “The very success that Star Citizen has had in building such a large community so early in its development is also one of its most challenging – launching the DFM will be akin to launching a major online game,” Roberts said. “Except we aren’t even close to being finished. It’s a high wire act of the most difficult proportions!”

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Nakoichi avatarShriven avatarsubedii avatar
Shriven Avatar
4 Years ago

This game and how publications react to it (the fighter module) will be a great indication on if they are a trustworthy source of info on the industry or, pop-eyed reactionary fuck whits.

ANYONE who has ever been in an alpha before will know to expect nothing. Nothing at all save a small feeling of where the game is going. Now, when the before said reactionary people get hold of this alpha, they will SMASH IT TO BITS. They will claim the game is a failure, it will die, it doesnt work and it has dashed the hopes and dreams of any large scale crowdfunding games returning in the future. They will shout it on twitter, scream it on facebook and highlight it on there pages begging for clicks and damage the games rep in the process.

But for the rest of the people who know a bit more about how games are actually made and with expectations in line with actual real people, it will be Tuesday (or insert actual release day here)

Expect a torrent of crap when this is released, regardless of if its actually in a good state or not.

subedii Avatar
4 Years ago

Possibly. I know Planetary Annihilation got plenty of that (from the Steam forums especially), and this game is WAY bigger.

I think part of the problem is that a lot of publishers in recent years have been using the term "beta" to release what are more accurately described as "timed demos". The game is nearly complete and little if anything of the response to the "beta" release will actually have an impact on the final release title.

The moniker beta morphs into a weird marketing term designed to entice people with the prospect that they're getting "Exclusive Access!" to a title before it's even hit the shelves. I've seen more than one person decry a game Alpha or Beta release as crap and then proceed to point out something like Halo 3 whilst saying "See! Beta's aren't supposed to be this unpolished, buggy, incomplete and un-fun!". And that's extending to Alpha releases as well now.

This becomes all the worse when people invest large sums of money in a project with no real understanding of what they're actually MEANT to be getting. I once even saw a person talking about the "crap" direction Wasteland 2 was heading, because they'd literally paid in over $100 to the Kickstarter and had just seen the first screenshot with this _ridiculous_ robot scorpion thing in it. I mean who the heck would put such a stupid thing in Wasteland 2 right? What were they thinking?

Nakoichi Avatar
4 Years ago

Awesome of you to post this here as this is one of the first times they have gone to great lengths to gather the most informative video clips and interesting QA bits into one easy to browse article. Prior to now, I believe one of the reasons the many uninformed observers of this project have the misguided impression that not much has been shown of actual development, when in reality this single monthly report is only a fraction of what has already been shown in equal or greater detail, if only you had the patience to dig for it.