Updated: Tripwire update Killing Floor 2 Steam EULA to ban paid mods | PCGamesN

Updated: Tripwire update Killing Floor 2 Steam EULA to ban paid mods

Killing Floor 2

Update: Tripwire have confirmed that the specific EULA about mods has existed since 2006, and was not a new addition in light of the introducton of paid mods by Valve.

Original article: In light of the recent initiative to allow modders to sell mods via Valve’s Steam Workshop, Killing Floor 2 developers Tripwire Interactive have updated their EULA to firmly disallow paid mods to be used in the game.

“Your Mods must be distributed for free, period.” states the EULA.

Valve introduced paid for mods a couple of days ago, using The Elder Scrolls V: Skyrim as the game to launch the new service. It wasn’t long before the service was called into question, as a fishing mod for Skyrim was brought down due to using another mod without permission.

Killing Floor originally began as a mod for Unreal Tournament 2004 back in 2005, where it flourished into the game we all recognize today. With Tripwire’s next installment, Killing Floor 2, having entered Steam Early Access earlier this week, the developer has seen fit to update their EULA to forbid paid for mods entirely.

“Your Mods must be distributed for free, period.” states the user agreement. “Neither you, nor any other person or party, may sell them to anyone, commercially exploit them in any way, or charge anyone for receiving or using them without prior written consent from Tripwire Interactive. You may exchange them at no charge among other end users and distribute them to others over the Internet, on magazine cover disks, or otherwise for free.”

Being modders at heart, it’s not surprising that Tripwire have taken this approach to Valve’s controversial new service. Do you want to see other developers follow suit?

Sign in to Commentlogin to comment
Dog Pants avatarNinja Fried Rice avatarTuskin avatarRocket Scientist avatarNick Wilson avatarsubedii avatar+1
Ninja Fried Rice Avatar
Ninja Fried Rice(2 days 6 hours played)
2 Years ago

I think I just fell in love ...

I think this payed mod crap is worse the f2p and micro transactions combined

Rocket Scientist Avatar
Rocket Scientist(8 days 5 hours played)
2 Years ago

Tripwire Interactive did nothing. This is old EULA and they are always used this mods policy.

Check info before post it.


Nick Wilson Avatar
Nick Wilson(2 hours played)
2 Years ago

Hey there - you are absolutely correct, and I'll update the article to reflect that now that the developers have confirmed it. Sorry for the confusion.

Dog Pants Avatar
2 Years ago

I can see this being common, and I'm not surprised it's happened. A mod is still using a lot of the intellectual property of the base game, and it's understandable that the devs should feel sceptical of others profiting from their work, even if it has come from considerable work on the part of the modder. I can see other modders making similar statements too. It's going to get pretty complicated very quickly I think, and it makes me wonder if Valve are going to regret the move due to getting dragged into financial disputes.

subedii Avatar
2 Years ago

I suspect they already do to be honest. Agree or disagree with the idea that mods can be paid for, I'm not certain that they fully thought through all the possible legal ramifications of this. It is a hundred criss-crossing spiderwebs of IP law, strands weaving into and out of each other.


I think that paid modding may be here to stay, may do some good or not. But before that happens, I think there is going to be one heck of a HUGE mess of stuff to clarify.


Dean Hall (DayZ) recently wrote about this whole thing, and I think it's well worth a read. Particularly the section titled "Do you have any concerns that this will be abused or cause other unforeseen or problematic issues?". But really I think the whole thing is worth reading, or maybe that's just because I side a bit more along his thought lines



Tuskin Avatar
Tuskin(19 minutes played)
2 Years ago

People are saying this isn't new. It has been in the EULA since before the paid mod announcement.

xlYoshii Avatar
xlYoshii(14 hours played)
4 Months ago

"Do you want to see other developers follow suit?"

OF F***ING COURSE!!! Paid mods are cancerous and go completely against the entire idea of modding. It's about being a part of a community that loves and enjoys a game to such a degree that you create new material and modify the game in fun, interesting, and enjoyable ways. For one greedy idiot (or a bunch of greedy idiots) to modify game content and then charge money for it goes against principle. If you dispute or doubt what I'm saying, just take a look at Bethesda; they dared to cross the line and now I've heard plenty of people not only actively work against them, but encourage others to do the same. They thought they found yet another thing to exploit for money, but you would have to do some serious brainwashing to convince people that paid mods are acceptable.

Bottom line: paid mods should be banned, absolutely. They're wrong, they're greedy, and they go against everything even related to modding.