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Hearthstone: Heroes of Warcraft

The best Hearthstone decks for beginners

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Hearthstone is one of those games that can be quite deceiving when it comes to its depth. Built with the pride of being easily accessible, only a fool would think that same pride makes for a shallow game. Instead Hearthstone provides a great arena in a battle of intellect, skill and the occasional luck. The saying “a day to learn, a lifetime to master” could very well have some merit here. It certainly did when I was writing my Hearthstone review.

Not long ago Blizzard released a revamped ranked matchmaking system. Now players climb the ladder to attain fame, glory and legendary status. Understanding the mechanics and having knowledge of the cards isn’t enough: you need to have a great deck. With an ever changing meta, we’re here to lend you a helping hand. In this guide we’ll give you two exceptional decks for each class: one for a beginner requiring little dust, and one more for the advanced and costly.

Before we dive into the decks themselves, it’s a good idea to understand the best way to get cards:

  • Cards can be obtained from leveling up any class. The first 20 levels of each will net you soulbound cards: a basic set which can not be obtained by any other means. It’s highly recommended that you attain level 20 with each class as a priority.
  • You can also earn cards from packs. Packs can be obtained in three different ways. First you can buy packs with real money, but this is entirely up to you and your disposable income. Second is the Arena, a draft format tournament which can earn you card packs, gold and dust. It’s almost always more profitable to play in the Arena as opposed to using your gold to purchase packs, as even the minimum rewards guarantee you a card pack.
  • Finally you can create cards with arcane dust. This dust is obtained as a reward from the Arena or from disenchanting excess cards. Each card -- depending on its rarity -- costs a different amount of dust to create.

Now with that out of the way, lets get onto the decks!

Hearthstone Mage

Mage

Beginner - Spellslinger

It’s a great mix of tempo cards and spells to pick off your enemy minions while developing your own board presence. The Gadgetzan Auctioneer provides you with a good source of card draw if you can keep him alive. Early plays involve buffing up your Mana Wyrms and taking out enemy minions with Frostbolts. Late game should involve using Boulderfist Ogre, Venture Co. Mercenary to smash your opponents face. Don’t forget to try and play your Azure Drakes before casting spells for that extra spell damage.

  • 2 x Chillwind Yeti
  • 1 x Flamestrike
  • 2 x Boulderfist Ogre
  • 1 x Mad Bomber
  • 1 x Gadgetzan Auctioneer
  • 2 x Frostbolt
  • 2 x Mana Wyrm
  • 2 x Water Elemental
  • 2 x Azure Drake
  • 1 x Sunfury Protector
  • 2 x Harvest Golem
  • 1 x Acolyte of Pain
  • 1 x Arcane Intellect
  • 1 x Venture Co. Mercenary
  • 2 x Fireball
  • 2 x Arcane Missiles
  • 2 x  Polymorph
  • 1 x Gurubashi Berserker
  • 2 x Amani Berserker

Advanced - Control Wizard

This deck is all about patience. Spending your initial turns dealing with the enemy minions, preparing them for a board wipe at turn seven with Flamestrike. You can also gum up the battlefield with Mana Wyrms, Chillwind Yeti and Harvest Golems. Use The Black Knight to deal with big taunts and Sylvanas Windrunner to make your opponent think twice on any board clears. For then on you can drop your big bomb, Ragnaros the Firelord.

  • 1 x Nat Pagle
  • 1 x Chillwind Yeti
  • 1 x Sylvanas Windrunner
  • 2 x Flamestrike
  • 1 x Arcane Explosion
  • 2 x Frostbolt
  • 1 x Tinkmaster Overspark
  • 2 x Mana Wyrm
  • 2 x Water Elemental
  • 2 x Azure Drake
  • 2 x Sunfury Protector
  • 2 x Harvest Golem
  • 1 x The Black Knight
  • 1 x Arcane Intellect
  • 1 x Cairne Bloodhoof
  • 1 x Ragnaros the Firelord
  • 2 x Fireball
  • 1 x Bloodmage Thalnos
  • 1 x Defender of Argus
  • 1 x Polymorph
  • 2 x Amani Berserker

