Well, somebody had to blink. Mirror’s Edge Catalyst has been delayed from its previous release date of February 23rd, where it was going to go up against Deus Ex: Mankind Divided and Far Cry Primal coming out on the very same day and a legion of other triple-A heavy-hitters around the same time. DICE and EA have decided to move it on to May 24th, a full three months later.
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In a post on the official site, Senior Producer Sara Jansson takes time to explain what’s taking so long – it’s a large, complicated, modern big-budget title – and what they’re going to do with the extra time:
“We will use these few extra months to make sure that when you step into the massive City of Glass and experience the rise of Faith, it’s as entertaining, impressive, and memorable as it can be.”
I don’t doubt they’re happy for the extra time, and that the game will be better as a result, but I think it wasn’t the entire reason for the delay. As discussed earlier this week, February through April 2016 is one of, if not the, most stacked release windows I have ever seen in games. The XCOM 2 delay, which at the time I thought was a smart move to get out of the classically very busy Christmas period, is now the kick off point for a ludicrous quarter of highly anticipated and likely good games.
You can probably expect more of these delays to be announced before the end of the year, pushing the worried into the generally less manic June period. Oh wait.