The new Dragon Age will be "story and character focused" | PCGamesN

The new Dragon Age will be "story and character focused"

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Update, January 25, 2018: BioWare's general manager has offered a teaser about the development of the new Dragon Age game.

Casey Hudson, general manager at Bioware, has tweeted to reveal some new information about the new Dragon Age game. The game's official existence was announced yesterday by executive producer Mark Darrah.

Here's everything we know about Dragon Age 4.

Hudson tweeted to say that the studio has already had "lots of feedback" regarding the project, but that "I think you'll be relieved to see what the team is working on," saying that the game will be "story & character focused."

Those are scant details, but Hudson himself acknowledges it's "too early" to say any more. Kotaku recently reported that, post Anthem, Bioware would be incorporating more 'live' elements into the game, but Hudson says that for Dragon Age, this "just means designing a game for continued storytelling after the main story."

Original story, January 24, 2018: A new Dragon Age game is officially in development. The game’s existence was confirmed by BioWare employee Mark Darrah earlier today.

Darrah, who is the executive producer of the entire Dragon Age franchise, tweeted this afternoon confirming that a new Dragon Age game is in development. Darrah, who is also executive producer on upcoming BioWare game Anthem, says he’s currently in in Barcelona showing a build for the sci-fi adventure to EA.

He confirmed that Anthem would be the studio’s next game but that “there are people hard at work on both franchises and I look forward to sharing more in the future.”

The announcement isn’t exactly official, but is the first concrete announcement that a new Dragon Age game is definitely in development. The most recent rumours stemmed from Sunless Seas developer Alexis Kennedy's writing stint on a game related to the franchise.

It’s worth noting that the new game will most likely not be called Dragon Age 4 - it might be the fourth game in the franchise, but as Inquisition and Mass Effect: Andromeda show, a strictly numerical system doesn’t tend to be BioWare’s style. Given the timing of Darrah’s tweet, it’s possible that we could get our first look at the game at this summer’s E3.

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brianjohnson003 avatarcedesse avatar
brianjohnson003 Avatar
1 Month ago

Sounds promising, I wonder ho many spiders are going to be in it.

cedesse Avatar
1 Month ago

Origins remains the only game in the series where there were real consequences of the choices you made, not least in relation to your party members. Bringing that element back would be (to use a trivial word) awesome. The lack of consequence of your actions was the only real problem with Inquisition. Going even further back to Baldur's Gate 2, you even had the option to gather a party of genuinely evil characters and play the game quite differently. That wasn't really an option in Origins, although you could join forces with the werewolves and such.

Another superb aspect of Origins was the different starting point of the main character depending on his/her choice of race - and of course also the very different endings the game could have.

I wouldn't mind seeing some of the Inquisition characters again in the new game. The Origins characters were legendary (Zevran to name one), but the party dialog and character stories in Inquisition worked quite well too. The demented mind of the self-righteous, elf-hating Sera, or Blackwall, the fallen hero, made perfect sense to me, for example. Once again, Origins showed us how to do it by giving you the option to affect the personal development of certain party members (Leliana and Alistair who could be 'hardened' through their personal quests).

The Tevinter Empire would indeed be an interesting place to visit. Well-written evil NPCs with strong motives like Loghain or Branka, who could join you under special circumstances could also make the game thrilling.

Finally: Taking back control over tactics and movement as you had in Origins would be a massive improvement. The ability to set different fighting styles per enemy type was perfect.