Hearthstone Druid

Druid

Beginner - Snowballing Druid

While remaining a strong deck regardless, if you get a good initial draw it can almost be impossible to beat. With Innervate you can accelerate your board presence into overdrive, often than not running down your opponent as a result. Getting out an early Chillwind Yeti, Lord of the Arena or Ironbark Protector can be a scary sight indeed. If you’re not so lucky with your initial draw, you still have good removal in the form of Claw, Swipe and Starfire to help develop your field and smash your enemy the good old fashioned way.

  • 2 x Chillwind Yeti
  • 2 x Razorfen Hunter
  • 1 x Boulderfist Ogre
  • 1 x Acidic Swamp Ooze
  • 1 x Power of the Wild
  • 2 x Ironbark Protector
  • 2 x Gnomish Inventor
  • 1 x Healing Touch
  • 1 x Savage Roar
  • 1 x Lord of the Arena
  • 2 x Shattered Sun Cleric
  • 2 x Novice Engineer
  • 2 x Mark of the Wild
  • 2 x Claw
  • 2 x Innervate
  • 2 x Moonfire
  • 2 x Swipe
  • 2 x Starfire

Advanced - Savage Pack

Cards that generate minions such as Imp Master and Violet Teacher might seem underwhelming at a first glance, but with the right buffs they can become an unstoppable force. Early game is getting these very cards out onto the battlefield, while trying to increase your hand size with Nat Pagle and Azure Drake. When you pull the trigger is up to you, but when it’s time you need simply throw down a Savage Roar to buff your entire army with +2 attack. If it reaches into the late game, you can also use your legendary Cenarius for similar effects. To help stay alive until this happens, use your Swipes to wipe the enemy board, and Defender of Argus to set up some taunt minions.

  • 1 x Nat Pagle
  • 2 x Ancient of Lore
  • 2 x Power of the Wild
  • 2 x Imp Master
  • 1 x Force of Nature
  • 2 x Azure Drake
  • 2 x Savage Roar
  • 2 x Harvest Golem
  • 2 x Keeper of the Grove
  • 2 x Violet Teacher
  • 2 x Claw
  • 2 x Defender of Argus
  • 2 x Innervate
  • 1 x Cenarius
  • 2 x Swipe
  • 2 x Wrath
  • 1 x Leeroy Jenkins

Hearthstone Paladin

Paladin

Beginner - Army of Might

If you’re looking for one of the best free decks in the game, here it is. The deck is built around minion generation while protecting them with some meaty taunts. Murloc Tidehunter, Razorfen Hunter and Dragonling Mechanic all spawn an extra body on the field when summoned. Combine this surplus of minions with cards such as Raid Leader, Blessing of Might and for your big bomb, Frostwolf Warlord, the match can end before your opponent finds an answer to deal with your overwhelming might. Did I mention it doesn’t cost any dust too?

  • 2 x Blessing of Kings
  • 2 x Razorfen Hunter
  • 2 x Acidic Swamp Ooze
  • 2 x Consecration
  • 2 x Truesilver Champion
  • 2 x Stormwind Champion
  • 2 x Sen'jin Shieldmasta
  • 2 x Murloc Tidehunter
  • 2 x Blessing of Might
  • 2 x Lord of the Arena
  • 2 x Novice Engineer
  • 2 x Dragonling Mechanic
  • 2 x Raid Leader
  • 2 x Ironfur Grizzly
  • 2 x Frostwolf Warlord

Advanced - Uther’s Resolve

Sometimes It can be quite effective -- and equally fun -- to force your opponent into the late game. This deck does just that, while ensuring that you have the upper hand when it comes to a bigger board presence. You’re most notable cards include Ysera, Ragnaros Firelord, Tirion Fordring and Faceless Manipulator. The latter is great as it will always match the most powerful threat on the battlefield. If you need to clear the enemy board, you can do so via Equality combined with either Wild Pyromancer or Consecration. Don’t forget your healing cards such as Lay on Hands, Guardian of Kings and Holy Light to stand fast against your enemies onslaught.

