Destiny 2 updates are a central part of the game’s DNA; is a ‘live’ game, after all. There are ad hoc patches to rebalance things and live events to refresh them, Seasons to deliver larger scale structural changes, and DLC and expansions to add new content, such as the game's famous raids. It can be quite a lot to keep on top of, which is why we've compiled this handy tracker. Wherever possible we cite Bungie themselves, but a little speculation is inevitable as we try to track the game further into the future.
Note that Bungie have confirmed all content will arrive on PC at the same time as console, so with that in mind, here's what's on the docket for the future of Destiny 2.
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This Destiny 2 updates tracker includes both recent changes and those yet to come, giving you a whole picture of what’s changed in Bungie’s monolithic shooter. The game has infamously had a fluctuating level of interest of late, so if you’re a lapsed player returning to the world after time away, consider this your full guide to what’s changed and what is still to come.
Destiny 2 Lore and Grimoire entries
It seems that gameplay balance and mechanics aren't the only things that Bungie consider open for overhauling. In an interesting tweet, narrative director Margaret Stohl drew a new line in the sand, confirming the 'hard' canonicity of the Osiris comic series, but less so on the Grimoire side.
Destiny being Destiny, Reddit is already buzzing with conjecture as to what this could mean in the long run. The most widespread takeaway is that Bungie are opening the door to possible retcons, allowing them to roll out a new fixed continuity starting with the comics, while redefining the Grimoire entries as 'accepted myth', giving their writing crew a little more wiggle-room.
It's disappointed some who love the current lore, but it's also understandable. The original Destiny's in-game story was threadbare, but its out-of-game grimoire was a rich mine of exciting story hooks and interesting details that seldom got tapped for material. Now it's more of a minefield, especially since the writing team has evolved, and full of possible traps that might catch newer writers out. It makes sense to loosen its canonicity.
Destiny 2 'Gotta Go Fast', update 1.1.4 - 27 March 2018
Version 1.1.4 is released on March 27 and brought a variety of weapon and ability changes, most of which were damage and cooldown buffs intended to quicken the pace of the game. Part of this proved to be a big boost to the efficacy of cooldown mods, but note this is not the massive 'mods 2.0' overhaul that has also been promised (see below).
The Crucible recieved a big overhaul. Players and power ammo both respawn faster, enemies drop power ammo on death, and most power weapons are able to carry more of it at once.
The all-vs-all Rumble mode returns from the original game, if only on a weekly rotation alongside Mayhem and Iron Banner, which return to being 6v6. Quitting penalties for the Crucible have also been introduced. To combat the dominant 'team-shotting' meta, the radar has also been removed from the Competitive and Trials game modes, ideally forcing more communication.
Many weapon perks and class abilities have also been tuned, and once again, it's mainly buffs across the board to increase the lethality and pace of play. YouTube montage-makers will be glad to hear that sniper flinch is fixed. One exception is the Nightstalker's invisibility, which is reduced.
It's a big old update, this, and full details are available via Bungie here.
Destiny 2 season three, Eververse fixes - May 2018
Season three started in May alongside the Warmind DLC, which is a good deal later than we were originally expecting. Season one lasted three months, and this would make season two five months long, meaning we're not quite sure how long upcoming seasons will last.
Alongside the next DLC, the 1.2.0 patch introduced some of the game's most requested fixes, including:
- Prestige mode in the Eater of Worlds raid lair
- Private Crucible games and seasonal rankings
- A Vault space increase
- Equip slots for multiple emotes
- Exotic masterworks and an Exotics update
- Seasonal vendor rankings
- Faction rally improvements
More on ranked Crucible: your rank now resets every season, and comes in two flavours: Valour, which builds as you play and cannot be lost, and Glory, which can be lost if you lose matches.
Bungie says some more changes to Eververse will arrive during the season, presumably because the Bright Engram is once again due to refresh. The balance of new cosmetic content will be shifted toward gameplay and away from Eververse, with new Ghosts, Sparrows, and ships coming to activity reward pools rather than the new Bright Engram. There will also be a gameplay path to earn Bright Engrams and all contained rewards, including event engrams, and players will get more direct purchase options for cosmetic content.
After the XP throttling controversy, Bungie has also worked on changes to XP earn rates. "Right now, it's too slow in general and lopsided towards grinding specific activities... and we want to fix that without making those activities low value to players who aren't grinding them (fairness is cool)." Apparently the first attempt was a buggy mess, but Bungie is going to keep trying, which is good to hear.
Destiny 2 mods 2.0
One of the biggest near-term changes is mods 2.0 - a full overhaul of the armour and weapon mods system. Bungie said it will cull redundant mods, introduce more unique theming, and greatly increase mods' impact on player power. February was targeted, but we were warned the scope of the rework could push it back, and that has happened. We're not sure when it is due now, and it has even been removed from the Destiny 2 roadmap. Is mods 2.0 dead?
Destiny 2 Rasputin DLC - May 2018
Destiny 2 Warmind, the second DLC pack, released in May, alongside the new season.
The official artwork depicts a Warmind and a female Hunter, Ana Bray, who is searching for a connection to her past in the depths of Mars' polar ice caps. This forms the central plot to Warmind.
The titular Warminds are artificial intelligences built during humanity's Golden Age, equipped with a suite of satellite-mounted doomsday weapons, and entrusted to coordinate the defence of our colonies. Rasputin, responsible for defending Earth, is the most prominent of the Warminds - many missions in the original Destiny featured him, and hinted that he had evolved beyond his original programming to develop agendas of his own.
