So you want to know about Valorant characters and their abilities? Riot’s new FPS game is a lot like CS:GO, even down to the economy in Valorant and how Valorant weapons are purchased between rounds. But it’s the diverse roster of agents, all with unique abilities, that sets it apart from Valve’s iconic shooter.
Figuring out which of the many Valorant characters to play as requires some thought, although the majority feel balanced and distinct. You need to buy most of the abilities much like you would weapons between rounds, so there’s a lot to consider before picking who you want to play as.
There are 19 Valorant characters in the multiplayer game at the time of writing. Another new agent – Fade – has just been revealed, and there are likely more in the works as well. We’ve put together a guide explaining what each agent’s ability set looks like, so you can make an informed choice as to who you’re going to pick next. If you want to know what we know, then we suggest you read on.
The Valorant characters are:
- Haunt (E) – Throw an orb that plummets to the ground after a little, where it turns into a nightmarish entity that can reveal player locations.
- Seize (Q) – This orb hits the ground with an explosion of nightmare ink that traps enemies for a time.
- Prowler (C) – Fire sends the Prowler out in a straight line, where it will chase enemies it spots and nearsights them if it reaches them. Holding the fire button steers the Prowler towards your crosshair.
- Nightfall (X) – The power of Fear. Send out a wave of nightmare energy, which even goes through walls. The energy reveals opponents as well as deafening and decaying them.
High Gear (E) – Gives Neon an instant speed boost. When charged, you can also pull off an electric slide move that resets every two kills.
Fast Lane (C) – Fire two walls of energy either side of you that extend until they reach the limit or hit a hard surface. These walls block vision and will damage any enemy that passes through them.
Relay Bolt (Q) – Throws an energy bolt that will bounce a single time. Once it’s hit two hard surfaces the ground beneath both points will be electrified and cause concussion.
Overdrive (X) – Unleashes Neon’s full power for a speed boost, but the power can be channelled instead into a deadly lightning attack. Every kill you get with this resets the duration timer.
Rendezvous (E) – Place two teleport anchors. While in range and on the ground near one anchor you can activate it to immediately teleport to the other anchor.
Trademark (C) – Places a trap that fires a slow-down field at a visible enemy after a short timer.
Headhunter (Q) – Equips a heavy pistol. Aim down sights using the alt-fire key.
Tour de Force (X) – Equips a powerful sniper rifle that will one-hit kill with a direct hit. Enemies killed by this gun will create a slow-down field around their corpse.
Guiding Light (E) – You equip a hawk trinket and fire it out, keeping the trigger held down to guide it to where your crosshair is sitting. Can be triggered again to cause the hawk to explode in a blinding flash.
Regrowth (C) – You equip a healing trinket to heal any allies in range and line-of-sight. Skye cannot heal herself, but you can keep using this ability until the ability pool is depleted. Note that the pool depletes at the same rate regardless of how many allies you’re healing.
Trailblazer (Q) – Use a trinket to summon a Tasmanian Tiger which you take direct control of. Pressing the ‘fire’ button will cause it to leap forward and explode in a concussive blast that will damage directly hit enemies.
Seekers (X) – Fire out three seekers, which will track down the three nearest enemies. If one manages to reach its target, it will give them the ‘nearsighted’ debuff.
Gatecrash (E) – Equip and fire a rift tether that will move in a straight line, diverting only when it encounters an obstacle like a wall. You can anchor a tether in place with the alt-fire button, and then activate to instantly teleport to that tether’s location.
Fakeout (C) – You can place up to two echoes that will mimic the sound of footsteps. You can also make them move about a bit similar to Gatecrash’s rift tether.
Blindside (Q) – Take a fragment of reality and throw it. When it hits a hard surface it will bounce but also charge up a flash which will detonate not long after. Combos well with Gatecrash.
Dimensional Drift (X) – Equip a mask that can see between dimensions and also lets you enter a personal dimension where you can’t be touched, but also can’t affect the world around you until you remerge. Basically like invisibility.