  • 1 x Nat Pagle
  • 2 x Aldor Peacekeeper
  • 2 x Wild Pyromancer
  • 1 x Sylvanas Windrunner
  • 1 x Big Game Hunter
  • 1 x Holy Light
  • 2 x Avenging Wrath
  • 2 x Sunwalker
  • 1 x Tinkmaster Overspark
  • 2 x Consecration
  • 1 x Azure Drake
  • 2 x Guardian of Kings
  • 2 x Truesilver Champion
  • 2 x Equality
  • 2 x Harvest Golem
  • 1 x Tirion Fordring
  • 1 x Faceless Manipulator
  • 1 x Ysera
  • 1 x Cairne Bloodhoof
  • 1 x Ragnaros the Firelord
  • 1 x Lay on Hands

Hearthstone Rogue

Rogue

Beginner - Pressure Point

This deck pays heed to the rogues manipulation by controlling the board while applying constant pressure to the enemy. Making good use of your combo cards such as Eviscerate, SI:7 Agent and Defias Ringleader, you can take your opponent by surprise. Defender of Argus can force your opponent to waste their turns attacking useless taunt creatures, and sometimes be forced to trade. A great combo in this deck is your hero power, Deadly Poison and Blade Flurry. You can deal three damage to the entire enemy board, but don’t forget to use your weapon first.

  • 2 x Deadly Poison
  • 2 x Dark Iron Dwarf
  • 1 x Blade Flurry
  • 2 x Gnomish Inventor
  • 2 x Azure Drake
  • 2 x SI:7 Agent
  • 2 x Eviscerate
  • 2 x Harvest Golem
  • 2 x Loot Hoarder
  • 2 x Defias Ringleader
  • 2 x Shattered Sun Cleric
  • 2 x Argent Commander
  • 2 x Backstab
  • 2 x Argent Squire
  • 1 x Ironbeak Owl
  • 2 x Defender of Argus

Advanced - Combo Breaker

The thing about the spells rogues have access to is that they cost little mana, but deal little damage as well. This is mainly so they can perform their class specific combo mechanic with some relative ease, but it also can be exploited. Bringing some minions that boost spell power to the mix and you have some very formidable removal. Bloodmage Thalnos provides this in the early game, while the mighty Malygos closes out the late game. Combine them with Gadgetzan Auctioneer and Preparation and you have yourself a near unlimited card draw. A good finisher is Leeroy Jenkins, Shadow Step, replay Leeroy Jenkins and Eviscerate for the kill.

  • 1 x Edwin VanCleef
  • 2 x Deadly Poison
  • 2 x Gadgetzan Auctioneer
  • 1 x Headcrack
  • 2 x Shiv
  • 1 x Malygos
  • 2 x Blade Flurry
  • 1 x Tinkmaster Overspark
  • 2 x Azure Drake
  • 1 x Conceal
  • 2 x SI:7 Agent
  • 2 x Preparation
  • 2 x Fan of Knives
  • 2 x Eviscerate
  • 1 x Sap
  • 2 x Backstab
  • 1 x Violet Teacher
  • 1 x Bloodmage Thalnos
  • 1 x Shadowstep
  • 1 x Leeroy Jenkins

Hearthstone Priest

Priest

Beginner - Holy Intervention

Another deck that is completely free to make, this time utilising the Priests persistence. Your initial hand will ideally contain a Northshire Cleric. This card can give you an extended lead in terms of card draw, and even take care of some smaller minions. As you move into the mid game, make good use of your Shadow Word: Pain/Death to take care of any threats, while developing your own board. Holy Nova can be a great way to clear the board, heal yourself and get some sweet card draw if your Northshire Clerics have survived. Mind Control is a powerful game finisher, often than not taking their most powerful card and turning it against them.

