AMD: “Fallout 4 VR will be groundbreaking." HTC: “Not everything starts and ends with Fallout 4”

Fallout 4 VR "groundbreaking"

I’m a bit worried about VR at the moment. After the initial rush of interest and excitement surrounding the first days of the Rift and the arrival of the Vive things have settled into serious lull. The hardware has been around for a year now and there is a wealth of content available across both the Oculus and HTC VR ecosystems, but little of it is really capturing the interest of the wider gaming community. 

So, what are the best VR games to play right now? Allow us to help...

But AMD’s Roy Taylor though thinks Fallout 4 VR is going to change that. 

“Fallout 4 VR will be a groundbreaking VR title. This will be the title which changes the industry,” he said on stage at the recent VRWC event in Bristol. “This will be the Mario, the Sonic the Hedgehog. This will be the title that changes the way we think about games and virtual reality. It’s going to change everything.”

And that has me even more worried. If we’re at a stage where the shining beacon of hope for gaming in virtual reality isn’t new, exciting IP, it’s a two year-old title, essentially based on a game that’s almost a decade old, then that’s a pretty scary place to be. Especially if you’re invested in the success of VR as a genuine gaming platform for the home.

But for Taylor it’s not just about the game itself but what it means for gamers as a whole. We sat down for a chat, after he had finished his bombastic VR keynote at the grandiosely titled Virtual Reality World Congress event, where I put my concerns about pinning our hopes for VR on Fallout 4 to him.

“It will draw in new audiences,” he explained. “So anyone that loves Fallout, but maybe doesn’t love, or hasn’t tried VR, they’re going to be like ‘I really love that franchise, I’ve got to try it out in VR.’ I have tried it and it’s freaking cool!”

But despite the hyperbolic stance on stage Taylor is more pragmatic about the reality of VR relying purely on old IP going forward.

“First of all I’m completely biased,” he says. “I’m a huge fan of Bethesda and a huge fan of Fallout, so I can’t remove my bias. But, that said, I think you’re right, one of the things we also want is brand new IP. And those are coming, but developing a brand new IP right now is an extremely expensive business for VR. It’s not cheap, especially for a prolonged experience.”

These thoughts were echoed by Graham Breen, HTC’s EMEA program manager for VR, when I spoke to him later that day. But he contends there is other IP coming alongside Fallout 4 that could have just as big an impact on gaming in VR.

“If I think back to when we first showed Vive at Gamescom, two years ago, Cologne was a sea of Fallout 4 posters,” says Breen. “It’s the first time you’ve got something that’s got that big a pulling power. But actually, even in the shorter term, there are still things coming that have got a far wider awareness. Batman: Arkham VR being an example, we’re going to be seeing that on Vive on the 25th of this month. Star Trek is an experience when it comes as well.”

“I think it’s fair to say not everything starts and ends with Fallout 4. Fallout 4 is a really big and important thing, within a wave of other stuff that’s coming as well.” Breen explains. “So I don’t think it’s fair to put the whole expectation of the world onto it, but at the same time I think in terms of what it means to gamers - the emotion it can stir in gamers seeing titles that they love - you’re right, it’s two years-old, but it’s actually a new experience in VR. The name may be, but the experience isn’t two years-old. I think it’s a really exciting thing, I have to agree with Roy on that.”

MK2VR virtual reality arcade

Convinced? Me either. I do honestly believe Fallout 4 VR will be pretty groundbreaking, but only for anyone already invested in the VR ecosystem. It will be the first high-end, involving, 100-hour game they’ll have played with their expensive virtual reality headset.

But I can’t see it breeding the desire in anyone else to specifically spend the amount of cash necessary to kit out a PC VR setup to give even a beloved game like Fallout 4 a secondary playthrough.

To me VR is still struggling to find its feet as a gaming platform, though really it’s feeling more and more like the early days of gaming as whole. It's like living through the 80s all over again.

The content is currently mostly geared towards mechanics-driven gameplay, like CCP’s Sparc, which plays perfectly into the hands of the rising number of location-based VR ‘arcades’ like MK2VR in France, the Void in the US and Dubai and SoReal’s 32,000 square foot of VR theme park in Beijing. These are the places, along with instanced areas in malls and cinema foyers, where a lot of people are going to get their first real tastes of VR, before considering how to get that experience back in their homes 24/7. 

But the bespoke, focused, narrative-driven gaming we’ve come to expect from standard, screen-based titles are still a way off. Which is a shame. Though that said, I will admit I’m definitely getting me some VR Rick and Morty action this weekend...

Would a good Fallout 4 VR port be enough to convince you to spend the money on a PC-based virtual reality setup?

War Thunder
Sign in to Commentlogin to comment
JMiles2 avatarDave James avatarQDP2 avatardtru1222 avatarCybershaman avatarKerik717 avatar+1
QDP2 Avatar
738
QDP2(1 day 3 hours played)
3 Months ago

The only game I see arguably worth shelling out for VR on is Elite Dangerous. That title will happily take hundreds of hours of your time away from you, and is entirely based in the cockpit of the ship (even market/trading is done from UI inside the ship whilst parked up). A nice joystick/throttle combo (dev's made the game w/ the Saitek X52 Pro) along with VR will give you the best experience in that game, with years of content to enjoy.