Nebula (E) – Uses stars placed in Astral Form (X). Can trigger stars to become a nebula, which acts like a smoke screen.
Gravity Well (C) – Uses stars placed in Astral Form (X). Can trigger stars to form gravity wells which sucks all players towards the centre and then explodes. Anyone caught in the blast radius is made vulnerable.
Nova Pulse (Q) – Uses stars placed in Astral Form (X). Can trigger stars to unleash a concussive explosion after a short timer.
Astral Form / Cosmic Divide (X) – Activate to enter a ghost-like state where you have a birds-eye view of the battlefield map. This is where you place stars to fuel your other abilities. Stars can instead be dissipated to be placed again later – when you do this, a temporary Nebula effect is triggered.
When Cosmic Divide is fully charged, you can use it to place a wall of infinite length across the map along any axis you choose. This wall will block bullets and dampen noise.
Zero/Point (E) – Equips a throwable knife that will stick to the first surface it hits and explode after a short timer. Anyone within the blast radius will be suppressed.
Frag/Ment (C) – Equips a throwable grenade that will stick to the floor, unleashing multiple explosions. Damage dealt depends on proximity to the ventre, where the damage dealt is near-lethal.
Flash/Drive (Q) – Equips a throwable flash grenade. Anyone caught in the blast radius is blinded.
Null/CMD (X) – Buffs Kayo with increased rate of fire and reload speed, and this ability also emits a pulse that will suppress any enemies within the area of effect.
Hot Hands (E) – Throw a fireball that explodes after a short delay on impact with the ground. The fire zone damages enemies but heals Phoenix.
Blaze (C) – Cast a flame wall that blocks enemy vision and damages anyone passing through it. The wall can be bent both horizontally and vertically so you can cover ramps, too.
Curveball (Q) – Cast a curved flare that bursts into a light after a short delay, temporarily blinding anyone and can be curved left and right.
Run it Back (X) – Marks your current location. If you die while this ability is active, or when it expires, you’ll respawn at the marked location with full health.
Paint Shells (E) – Cluster grenade that deals initial impact damage, followed by damage from the clusters.
Boom Bot (C) – Set down an explosive robot that goes in a straight line, bouncing off walls until it detects an enemy in front of it. It will then home in and detonate on them unless shot.
Blast Pack (Q) – Like a C4 satchel. Throw it down and either detonate it when you want or let the timer run down. Deals AoE damage and displaces Agents.
Showstopper (X) – Pull out a rocket launcher and fire it down a lane. The explosion deals huge damage to anyone in its radius. We’ve seen aces with a single shot from this.
Sky Smoke (E) – Use your map to call in smokescreens that obscure vision, click to set the locations, and confirm to launch.
Stim Beacon (C) – Target a nearby location to call in the beacon, giving all players near the beacon rapid-fire.
Incendiary (Q) – Launch a grenade that deploys a damaging field of fire
Orbital Strike (X) – Target a nearby location, launch a devastating orbital strike that damages enemies for several seconds.
Tailwind (E) – Dash a short distance.
Cloudburst (C) – Throw a cloud of fog that obscures vision on impact.
Updraft (Q) – Launch upwards after a brief delay.
Blade Storm (X) – Throw deadly throwing knives that deal damage and kill on headshots. A kill restores daggers, left click throws a single dagger and right click throws all remaining daggers.
Healing Orb (E) – Heal an ally or yourself to full health over a few seconds.
Barrier Orb (C) – A wall that can be rotated.
Slow Orb (Q) – An orb that breaks into a slowing field on impact with the found, all caught in the field are slowed, grounded, and make a noise when moving.
Resurrection (X) – Target a friendly corpse, after a short delay revive them with full health.
Toxic Screen (E) – Deploy a line of gas that can be reactivated to create a wall of toxic gas which costs fuel.