  • 2 x Chillwind Yeti
  • 2 x Boulderfist Ogre
  • 2 x Acidic Swamp Ooze
  • 2 x Gnomish Inventor
  • 1 x Stormwind Champion
  • 2 x Shadow Word: Pain
  • 2 x Sen'jin Shieldmasta
  • 1 x Mind Control
  • 2 x Holy Smite
  • 2 x Power Word: Shield
  • 2 x Shattered Sun Cleric
  • 2 x Novice Engineer
  • 2 x Shadow Word: Death
  • 2 x Bloodfen Raptor
  • 2 x Northshire Cleric
  • 2 x Holy Nova

Advanced - Divine Ambush

The centerpiece for this deck is the Crazed Alchemist. While quite useless on his own, he excels at turning minions with little attack and huge health pools into quite the opposite. Ysera, Malygos are perfect candidates for this, and it can be even more effective when you throw in a Divine Spirit. Keeping your alive until this combo can be performed are a multitude of cards: Sen’jin Shieldmasta, Holy Fire, Earthen Ring Farseer and Holy Nova. Make sure to use your Shadow Word: Pain/Death to take care of any perceived threats.

  • 1 x Nat Pagle
  • 1 x Sylvanas Windrunner
  • 1 x Prophet Velen
  • 1 x Malygos
  • 1 x Tinkmaster Overspark
  • 2 x Shadow Word: Pain
  • 2 x Sen'jin Shieldmasta
  • 2 x Mind Blast
  • 2 x Power Word: Shield
  • 1 x Faceless Manipulator
  • 2 x Holy Fire
  • 1 x Ysera
  • 1 x Cairne Bloodhoof
  • 2 x Shadow Word: Death
  • 2 x Divine Spirit
  • 2 x Earthen Ring Farseer
  • 2 x Northshire Cleric
  • 1 x Crazed Alchemist
  • 2 x Holy Nova
  • 1 x Leeroy Jenkins

Hearthstone Warlock

Warlock

Beginner -  Dread Lock

When you’re playing a warlock, you need to think of your life total as another resource. As long as you’re above one, you’re fine. With this in mind you shouldn’t be afraid to use your hero ability to draw cards in the early game if you haven’t got a play or your opponent doesn’t need a response. Keep playing minions until you have the mana to drop Stormwind Champion and go for the kill. Save your Soulfires until you need them, and weigh up the risk of discarding a card you need. Dread Infernal and Hellfire are great ways to clear the board, just make sure you come out on top every time.

  • 2 x Chillwind Yeti
  • 2 x Dread Infernal
  • 2 x Mortal Coil
  • 2 x Boulderfist Ogre
  • 2 x Acidic Swamp Ooze
  • 2 x Hellfire
  • 2 x Wolfrider
  • 2 x Gnomish Inventor
  • 2 x Bluegill Warrior
  • 2 x Stormwind Champion
  • 2 x Sen'jin Shieldmasta
  • 2 x Shattered Sun Cleric
  • 2 x Novice Engineer
  • 2 x Soulfire
  • 2 x Shadow Bolt

Advanced -  Mrglglrglglglglglglg!

MURLOCKS! Lovely bunch aren’t they, but also deadly in the right hands. Keep as many Murlocs as you can in your initial hand and flood the board early. Make sure to play Murloc Tidecaller first as to maximise its potential, and Coldlight Seer once you have a decent number on the battlefield. Old Murk-Eye is your finisher, and can be insanely strong with a decent Murloc army to back him up. Just remember that your Murloc cards that buff Murlocs extend to your enemy Murlocs as well. Use them with care, but also use this to your advantage as it can make your Old Murk-Eye even more monstrous.

