An AI discovered an extremely weird way to beat Q*bert | PCGamesN

An AI discovered an extremely weird way to beat Q*bert

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You’d think computers would be naturally pretty good at videogames - they run the things, after all, so they know all the rules. But it turns out, teaching a machine to play games designed for humans is pretty complicated. And when you do, strange things can happen - even in a game as simple as Q*bert.

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The Verge reports on a team of researchers at the University of Freiburg in Germany who have been teaching AIs to play 1980s Atari games. They’re studying a kind of AI that uses what’s called “evolutionary algorithms” as a form of machine learning, and testing the results by having algorithms attempt to play through simple videogames. Versions of the algorithm that do well are kept, while others are discarded, with tweaks made to the remaining set to see if they can improve their results.

One of these routines discovered an exploit in the emulated version of Q*bert it was playing. Here’s what the researchers wrote in their paper on the study:

First, it completes the first level and then starts to jump from platform to platform in what seems to be a random manner. For a reason unknown to us, the game does not advance to the second round but the platforms start to blink and the agent quickly gains a huge amount of points (close to 1 million for our episode time limit).

You can watch the video above. When Q*bert designer Warren Davis saw it on Twitter, he said it doesn’t look like something possible in the original arcade version of his game. It's likely a quirk specific to either the emulator or the port of Q*bert used in the study.

The AI, of course, wasn’t particularly interested in whether the game it was playing was an authentic reproduction, it was just out to score points. And, hey, fair play.

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