Ghost Recon Breakpoint blueprint locations | PCGamesN

Ghost Recon Breakpoint blueprint locations

You’ll want to get your hands on Ghost Recon Breakpoint blueprints, here’s why

Ghost Recon Breakpoint blueprints

What are Ghost Recon Breakpoint blueprints? If you’re looking for more information on weapon schematics and how they function in the game, you’ve come to the right place. Blueprints are a large part of keeping weapons in Breakpoint feeling fresh and current. So you don’t have to relinquish your favourite weapon because you’ve outgrown it. Instead you can now discover blueprints and craft your favourite gun to match your character’s level.

Ubisoft acknowledge the importance of weapons in Ghost Recon Breakpoint, and saying they know “that some players want to focus on one kind of weapon” and that it wants them to be “able to do just that if it’s important to them.” Ghost Recon Breakpoint blueprints are designed for you to have your gun for the rest of the game.

You can find Ghost Recon Breakpoint blueprints in various locations across the open world of Auroa and use them to craft the weapon in your base of operations, Erewhon. So, here’s everything we know about Ghost Recon Breakpoint blueprints.

Ghost Recon Breakpoint Blueprints Locations

We’ve created a guide to the best weapons in Ghost Recon Breakpoint, along with their blueprint location. However, if you’ve got your eye on a specific gun, we’ve collated a list below of the some of the best guns in the game.

PISTOL BLUEPRINTS

  • Desert Eagle: Sinking Country – Cold War Airfield
  • Sharp Thunder: Sinking Country – Cold War Airfield
  • Five Seven: Wild Coast – Hybrid Engine Factory
  • C-SFP: Lake Country – Skell Security Operations
  • M1911: Mount Hodgson – Mining Control Centre
  • P4X: Lake Country – Red Viper Outpost
  • F40: Channels – Navy Refuelling Station
  • M9: Infinity – Skell Technology Head Office
  • P320: Seal Islands – Behemoth Defence Area
  • P227: Wild Coast – Behemoth Defence Area
  • P45T: Mount Hodgson – Chem-Extraction Complex
  • USP Tactical: Smuggler Coves – Outpost Red Tiger

SMG BLUEPRINTS

  • Vector: Cape North – Behemoth Defence Area
  • Scorpion EVO3: Windy Islands – Auroa Recycling Factory
  • P90: Good Hope Mountain – Behemoth Defence Area
  • Bullpup PDR: Driftwood Islets – Driftwood Islets Testing Zone
  • MP5: Liberty – Maunga Nui Eco Park
  • MP7: New Argyle – Outpost Black Tiger
  • SN9mm: Infinity – Infinity Transportation Hub
  • UMP: Fen Bog – Longford Farm

LMG BLUEPRINTS

  • 6P41: Mount Hodgson – Behemoth Defence Area
  • MG121: Sinking Country – Ammunition Depot
  • MK48: Liberty – Aurora Parliament
  • CTMMG: Sinking Country – Sentinel Corp Land Base
  • T95: Lake Country – Behemoth Defence Area
  • L86A1: Restricted Area 01 – Outpost Red Ferret

Assault Rifle blueprints

  • SC-20k: Mount Hodgson – Bald Peak Mine
  • M4A1: Channels – Behemoth Defence Area
  • Aug: Smuggler Coves – Auroa Materials Depot
  • 805 Bren: Sinking Country – Camp Tiger
  • VHSD2: Fen Bog – Whetstone Farm
  • 416: Seal Islands – Shark Base
  • AK47: Fen Bog – Behemoth Defence Area
  • AK12: Cape North – Skell Foundations Campus
  • MK17: Windy Islands – Garbage Dump
  • AK74: Good Hope Mountain – Auroa Survival Shelter
  • A2: Driftwood Islets -Camp Kodiak
  • Silver Stake Tactical: Sinking Country – Cold War Airfield
  • G36C: Whalers Bay – Air Chassis Factory
  • TAVOR: Wild Coast – Engine R&D Centre

Shotgun blueprints

  • M4: Restricted Area 01 – Behemoth Defence Site
  • RU12SG: Liberty – Eternity
  • SASG12: Restricted Area 01 – Camp Ferret
  • KSG12: Infinity – Skell Security

DMR Blueprints

  • M14: Seal Islands – Abandoned Barrack
  • G28: Restricted Area 01 – Training Centre
  • FRF2: Whalers Bay – Land Chassis Factory
  • SVD-63: Lake Country – Behemoth Defence Area

Sniper rifle blueprints

  • HTI: Driftwood Islets – Behemoth Defence Area
  • Tac 50: Smuggler Coves – Maunga Nui Port
  • M82: Restricted Area 01 – Assembly Hall Omega 01
  • L115A3: Channels – Auroa Power Plant
  • Scorpio: Sinking Country – Behemoth Defence Area
  • Recon A1: Egg Island – Madman Hill

How to use Ghost Recon Breakpoint blueprints

Every weapon in Ghost Recon Breakpoint will have a blueprint and once you have the blueprint for that particular weapon, you’re able to craft it at your current level, or any level you reach in the future. If you want to focus on one weapon, then blueprints are a great way to do this, which is handy if you find a gun that compliments one of the Ghost Recon Breakpoint classes. You can use blueprints to craft weapons at Maria’s shop in Erewhon.

You can find blueprints through completing missions, in loot chests, or camps by finding intel across the map to give you exact locations. Completing difficult challenges and taking down tougher enemies such as Behemoth Drones and Wolf Camps, will reward you with better blueprints. Defeating bosses will give you access to signature blueprints, all craftable at your base. Ghost Recon Breakpoint raids will also include blueprints to unique, specialised weapons.

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