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Blizzard reportedly cancelled a StarCraft FPS to focus on Diablo 4 and Overwatch 2

Two new games are expected to be showcased at BlizzCon

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A new first-person shooter shooter that would’ve been “like Battlefield in the StarCraft universe” has reportedly been cancelled at Blizzard as the studio focuses on two other upcoming titles. According to a new report, the StarCraft FPS has been in development for two years, but now Blizzard is doubling down on Diablo 4 and Overwatch 2 ahead of announcements for both at BlizzCon 2019.

The StarCraft FPS featured a playable Terran marine gunning down Zerg forces, and there were plans for a playable Zerg, as well. Anonymous sources tell Kotaku that although progress on the game was slow, it had been taking shape nicely and the that the cancellation last month came as “a massive shock.” (It seems that any form of a StarCraft shooter is doomed to fail.)

No one was laid off after the project was cancelled – instead, many members of the team are being moved to work on Diablo 4 and Overwatch 2. According to the report, those games are set to be announced at BlizzCon later this year, though we’re still far enough away from the event that those plans could change.

Overwatch 2 – not necessarily the game’s final title – will apparently have a major PVE element, and some developers have compared it to Left 4 Dead. The saga delaying the Diablo 4 release date has been well reported at this point, and you can follow that link for a full breakdown.

Read more: Check out all the biggest upcoming PC games

Blizzard has not explicitly confirmed or denied, but the studio did provide a statement acknowledging that secret projects often enter development and get cancelled without public reveals. “As has been the case at Blizzard numerous times in the past, there is always the possibility that we’ll make the decision to not move forward on a given project. Announcing something before we feel it’s ready stands the risk of creating a lot of frustration and disappointment, both for our players and us, not to mention distraction and added pressure for our development teams.”