Ubisoft has unveiled its post-launch plans for Ghost Recon Breakpoint, including additional classes for your character, fresh story content, events, and 4-player raids. Post-launch support for Ghost Recon Wildlands is still ongoing two years after its release, so it’s not surprising to learn that Breakpoint will have a robust content pipeline, but the announcement that raids are coming to the third-person shooter is a neat new development.
Details about these new events are still scarce, but we already know that the first Ghost Recon Breakpoint raid will be set around a base built into a volcano, Bond-style. Judging from the small snippets of footage shown to us at a Ghost Recon Breakpoint press event, these Ghost Recon raids will be a dramatic departure from the landscape of Auroa.
We spoke to Sebastien Leprestre, lead dev test on Ghost Recon Breakpoint, about the reveal of raids. “This is just the natural progression for us,” explains Leprestre, “we’re committed to many years of post-launch with this game, so it seemed natural to us that we should give a lot more challenge to those hardcore players who really want to invest in the universe.”
We’re still yet to see what a Ubisoft raid looks like as The Division 2’s first raid, Operation Dark Hours, is still in development.
You can see some of Ghost Recon Breakpoint’s new gameplay features in action above.
Read more: here’s everything else you can expect from Ghost Recon Breakpoint
We just learned that Borderlands 3 will have raids as part of its endgame, and now this. Once confined to hardcore MMORPGs, and then taken up by MMO-lites such as Destiny, it looks like raids – challenging, lengthy missions in which teamwork is essential – are fast becoming a must-have feature among all games with a co-op element.