Smite, Hi-Rez’s game of clashing deities, is now well over a year old, boasts over 10 million accounts, and just launched on Steam. But which are the best Smite gods? Much has changed since we first put together our Smite beginner’s guide, so we thought it high time to knock back a few pints of Ambrosia and freshen it up for you.
This is a MOBA that’s a wee bit different from most, and not just because you fight as a god. It’s different because it plays like an action game: you're down there in the trenches fighting tooth and nail rather than directing the battle from above. Think of it as a third-person League of Legends.
It retains the MOBA fundamentals like roles, creeps, towers and lanes, however, and you’re already pretty familiar with those things, you probably don’t want to digest all that information again. If this is all new to you, then we’ve got you covered in the subsequent pages of this guide, but if you just want to find a god that suits you and dive right in, then read on for the best gods for beginners.
The list has been split into team roles rather than class roles, but don’t worry if you don’t know the difference, as we also explain that further into the guide. Here's an explanation of class roles, and check out the team roles here. We've offered up two options per role, because some of these gods do require you to buy them, meaning you’ll either need to spend money or play a bit first. If you’re just starting out, that’s not particularly helpful, so each role has a free option as well.
Guan Yu (free)
Warriors are a solid choice for this role and, conveniently, one of the starter gods fits this bill quite nicely: Guan Yu. He’s a melee Warrior and quite popular, and for good reason, with his high sustain and mobility. Guan Yu is also a decent melee support god, which is handy, because once you’ve taken out the enemy tower, you’re going to want to be able to wander around the map, aiding teammates and helping out in other lanes.
As a goddess of war, Bellona knows how to lay down some hurt. She’s versatile too, wielding a whopping four sets of weapons. She can disarm enemies, is a great counter to other physical-focused deities and her solid defence means that she can stick around in her lane for a good long time. Her versatility might make her seem a bit daunting at first, but it really makes her flexible and fun to experiment with.
Ra’s a Mage with a nice mix of abilities, ranging from direct damage beams of light to auras that can damage and slow enemies and blessings that heal allies. He’s decent enough in early game, but comes into his own in mid game when he can clear waves without breaking a sweat. He does start to peter out in the late game, but if you can make the most of him before that and get an advantage, then you have nothing to worry about.
I clearly like Mid Laners that burn stuff. Agni’s a fiery god with very strong area damage, a bit of CC, and the ability to bolt out of nasty situations with a dash ability that also damages enemies left in its wake. I was initially hesitant to put him in this list because he might put off beginners by not blossoming until mid game and starting off a bit squishy, but that’s Mages for you. Get through those growing pains and he’s worth it. You need to be aggressive as a Mid Laner, but remember to temper that with a bit of caution early on.
Frosty Norse giant Ymir is your tanky support. He’s a bastard, and you’ll grow to hate him unless you’re playing him. He soaks up a lot of damage and can dominate lanes with his mighty attacks and ability to freeze foes. Along with his ability to freeze the opposition, he can also hamper their movement with his massive, indestructible ice walls. Decent (potentially high) damage and great CC make Ymir a beast.
Like Ymir, Athena’s got great defence and CC, allowing her to get in the way of enemies, hamper their movement, and set them up for the slaughter. Her dash gives her a nice bit of extra mobility while also slowing foes, her taunt creates a nice distraction and her ultimate allows an ally to mitigate 20 percent of the damage they’re taking. She’s the perfect Support. As an added bonus, she can summon a bunch of her pals, a group of Athenian warriors, to help out in a fight.
Thor, Norse god of thunder and Natalie Portman’s boyfriend, is a great Jungler for beginners, with excellent mobility thanks to his ability to leap up into the air and land a fair distance away, damaging enemies as he lands. He’s got high single target damage, a bit of CC with his stuns, and he has the potential to be a real ganking pain in the arse for the enemy team.
Fenrir is a great god for Junglers just starting out, with a strong early game, a stun, high damage and, with his Ultimate, the ability to savage his foes and then carry them off, all the while ignoring CC effects and doubling his protection. Two of his abilities make him extremely mobile, either launching him forward or toward a specific target before unleashing a world of hurt. The big shaggy fella is tricky to get away from. He can be a particular thorn in an enemy team’s side by snatching up supports and carrying them off so they can’t help their allies.
If you’ve played Smite’s tutorial, then you’ll already be a bit familiar with Neith. She’s a Hunter, which makes her a great choice for beginners dipping their toes into the violent world of ADC. She’s got a few CC abilities to get you out of tough spots, but really you’ll be focusing on your basic attack and augmenting it with items, with a little help from your Support buddy, who should be feeding you kills.
Another handy hunter, Rama is extremely mobile and is blessed with a high attack speed. With a good escape that can also be used more offensively, CCs, and an Ultimate that can pick off enemies from far away, he’s solid all round as long as you master those skill shots. His fancy god magic blesses him with Astral Arrows, generated every 15 seconds, which are used in other abilities to cripple targets or do extra damage. Whenever an enemy is hit by one, there’s a chance Rama will pick up a new one, giving him a very welcome boost to his attack speed.
While any of these gods should perform well, after playing around with them for a wee while, you’ll definitely want to start reading up on builds. Like many MOBAs, Smite’s builds rely on choosing the appropriate items for your god, which you’ll learn more about on page 3 of this guide.
So now you have a few ideas for gods to take into battle, but if you want to learn the basics of Smite, continue reading.
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