Star Citizen has invented the $12 monthly "development subscription" | PCGamesN

Star Citizen has invented the $12 monthly "development subscription"

Star Citizen

Funny how roles change, isn’t it? In the Roman era, a centurion commanded scores of infantry, earning far more than the average soldier. By contrast, today’s ‘centurion’ pays out every month for the privilege of watching space game Star Citizen become ever larger - and to receive hangar decorations, digital magazines and concept art.

“If you’re interested in going above and beyond to support Star Citizen’s development,” say Cloud Imperium, “there’s no better way.”

UPDATE: Apparently this has been going on for yonks, and we are a bit slow on the uptake. Original story follows.

Subscribers can buy into a $12 per-month plan, or pay out $132 to see them through the next year. Which appears to indicate that Cloud Imperium aren’t planning to wrap up Star Citizen development anytime soon.

They’ll keep delicious liquid floating around Chris Roberts’ beer throne, and also gain regular add-ons funded by subscription fees.

Every month they’ll get a copy of Jump Point - Star Citizen’s in-house digital magazine which functions as both newsletter and fiction serial collection. They’ll get access to The Vault, too, a routinely-updated folder of concept and work-in-progress art.

In-game benefits lean towards vanity rather than utility - from hangar “flair items” like interactive lockers, to an allotment of virtual currency to spend on temporary access to ships and weapons in Star Citizen’s Arena Commander module. And there’s a fancy decal for subscriber ships if they stick around for a year, plus the promise of their name appearing somewhere in the game.

Ship rental was introduced last month - while Cloud Imperium reckon that the eventual finished Star Citizen will weigh in at over 100GB. Will you make room on your hard drive when the time comes?

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Hour avatarmemnarch avatarKingslayer avatartr1Xy avatarEmpyre avatarQin avatar
Hour Avatar
2 Years ago

"When the time comes"

>Implying this game won't turn into the war z.

Qin Avatar
2 Years ago

The subscription for Star Citizen does not go to the actual game development. Its money for extra community content. Like the Ten for the Chairman/Developer/Producer shows on Monday, and the Around the Verse show on Thursday. Also for things like the monthly magazine Jump Point. Including short stories, and a lot of the in game fiction that appears on the website.


80 Million is a lot but not if your developing a AAA game. Since they got around 320 people working on its development, that makes for roughly 22 to 25 million a year just in salaries. Add buildings, IT etc. That will make a nice hole each year of development.

memnarch Avatar
2 Years ago

so if many of these folks lose the ship they paid for, because they paid for space insurance as well they just get a new one?

I guarantee that day one of that game for the have-nots is going to be a bloodbath, permanently losing a ship you worked hard to get is bad in EVE, but when some tool with a big wallet is spamming rocket fire at all and sundry because he can? with no way to stop him? I don't think that's going to be fun.

Kingslayer Avatar
2 Years ago

Much like PCGamesN here, you seem to have done no research. The game is planning to prevent exactly the scenario you describe by a number of different ways. Firstly, new players start in high security space, where attacking players will be met with hefty penalties and police/military response. Secondly, if you lose your ship, it takes time for the insurance to replace it. It must be manufactured and then transported from the factory to your hanger. Larger ships will take significantly more time to replace. Finally, players in high sec space, if they are not wanted, will have the option of a PVP slider, limiting interactions with other players (low sec space and those with bounties on their heads will not have the option of the PVP slider, to prevent abuse in the other direction).

tr1Xy Avatar
2 Years ago

Well someone paid for the monthly subscription... :/

Joke aside, I agree, people need to do their research before jumping to conclusions. Including the media.

The whole foundation behind a crowd funded game is being able to discuss and direct the development - as a community. Have any queries, ideas or concerns? Head over to their forums and discuss them to help shape the game! The aspects we despise as PC gamers will not foil this game because the devs LISTEN... we find solutions together.

Some people misinterpret the crowd funding of SC as a pay to win model but this is simply not the case. Our primary goal is to help fund the game's development, ships are just a bonus. Should you choose not to join the crowd funding and wait for full release, it will be straight forward to save up and buy ships in the game without spending an extra penny. You can thank the community later.

Empyre Avatar
2 Years ago

So, 80 million dollars is not enough to already make a pretty awesome space game? Do you not think ever so slightly that they're nickle and diming their fanbase?