Final Fantasy XV PC: release date, first-person mode, DLC, Nvidia graphics, system requirements - everything we know

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Final Fantasy XV is absolutely coming to PC. While we always thought it would, Square Enix have now confirmed that a super-powered version of the console JRPG will arrive on PC in 2018. The original had a lengthy and turbulent development process but was well received when it finally released. It has also gone on to be updated with several bold DLC packs that have transformed it from an interesting Final Fantasy title into a wonderfully strange online multiplayer game. 

Maybe, if it's good, Final Fantasy XV could bolster our list of the best RPGs on PC.

We’ll be getting all that and more on PC, so it’s certainly something you should have on your radar. Need to know more? Here’s everything we know about Final Fantasy XV Windows Edition (yup, that’s what they’re calling it). 

Final Fantasy XV PC release date

Final Fantasy XV PC

Final Fantasy XV will release for PC in early 2018. That’s only (counts on fingers) more than 13 months since the console version launched. Better late than never, eh?

Square Enix have never been secretive about the fact that the port would be a lengthy process, though. Back in July 2016, the game’s co-director Hajime Tabata told Spanish website Vida Extra that “if we worked on a PC version what I have very clear is that we would work to provide a better version of what we have now on consoles… We could say that something like this would take us more than a year. We should work to adapt the engine, which is very laborious, and from there to develop its course."

Earlier in 2017 we saw a tech demo of the game running on two GTX 1080s in SLI, which was shown off at GDC. Square refused to confirm that this meant the game was headed to PC, but Tabata commented in June that “We want to share some good information at Gamescom.” Naturally, that good news turned out to be a PC confirmation, and an early 2018 release window. 

You can add it to your wishlist on Steam now, should you be interested. 

Final Fantasy XV PC mods

With the game coming to PC, it’s exciting to think of what Final Fantasy XV mods there could be. Game director Hajime Tabata has confirmed that the PC version will have mod support, something he’s hoped to include for a very long time. 

“I think one of the biggest things [PC] players can expect is mod support,” he told Rock, Paper, Shotgun at Gamescom. “We definitely want to do it. We haven’t actually managed to get our full modding policy or discussions on that finished but at the moment we do really want to do it. We’ll have the full details around autumn time.”

Square Enix have yet to confirm if mod support will arrive at launch or sometime later, noting that development progress will determine this.

But what mods could we see? Incredible new costumes and vehicles seem a given. As do... well... nude mods. But how about new characters? I give it six months before someone’s crowbarred the entire Final Fantasy VII cast into it.   

Final Fantasy XV PC graphics and technology

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Ok, so you’ve either been waiting an incredibly long time for FFXV on PC, or you played it on console and are considering buying it again. What extras does the PC version have? Well, naturally, it looks a hell of a lot prettier. It’ll run in both native 4K and 8K with HDR10, which is enough to make your Xbox One X or PS4 Pro erupt into pillars of blue flame. But the PC version also has several new graphic technologies bolted onto it, courtesy of Nvidia. 

Nvidia Flow adds dynamic and combustible fluid, fire, and smoke, while HairWorks makes the games’ characters’ already amazing barnets look dynamic and life-like, and also spruces up any furry animals and monsters, too. ShadowWorks enables characters to cast shadows on themselves for a truer lighting simulation, and Turf Effects makes grass and plants look much more realistic. Finally, XVAO adds depth and realism based on the physics principles of shadows and light. In short, it’s monumentally pretty with all these switched on. 

With all the Nvidia tech installed, it’ll come of no surprise to find that Final Fantasy XV also integrates with the GeForce Experience software to allow Ansel in-game 360-degree photos. It also uses ShadowPlay Highlights to automatically capture your coolest moments - Prompto has some competition.   

Final Fantasy XV PC DLC

Final Fantasy XV PC

The PC version of FFXV will come with a “wealth of bonus content,” which is confirmed to include all of the content contained in free updates for the console versions as well as the paid-for Season Pass DLC. The whole of Final Fantasy XV will be included in the Windows Version, with no need to buy anything more (unless new DLC is released post-launch, of course). 

That means the PC version will include all of the Final Fantasy XV Episodes - three short story chapters which each focus on one of your party members. Gladiolus, Ignis, and Prompto all get to be the stars of their own show with this, and there’s even a decent bit of variety: Prompto’s chapter, for example, plays a bit like a shooter, while Ignis' has some grapple hook parkour action. 

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Then there’s the Comrades expansion pack, which introduces online co-op multiplayer. This allows you and some friends to band together as a Final Fantasy party and head into the open world of Eos. It’s by far and away the most experimental a single-player Final Fantasy game feature has ever been, and from what we’ve seen it’s actually looking pretty good. 

Final Fantasy XV first-person mode

Final Fantasy games are third-person RPGs and FFXV is no exception. The PC launch will change this, however, as Square Enix will add a first-person mode to the game. “Players can also explore the world of Eos through Noctis’s eyes in an all-new first-person mode” says the game’s Steam page. Quite how this will work with the ludicrously rapid combat system remains to be seen, but it’s an exciting new addition. 