  • 2 x Mortal Coil
  • 2 x Murloc Raider
  • 2 x Flame Imp
  • 2 x Young Priestess
  • 2 x Power Overwhelming
  • 1 x Old Murk-Eye
  • 2 x Murloc Warleader
  • 2 x Bluegill Warrior
  • 2 x Voidwalker
  • 2 x Murloc Tidehunter
  • 2 x Murloc Tidecaller
  • 2 x Coldlight Seer
  • 2 x Grimscale Oracle
  • 2 x Leper Gnome
  • 2 x Soulfire
  • 1 x Leeroy Jenkins

N.B. The Devil You Know

Your chance to pile on early game pressure via the Flame Imp should improve after playing the Curse of Naxxramas single player campaign. Owners of the new Voidcaller card enjoy a deathrattle which automatically pops a demon from your hand onto the board.

Hearthstone Shaman

Shaman

Beginner - Red Mist

This deck is all about flooding the board with minions - usually ones that spawn more minions - before blowing Bloodlust and murdering your opponent. Razorfen Hunter, Murloc Tidehunter and Silver Hand Knight all fulfill this at various stages of the game. Frostwolf Warlord can hit the double digits quite easily with a populated battlefield too. Use Earth Shock to deal with pesky magical creatures or to pick off the weak ones. Even if you don’t manage to get your hands on a Blood Lust, a well placed Stormwind Champions bolsters your board enough to usually ensure victory.

  • 2 x Lightning Bolt
  • 1 x Wild Pyromancer
  • 2 x Chillwind Yeti
  • 2 x Razorfen Hunter
  • 1 x Earth Shock
  • 2 x Stormforged Axe
  • 2 x Bloodlust
  • 2 x Hex
  • 2 x Stormwind Champion
  • 2 x Murloc Tidehunter
  • 2 x Flametongue Totem
  • 1 x Ironbeak Owl
  • 2 x Forked Lightning
  • 2 x Frostwolf Warlord
  • 1 x Mana Tide Totem
  • 2 x Fire Elemental
  • 2 x Silver Hand Knight

Advanced - Al’Kir’s Revenge

Al’Akir the Windlord spear heads this deck. He’s a powerful card but is susceptible to silences, which requires a certain amount of care in his timing. Use your Stormforged Axe and/or Feral Spirits to deal with early threats. Nat Pagle can score you some decent card advantage if the odds are in your favour, which can be furthered with Gadgetzan Auctioneer. Your finishers include the aforementioned Al’Akir the Windlord, or Bloodlust in combination with Rockbiter Weapon and Flametongue Totem. Don’t forget to make good use of your Unbound Elemental by playing overload cards after it’s on the field.

  • 2 x Lightning Bolt
  • 1 x Nat Pagle
  • 2 x Unbound Elemental
  • 2 x Earth Shock
  • 1 x Gadgetzan Auctioneer
  • 1 x Stormforged Axe
  • 2 x Feral Spirit
  • 1 x Bloodlust
  • 2 x Hex
  • 2 x Azure Drake
  • 1 x Al'Akir the Windlord
  • 2 x Flametongue Totem
  • 2 x Rockbiter Weapon
  • 1 x Bloodmage Thalnos
  • 2 x Defender of Argus
  • 1 x Mana Tide Totem
  • 2 x Fire Elemental
  • 2 x Lightning Storm
  • 1 x Lava Burst

Hearthstone Warrior

Warrior

Beginner - Raid Leader

One of the best strengths of a Warrior is their mighty weaponry. Fiery War Axe and Arcanite Reaper can be tough for the enemy to deal with. Don’t be afraid to spend some of your life points if it means removing a big threat off the board as you can always armour up to recuperate. Try and combo your weapons with a Bloodsail Raider, who can grow to be a huge 7/3 if you have an Arcanite Reaper out for only two mana. The majority of your minions have three or less attack, so Warsong Commander will turn them into an unstoppable avalanche of death. Nothing stops you from buffing up a minion after you’ve played it, and once it already has charge.