Snakebite (C) – Fire a projectile that explodes into a pool of acid that does damage.
Poison Cloud (Q) – Throw a cloud of gas that can be reactivated to create a smoke cloud which costs fuel. This can be redeployed after a cooldown.
Viper’s Pit (X) – A toxic cloud covers a large radius and highlights enemies to Viper, the duration of the cloud extends if Viper remains in the cloud.
Fault Line (E) – Equip a seismic blast, hold fire to increase the distance, and release to set off a quake that dazes all players caught in it.
Aftershock (C) – Equip a Fusion Charge and fire it to send a slow-firing burst through a wall, which deals high damage to anyone it connects with. More handy for clearing corners than actually getting frags.
Flashpoint (Q) – Equip a blinding charge that can be set on a wall. It fires a fast burst that blinds anyone on the other side.
Rolling Thunder (X) – Equip a seismic charge, fire to send a quake through all terrain in the ult’s cone of effect. This dazes and knocks anyone caught in its blast into the air. It also deals some damage.
Spycam (E) – Place a remote camera, once placed reactive to view the video feed. Left click while the camera is activated to fire a tracking dart.
Trapwire (C) – Place a tripwire between two walls, triggered enemies are restrained and revealed for a short time. If the trap hasn’t been destroyed, it activates to daze the trapped victim.
Cyber Cage (Q) – Place a remote activation trap, reactive to create a cage that slows enemies who pass through it. Traps can be detonated.
Neural Theft (X) – Once an enemy is killed, information can be extracted of the locations of their living allies.
Recon Bolt (E) – Fire a bolt that deploys a sonar emitter and tags nearby enemies, revealing them.
Owl Drone (C) – Deploy and control a drone that reveals enemies around the map. Once active you can fire a tracking dart that reveals one enemy’s location until they remove it.
Shock Bolt (Q) – Fire and explosive bolt that damages enemies on impact. Use it to clear out boxes and corners.
Hunter’s Fury (X) – Fire up to three energy blasts that spear across the entire map and each hit enemy takes damages and is marked.
Dark Cover (E) – Cast an orb that bursts into a sphere of shadow obscuring the final location. Can be charged to increase distance.
Shrouded Step (C) – After a delay, teleport a short distance.
Paranoia (Q) – Cast a shadow in a straight line that blinds anyone it touches.
From the Shadows (X) – Select anywhere on the map to teleport and reform, will initially appear as a shadow, which can be killed by enemies and cancel the teleport. If teleport is successful, you become invisible for a short time.
Dismiss (E) – Consumes a nearby soul orb, becoming intangible for a short duration. If your ultimate is active, also become invisible.
Leer (C) – Throw an eye through surfaces. The eye will blind all enemies who look at – only affects distant vision, so use to take on AWPers.
Devour (Q) – Enemies killed by Reyna leave behind Soul Orbs that last 3 seconds. Consume a nearby soul orb, rapidly healing for a short duration. Health gained through this skill exceeding 100 will decay over time. If your ultimate is active, this skill will automatically cast and not consume the orb.
Empress (X) – Enter a frenzy, increasing firing speed, equip, and reload speed dramatically. Scoring a kill renews the duration.
Alarmbot (E) – Deploy a bot that hunts down enemies in range and explodes, applying vulnerable. Can be recalled once deployed.
Turret (C) – Fire deploys a turret that fires at enemies in a 180 degree cone. Can be recalled once deployed.
Nanoswarm (Q) – Throw a grenade that lands and goes covert, activating the grenade deploys a swarm of damaging nanobots.
Lockdown (X) – Fire to deploy the device, after a long windup, the device detains all enemies caught in the radius, and can be destroyed by enemies.
And there you go – everything you need to know about every Valorant character. It’s a shame we’re not going to get Shatter or Crusader, but the new agents we are getting seem pretty fun. Make sure you check out our Valorant tier list to check who’s dominating ranked at the moment.