If you had interest in that title, I would be able to argue that is where the headset's value becomes close to worthwhile. Anything else above that and you start investing in games that cost more than they're worth in gametime. I'd love to play VR Rick&Morty, but £20+ for 2-3 hours worth of content max? Maybe I'm stingy on money but that title alone is too expensive to warrant a purchase, never mind try and persuade me that the VR headset would be a worthwhile investment.

1
Dave James Avatar
335
Dave James(3 days played)
3 Months ago

I really thought Elite: Dangerous would be the proverbial shiz in VR, but it only really works if you use a controller rather than a HOTAS.

The big issue for me was using the map, I really struggle controlling it with my Warthog stick so I usually switch to mouse and keyboard for that. But that switch doesn't work when you've got a headset strapped to your noggin.

It also made me sad when I first rocked up at a big space station and the low-fidelity visuals of the Vive made everything sparkle with aliased artefacts.

2
dtru1222 Avatar
1
dtru1222(4 days 19 hours played)
3 Months ago

I will buy a VR set for Fallout if it works well. I have been waiting for a good VR game and wanting to play through Fallout again.

1
Cybershaman Avatar
3
3 Months ago

I was just talking with my friend about VR games and came to the conclusion that "real" AAA games for VR are still at least a couple years away from being released. So, it makes total sense that they are retrofitting an existing proven (not to mention, popular) game. Skyrim might have been a good choice as well but that game is starting to show its age. And any other similar games just don't have the perfect mix of sheer raw size and immense popularity that Fallout 4 has. So, it totally makes sense. I'm sure the talk of its awesomeness is not hyperbolic in the least and I can't wait to try it out. Now I just have to get a VR headset and I'll be all...um...set. ;)

I'm sure someone is going to hop in and cry "You idiot! What about Bla Bla Sooper Bloop Juice Extreme? That game is obviously WAY better!" or something along those line. But...whatever. heheheheh :P

1
Kerik717 Avatar
2
2 Months ago

I think a great MANY people want to take the plunge into VR, but no one wants to spend the money without a worthy game. Fallout 4 IS that worthy game! The cute demos that VR sets come with aren't enough to warrant the price. People want to know they'll get many hours of enjoyment out of their investment.

Fallout 4 sold 1.4 million copies in its first day on Steam, that says a lot. I myself have 355 hours into Fallout 4. If Fallout 4 VR comes out, I'd absolutely play again and my girlfriend agrees that she would as well, she's clocked in a similar amount herself.

The key to VR success is getting into people's living rooms, and it will require games on par with Fallout 4's level of success to do that. Once the sets are purchased, then other games that might not have inspired the sale of a VR package may be give a chance they wouldn't have otherwise had. Then word of mouth and having tried those games at a friend's house will help VR gain momentum. There was a time when not ever home had a microwave...

1
Enorats Avatar
1
Enorats(8 days 15 hours played)
1 Month ago

To be honest, I don't think that these giant AAA blockbuster games are right for VR in the first place. I've only played a single "open world" type of VR game, and it just doesn't work very well at all. The teleportation movement works great if you're only moving around in a small area, but when you have to teleport 50 or 100 times to get where you're going? Not so much.

The absolute best experiences I've had in VR so far is in The Lab. The arcade game and archery levels are absolutely amazing, that arcade game one is probably the single most enjoyable experience I've had in any video game ever. It's stupidly simplistic in today's world, but works so wonderfully well in VR.

For a game to work well in VR it has to be specifically designed to utilize the strengths of the medium, and avoid the weaknesses. In Arizona Sunshine it's pretty awesome that you can literally open drawers and rummage around in them for ammo. The same is true of Vanishing Realms, while there are no drawers you have boxes and the like with things actually in them. But, in a game like Fallout 4.. will that still be true? If (and that's a big if) we can actually rummage through every container and pick up items actually placed in the world instead of simply walking up and pressing a button to open an inventory screen.. will that be enjoyable? Undoubtedly, yes.. for a time at least. But when we're bending over to pull out the bottom drawer of a dresser for the 600th time? Probably less so.

That brings up another issue. VR is at its best in short spurts. The Lab's various games rarely last more than 10-15 minutes at a time. A level in Arizona Sunshine typically isn't much longer. Raw Data levels tend to last ~10 minutes. Star Trek: Bridge Crew missions range from 15-30 minutes generally. A game like Fallout 4, well.. I don't know if I'll want to play it for short spurts at a time. But will I be comfortable wearing my Vive for hours at a time? Perhaps, perhaps not.

1
JMiles2 Avatar
81
3 Months ago

That's now the second time that you guys write a review and talking about AMD promoting Fallout 4 VR. I say it again: AMD has a commercial interest in Fallout 4 VR succeeding, stop ignoring that when they yell "“Fallout 4 VR will be groundbreaking".

-1
Dave James Avatar
335
Dave James(3 days played)
3 Months ago

As a CPU and GPU manufacturer AMD have a commercial interest in all of PC gaming's successes. HTC also have a commercial interest in Fallout 4 VR being a success too.

3