Sekiro: Shadows Die Twice has a new way to get the jump on your enemies - literally. There was rarely a good way to leave your feet in Souls, with neither getting knocked flying by an enemy nor dropping from height being an especially appealing option. But Sekiro is built around being a ninja, and as you might expect that means you’re going to have far more mobility options. Including a jump button.
Yep, unlike Demon’s Souls, Dark Souls, and Bloodborne before it, Sekiro will allow you to jump. It’s tough to call jumping a profound videogame innovation, of course, but its inclusion here indicates one more way director Hidetaka Miyazaki intends to separate Sekiro from the Soulsbourne lineage.
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Miyazaki tells Polygon that “We feel like, at least from a Japanese perspective, ninja have this freedom to do anything, and to approach combat and approach situations in a multitude of ways.” That includes the jump, as well as grappling, stealth, and old-fashioned melee combat with the katana.
Rewatch that trailer below:
All that may call to mind another From-owned series, and indeed Sekiro was almost a Tenchu game. If you were hoping all these differences might lessen Sekiro’s difficulty, don’t worry (or worry even more), because Miyazaki wants the game to be even harder than Dark Souls - quite a thing to live up to.