Final Fantasy XV system requirements

Square Enix have yet to reveal what Final Fantasy XV’s system requirements are, but it’ll likely require a beast of a PC if you want to run it with all its fancy bells and whistles. For a more relaxed 1080p experience, though, don’t expect to need a nuclear reactor: this did come out on PS4, remember. 

Twitter user Nibel managed to grab a screenshot of a now-pulled YouTube trailer description that claimed the game would require a crazy 170GB of HDD space and a 1080Ti GPU, but director Hajime Tabata confirmed to Kotaku that this was a "miscommunication", and that we can expect minimum specs to be similar to those seen in a console.  

That’s everything we know so far about Final Fantasy XV’s PC release. We’ll update this as new information is made available, be that through Chocobo deliveries or the summoning or giant beasts with system requirements tattooed on their scales.  

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sh4rp3r avatarQDP2 avatar[GM] SocietyX avatarsintheticreality avatarnu1mlock avatarga_chanh_13 avatar+4
sh4rp3r Avatar
52
1 Year ago

Isn't supposed that with x86 consoles, making ports should be easier?

1
QDP2 Avatar
884
1 Year ago

I'm sure they could physically release a version of the game (as it is) on pc for little work at all (maybe a month after console release). The point is that they don't want to do that. They'd prefer to rework the game from the ground up to make something worthy of a pc release.

1
nu1mlock Avatar
747
10 Months ago

I know your comment is old, but it feels like it would've been easier to make the game "as good as possible" thanks to PC hardware and then "simply" downgrading it to work at a locked fps on console?

Sounds like "reworking the game from the ground up" takes a lot longer than doing it right from the start.

1
QDP2 Avatar
884
10 Months ago

Giving fair warning, this message is relatively jumbled. There final paragraph makes a fairly good attempt of a TL:DR.

I truly wish it was that simple. Over the last few months I've been learning my way around Unity (the game development engine, not the Ubisoft game) and specifically C#. You'd think that PC, being the superior hardware, would be the harder console to output to. Unfortunately that's not the case. Both MS and Sony set a large number of hoops that developers need to jump through before they are allowed to release a game on their respective console. Would you believe that to release on the Xbox One, you are required to code in some interactivity with the Kinect? There is a legitimate essay worth of hoops that developers need to jump through to be allowed to release a game on the console, and neither company is willing to release their full list in case the other company missed one (as then they would copy the idea of checking X).

Then there is the way that the hardware works. By coding for either the xbOne or PS4, you know exactly how much power you have. How many cores the CPU/GPU have, the RAM. You can be very efficient with what loads when, ordering the file management and load-in order so that the console gets the very best performance. If you were to swap from console to PC, you simply need to remove that logic and let the system load in a standard order. Far harder to introduce that logic to a complete game than it is to remove it.

But in short, the character models and graphics are the easiest part of porting. The high quality versions of these will already exist and be available for the PC version to use (notice how Fallout 4 high-res textures came out now? That's because only now can top-PC's run the models they made). What's most likely delaying the PC release is the code itself, which if written for PC first, would result in either being unable to release on the consoles, or extremely laggy/buggy ports on the consoles. The power of the consoles is so weak that you cannot code in the same way you do with PC's. Far more factors need to be considered when telling such a limited resource what to do.

1
[GM] SocietyX Avatar
163
1 Year ago

I think it'll make it's way to PC but definitely not on release, or close to it. They already put all the previous FF titles out so I can't see why they'd suddenly reverse course on it. But I respect fact the people behind it aren't satisfied with a quick cash grab style port. I know he's said in past he wants it on PC because it'll be closer to his 'true vision' of the game.

1
sintheticreality Avatar
110
10 Months ago

It'll probably come to PC in 3-4 years when no one cares anymore.

1
ga_chanh_13 Avatar
2
9 Months ago

dun worry, whatever they do, it's gonna to be down graded. ;)

1
LightCer -(stab)- Avatar
1
9 Months ago

Yeah I am kind of suspicious because why would you release a video displaying the power of the GTX1080 Ti using FF15, have a meeting at GDC concerning FF15 well after its release and hype, and constantly try to convince us of how hard it is to make a pc port? Honestly I don't care if I am forced to play this game with a Xbox 1 or PS4 controller. In fact, I prefer to use a controller anyhow over the mouse and keyboard any day. So it technically is not that hard to do unless it was an online game, by which, currently, it isn't. I mean what is this video implying? Will consoles have a GPU slot or what? So many questions.

1
BFeely Avatar
2
7 Months ago

Unless the tech demo is a custom engine using assets from FF15.

1
Drefsab Avatar
1
8 Months ago

hmm well I really want this game but I wont be buying a ps4 or xbox one for it. bring out a PC version I will buy it (like every other pc ff game).

I suspect a pc version wont be far off. Given the tech demos they have been showing off.

1
Dyslogix Avatar
2
3 Months ago

Now make it an MMO and we're golden lol

1