Even if you – like me – fell off of The Sims some time before the release of the third game, you might be interested to learn that the series is still very successful and incredibly profitable. EA says that The Sims 4 has now brought in more than $1 billion over its lifetime, and it’s continuing to bring in new players even now, nearly half a decade after launch.
“Our Sims 4 community grew by 4.8 million unique players last year, our monthly active players continued to grow year-over-year and we just crossed $1 billion in lifetime revenue for the game.” EA CEO Andrew Wilson says. “We continue to have strong expectations for The Sims going forward.”
These numbers almost certainly include the console versions released in 2017, though probably not the mobile edition – even though that’s based on The Sims 4, it’s distinct and launched under a separate name. This info comes as part of EA’s third quarter financial report, where the company also discussed its strong sales expectations for Anthem. Wilson’s quotes come courtesy of the earnings call’s official transcript, as noted by SimsVIP.
Wilson also notes that “we are bringing at least 20 new content drops and expansion packs to our Sims games across PC, mobile and console” in the new fiscal year, which runs from April 2019 to March 2020. Your Sims expansion pack jokes are just as relevant now as they were in 2001.
We did the math on The Sims 4 DLC prices last year. I shudder to imagine what the total will be in another 12 months.
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For context, a Gamespot article reported that on the tenth anniversary of The Sims franchise – which by then already included the first three main games, uncountable expansions, and all manner of console spin-offs – the games had brought in over $2.5 billion in revenue. If The Sims 4 alone has made $1 billion in less than five years, it seems this series hasn’t slowed down a bit.