Sekiro: Shadows Die Twice has a new way to get the jump on your enemies – literally. There was rarely a good way to leave your feet in Souls, with neither getting knocked flying by an enemy nor dropping from height being an especially appealing option. But Sekiro is built around being a ninja, and as you might expect that means you’re going to have far more mobility options. Including a jump button.
Yep, unlike Demon’s Souls, Dark Souls, and Bloodborne before it, Sekiro will allow you to jump properly. It’s tough to call jumping a profound videogame innovation, of course, but its inclusion here indicates one more way director Hidetaka Miyazaki intends to separate Sekiro from the Soulsborne lineage.
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Miyazaki tells Polygon that “we feel like, at least from a Japanese perspective, ninja have this freedom to do anything, and to approach combat and approach situations in a multitude of ways.” That includes the jump, as well as grappling, stealth, and old-fashioned melee combat with the katana.
All that may call to mind another From-owned series, and indeedSekiro was almost a Tenchu game. If you were hoping all these differences might lessenSekiro’s difficulty, don’t worry (or worry even more), because Miyazaki wants the game to be even harder than Dark Souls – quite a thing to live up to.
If you want to see that jumping in action then make sure you watch (or rewatch) that trailer above. All the more reason to get excite for that coveted Sekiro release date, huh?