Julian Gollop was "outraged" by 2K's XCOM FPS, almost launched a Kickstarter himself | PCGamesN

Julian Gollop was "outraged" by 2K's XCOM FPS, almost launched a Kickstarter himself

The Bureau

Five summers ago, while Firaxis were quietly beavering away on the XCOM reboot that would reinvigorate turn-based tactics, 2K announced a first-person shooter named XCOM. Unaware of the faithful follow-up also in the works, strategically-minded denizens of the internet were horrified. So too, it turns out, was original X-Com creator Julian Gollop.

“I’m not sure I’ve told anyone else this, actually,” he told our Joe in conversation about the making of X-Com. “But at the point that Take2 made the first announcement of an X-Com game, which became The Bureau, when they first announced it was going to be an FPS, I was so outraged that I was determined that I would start a crowdfunding campaign to do a proper X-Com game.”

Of course, we know Gollop didn’t follow through - he would instead go on to reboot another of his beloved tactical classics as Chaos Reborn.

“I changed my mind when Firaxis announced their version of X-Com because I knew they would actually do a pretty good job of it,” he explained. “There was a brief period there were I was going to do it, but it didn’t last.”

The sad casualty of all this outrage was the original XCOM shooter unveiled in 2010, based on an Irrational prototype in which missions would build to a dangerous crescendo - eventually forcing players to flee. The game 2K Marin and 2K Australia ultimately released, The Bureau, was a third-person shooter rather less ambitious in its design. Did you ever play it?

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SteveCrook avatarSilentius avatarRecluse avatarKeefBaker avatar`ballistic_z=o avatar
SteveCrook Avatar
2 Years ago

Never played it, but it's lurking in my Steam library after a rush of blood to the head Steam sale purchase. Perhaps, one day...

Silentius Avatar
Silentius(11 hours played)
2 Years ago

Played it... it was okay...ish - in a hokey, trilby toting, b movie kind of way. I have a sneaking suspicion that it might have been better received, by critics and gamers alike, had it shed the XCOM moniker altogether! I think 2K saw what Bethesda had done with the Fallout franchise and thought they could transform another turn based classic into a real time shooter... but they grievously misjudged fans' affection for the original game's mechanics!

Recluse Avatar
2 Years ago

It was rubbish.

`ballistic_z=o Avatar
2 Years ago

it was ok of them to move it to third person, cause there are way too many FPS as it is and it was hard for X com the shooter to work with out. The investigation feature that would have made it unique. cause of they went third person. It seems they took most of the budget they already had went they went third person sadly and they took out the feature of investigation when they third person which they had kept that feature it still would have set the game apart in the third person genre and the fact the game looked unfinished due to their budget being half spent it might had a chance. (maybe be not) but alot of mistakes happened in that ip. sadly

KeefBaker Avatar
KeefBaker(2 hours played)
2 Years ago

It was very pretty and well presented but after the 50th stupid AI decision forcing me into a resurrection loop it was like, "screw this for a game of soldiers".