The other Warminds 'lived' in server farms in sealed vaults across the solar system. Destiny 2's main story takes you to one such vault on Io, as does the Arecibo adventure, which ends with a sinister message hidden in some classical music. Completing that adventure, a Redditor found some new dialogue that doesn't normally play.
Aside from a small set of extra campaign missions, the DLC adds Escalation Protocol, a player-triggered event that plays out like many other popular horde modes. It's wave-based defense, basically, with an increasing difficulty curve. Then there's Spire of Stars, a new Raid Lair challenge that can be accessed from the Leviathan.
Destiny 2 weapon slot changes - Fall 2018
Bungie's new year update concluded with some vague longer term goals, forecast for Fall 2018, or possibly sooner. These include item collections and records, shaders and dismantling, and improvements to Trials of the Nine and "pinnacle weapons and gear."
Intriguingly, Bungie also promise improvements to weapon slots and archetypes. Moving shotguns, snipers, and fusion rifles out of the secondary weapon slot and into the power slot was one of the biggest structural changes Destiny 2 made over the original, and has been divisive at best, with players complaining it undermines the power fantasy and turns the Crucible into a dull team-shooting game. Any changes to the slot system would have huge implications. Archetypes probably refers to the way that damage is balanced across damage-per-bullet (impact) and rate of fire, and will be interesting, but less impactful.
Speculative longer-term updates
Extrapolating from leaks, hints, teasers, and prior experience of Destiny, we look further into the future. Note that this section is mainly speculative and will contain spoilers for Destiny 2's campaign and Leviathan raid.
Destiny 2 major expansion - September, 2018
Destiny games either launch or substantially expand in the first fortnight of September every year. This is now established. The September release is generally announced either at or a few weeks before E3, and with the Rasputin DLC due in spring, nothing of Bungie's plans so far suggests a break from the pattern.
Assuming it's not Destiny 3 - which would be mad - the safe bet is a large expansion in the style of The Taken King and Rise of Iron, which extended the original game in September 2015 and 2016. At a minimum, expect a new story, a new explorable area, and a new raid.
What subjects might that plot tackle? Hints of future storylines are scattered throughout Destiny 2, just like the Cabal attack was teased way back in 2015 in a mission in The Taken King. Final spoiler warning.
The Fallen alliance / House of Dusk
With the Cabal and Vex getting attention in Destiny 2 and its Osiris DLC, a little Fallen love is likely, and there are plenty of plot threads to pick up.
Remember Titan's world quest, in which you and a Fallen Captain compete over a methane reactor? He never attacks and ultimately just lets you take it, which is interesting. Voice lines were datamined from the PC beta in which an alliance with the Fallen is proposed as a way to drive the Hive out of Titan - perhaps this Captain is our partner in such an alliance?
We've seen peaceful Fallen before - the House of Wolves served the Queen of the Awoken before betraying her, while Variks, of House Judgement, stayed loyal. It's worth noting that the Queen's brother Uldren is said to have forged another such alliance in two recent Destiny Grimoire cards.
One more wrinkle: voice lines datamined from the full PC version have Ikora Rey mentioning the 'House of Dusk', a new Fallen house who worship the Darkness. Perhaps a September 2018 expansion will see the already-desperate Fallen driven into an alliance with us by this new, dark house?
If you've finished the Leviathan raid, you'll recall another hint, spoken by the exiled Emperor Calus's robotic double. In three different voice lines, he invites us to seek him out, so he can show us power in the universe beyond the Light, and truths beyond what the Speaker has told us.
We know that Ghaul overthrew and exiled Calus in a coup. Now that he's been killed - thanks to us - there's presumably a power vacuum at the top of Cabal society. A future expansion could see Calus and his loyalist legions reclaim power, and then give us a means to act on his invitation.
Adventures and the world quest on Io see Asher Mir and Ikora Rey discussing everyone's favourite transdimensional abductees. It's suggested that their coordination, aggression, and apparent ability to continue 'taking' new victims means they've crowned a new leader since we killed Oryx in the original Destiny's Taken King expansion.
However, returning to the PC beta's datamined voice lines, one is reported to say "what if Oryx isn't dead?" The full game's datamine also has plenty of lines suggesting we're heading back to the Hive Dreadnaught at some point, so these are clear hints that a resurgent Taken army could be the focus of future content.
Of course, the biggest and most obvious foreshadowing comes at the end of Destiny 2's campaign, in the post-credits sting featuring the big black pyramid ships. This is almost certainly The Darkness: triangular shapes are shown in the game's prologue as your Ghost mentions the Traveler's ancient enemy, and it's also telling that these ships are only awakened when the Traveler is. Concept art from GDC way back in 2013 showed a fifth alien race, made of black smoke, beneath a collection of triangles (though it's worth acknowledging some similarities with the Taken here - perhaps some ideas were repurposed).
A meeting with The Darkness itself would be a momentous event, which is why we don't think it'll happen until...
Destiny 3 - September 2019/2020 (possibly)
Operating on a timescale so far in the future that it's almost redundant to include in this tracker, Destiny 3 is likely to happen at some point. The original game lasted for three years before its sequel was released, but rumours suggest this wasn't the plan, and that the Rise of Iron expansion was hastily bulked up to plug the hole caused by Destiny 2's delay.
Whether Destiny 2 is planned to last two years or three - either is possible - a full sequel just one year later is vanishingly unlikely. This means the earliest we're likely to see Destiny 3 is September 2019.