Shark Week is coming to Rust, permanently

A home-made submersible designed for a single occupant is shown docked in a moon pool in a rusty undersea facility in Rust.

The Discovery Channel’s Shark Week closes out for US viewers today, but not to worry – there’s plenty more where that came from, at least if you’re a Rust player. The survival game has a slew of new features on the horizon, and among them are a major underwater overhaul that adds sharks, as well as a couple tools for dealing with them.

As yet, there are no images to share of Rust’s sharks, but the intrepid Rust YouTuber Shadowfrax has a video that goes into a bit of detail about what’s on the horizon in the next updates. He speculates that sharks will likely be restricted to specific areas in the ocean, and in any case, a great way to avoid sharks both in Rust and in real life is to simply stay on dry land.

However, if you do find yourself face to snout with a shark, you’ll want to have a nice speargun at your side. These are coming to Rust as well, and as Shadowfrax notes, they fill an important gap in Rust’s arsenal by being fireable underwater. As you’ll recall, this is where the sharks tend to be.

Here’s Shadowfrax’s rundown:

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Rust is also adding the long-anticipated solo submersible, which you’ll conveniently be able to pilot down into the ocean depths without being chewed on by sharks. Down there, you’ll soon be able to discover abandoned underwater labs, which have moon pools where you’ll be able to dock your sub.

Exactly how abandoned these labs actually wind up being is still an open question, of course.

There are still about three weeks before the next wipe, but Shadowfrax notes that you’ll also be seeing some nice quality of life improvements to the electrical system, some new items for modders, and a Rustige egg with a little gilt oil derrick inside.

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