Destiny 2’s latest Iron Banner is live, along with reward reworks

destiny 2 raid rewards raid perks contenders shell

Update, January 30: The latest Destiny 2 update is live, including the new Iron Banner event and some reward reworks.

Last week, Bungie outlined a host of changes to Destiny 2 including better raid rewards and armor masterworks, and today that update has gone live – along with the latest edition of the Iron Banner.

Keep an eye on what’s coming with the Destiny 2 update tracker.

For Iron Banner, the game mode this time around is Control, and you’ll need to speak to Lord Saladin to begin. You can find more details about what expect in our Iron Banner guide.

The patch notes also provide more concrete details on how the latest loot improvements work. Here are the highlights:

Armor Masterworks

  • Legendary Armor now has a chance to drop as a Masterwork
  • Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards
    • Upgrading to Masterwork may rework the stat of the armor
  • Masterwork armor grants 3% damage resistance while players are in a Super state for each Masterwork armor piece equipped
  • Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece
    • Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece
  • Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards
  • Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities

Raid

  • Benedict 99-40 now has a rotating stock of armor and weapons available each week
    • To unlock these items for purchase, players must complete the corresponding activity that week
  • Raid encounters drop at least one armor or weapon item
    • Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week
  • Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity
  • The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan
  • Raid armor has unique mods that only function within the Leviathan
    • Raid mods can be swapped at will for the cost of one raid token
    • Existing raid armor already held in inventory will automatically have the option to equip mods
  • All raid encounters now have a chance to grant an Exotic reward

You can get all the details from the full patch notes, or get a little more philosophical about the changes with Bungie’s announcements below.

Original story, January 25:The latest edition ofThis Week at Bungieis here, and with it, details on what’s soon to come in Destiny 2. That includes details on the next Iron Banner event, as well asmore changesto the game’s rewards system, including some sweeping adjustments to raid rewards.

Bungie have plans to make raid rewards more meaningful, starting with specially designed raid perks. Raid armor now drops with perks that work while you’re on Leviathan, taking the form of reusable mods. The perks are intended to be useful in every encounter, so they’re broad abilities with specific examples like “Recharge your grenade when you activate your super” and “Deal 20% extra damage after getting a melee kill.”

Clearing prestige raids now gives you both prestige and normal rewards. Raid encounters are now always drop a raid piece, and every one of those encounters has a chance to drop an exotic.

To give players something to “chase” with the rest of raid items now being a bit easier to collect, there’s now a new exotic raid Ghost called the Contender’s Shell, which has a chance of dropping in the final encounter of either Leviathan or Eater of Worlds. The shell provides you with a Seeker of Brilliance perk, giving you a gradually increasing chance for a Bright Engram to drop. The Seeker of Opulence perk gives raid exotic drops a 50% of guaranteeing a drop you don’t already have. These perks are only active on Leviathan and the raid lair.

The Iron Banner returns this Tuesday – this time it’s Control mode – and Bungie have a few changes in store for how the PvP event will work out. Season 2 weapons will naturally be part of the next event’s Engrams, but more significantly Bungie are adding way to directly purchase new gear from Lord Saladin, including armor and three different weapons.

Armor Masterworks will be part of the next update, with all Legendary armor having a chance to drop a Masterwork variant. As with weapons, you’ll have a higher chance at Masterwork armor from Trials of the Nine and raid activities, though you’ve still got a chance with regular engrams. Each armor piece grants 3% damage resistance during supers, stacking up to 15% for a full set. You’ll be able to rework your Masterwork armor to a different stat package for one Masterwork Core and 10 Legendary Shards.

In addition to the concrete details about what’s coming up soon, plans for the game’s controversial shader system are also discussed. Speaking to three main points, Bungie design lead Tyson Green says they have plans to implement mechanics more similar to the Destiny 1 system, and that “We also understand you want shaders to be more freely usable and not limited by availability. We’re looking at re-introducing shader collections or a way to get copies of a shader in your possession.”