We may earn a commission when you buy through links in our articles. Learn more.

Star Citizen’s animation system models interactions down to the last detail

star citizen animation usables

It may be redundant to keep saying it, but the scope of what Star Citizen is trying to be is absolutely staggering. They’ve got the money to support it – even if some people may or may not be asking for their money back – but still. It’s not just that you’re in a massive galaxy with theoretically infinite things to do, it’s the fact that so many of those things are built to the finest detail.

Before Star Citizen renders the entire genre irrelevant, check out the best space games on PC.

The latest Around the Verse video goes into, well, detail about one particular aspect of those details, describing how usables work. Essentially, the system allows characters to use stuff. Stunning new feature, I know, but the trick is that it allows for animations to respond to even the tiniest of details.

Those details include ship repair, which will see characters physically removing parts from vessels and putting them back on once they’re repaired. The kind of detail games still struggle with, in other words. NPCs even have systems in place to keep them engaged with whatever objects are nearby with appropriate animations, whether that means looking at a player walking by or taking a sip from a glass of water.

You’ll be glad to know toilets are also working.

Star Citizen, of course, is built on improbable promises, and its anticipated 3.0 update has suffered a number of delays. Last we heard, it was due in September, but that window has obviously come and gone. Someday Star Citizen will be an actual videogame, and it should have the animations to match.