  • 2 x Heroic Strike
  • 1 x Mad Bomber
  • 2 x Cleave
  • 2 x Dark Iron Dwarf
  • 2 x Kor'kron Elite
  • 1 x Cult Master
  • 2 x Arcanite Reaper
  • 2 x Warsong Commander
  • 1 x Faerie Dragon
  • 2 x Execute
  • 1 x Inner Rage
  • 1 x Harvest Golem
  • 1 x Loot Hoarder
  • 2 x Argent Commander
  • 2 x Tauren Warrior
  • 1 x Raid Leader
  • 1 x Abusive Sergeant
  • 2 x Fiery War Axe
  • 2 x Bloodsail Raider

Advanced - Fiery Destroyer

This deck really has an answer for anything your enemy will throw at you. Early game will consist of controlling the field with a Fiery War Axe and then laying down a Frothing Berserker. Now this guy can get big, and fast. Using cards such as Whirlwind, Cruel Taskmaster and Baron Geddon will propel his attack into overdrive. It also synergises well with Armorsmith which will boost your heroes armour. Even if your opponent deals with your berserkers, you still have a dangerous late game with the likes of Ragnaros the Firelord, Ysera and Grommash Hellscream. If the enemy gains the upper hand in board presence, you can always use Brawl to bring it right back down to size, and maybe in your favour if you’re lucky.

  • 1 x Nat Pagle
  • 1 x Shield Slam
  • 2 x Frothing Berserker
  • 2 x Whirlwind
  • 2 x Slam
  • 2 x Execute
  • 1 x Tinkmaster Overspark
  • 1 x Gnomish Inventor
  • 1 x Azure Drake
  • 1 x Brawl
  • 2 x Cruel Taskmaster
  • 2 x Acolyte of Pain
  • 1 x Faceless Manipulator
  • 2 x Shield Block
  • 1 x Ysera
  • 1 x Cairne Bloodhoof
  • 1 x Ragnaros the Firelord
  • 1 x Baron Geddon
  • 2 x Fiery War Axe
  • 1 x Grommash Hellscream
  • 2 x Armorsmith

Hearthstone Hunter

Beginner - Hunters Guile

This might seem like a generic beast deck, but don’t underestimate its strength as it can even stand against some of the best. An early Starving Buzzard can put drive all the card draw you could wish for, often than not drawing into more beast minions. Kill Command is great at dealing with big threats or equally dealing huge damage to your opponents face. Likewise Timber Wolf will bolster all of your beasts damage. Don’t be afraid to sacrifice some weaker beast minions if you have a Scavenging Hyena on the battlefield, as it will become a huge threat in very little time. Tundra Rhino gives all your beasts charge, which can turn Savannah Highmane into a very potent doubly-whammy.

  • 2 x Savannah Highmane
  • 1 x Hunter's Mark
  • 2 x Chillwind Yeti
  • 2 x Timber Wolf
  • 2 x Starving Buzzard
  • 1 x Explosive Shot
  • 2 x Tundra Rhino
  • 2 x Arcane Shot
  • 2 x Deadly Shot
  • 2 x Scavenging Hyena
  • 2 x Unleash the Hounds
  • 2 x Sen'jin Shieldmasta
  • 2 x Harvest Golem
  • 1 x Loot Hoarder
  • 2 x Kill Command
  • 1 x Ironbeak Owl
  • 2 x Animal Companion

Advanced - Stampeding Force

Probably the most feared deck on the ranked ladder, the Hunter rush deck holds an intimidating reputation. The idea is to kill your opponent in swift fashion, and deprive them of their late game cards. Your highest mana cost card is only four mana, allowing you to flood the board with your high impact minions. Once again, Starving Buzzard keeps the engine going with the endless card drawing potential. Your finishers include Unleash the Hounds with Timber Wolf, and Leeroy Jenkins with Arcane Golems. Misdirection can also force your opponent to deal huge amounts of damage to themselves or their minions. If the game isn't over by turn seven, you run the risk of running out of momentum.

  • 2 x Stonetusk Boar
  • 1 x Timber Wolf
  • 2 x Arcane Golem
  • 2 x Starving Buzzard
  • 1 x Arcane Shot
  • 2 x Wolfrider
  • 1 x Tinkmaster Overspark
  • 2 x Bluegill Warrior
  • 2 x Unleash the Hounds
  • 2 x Explosive Trap
  • 2 x Eaglehorn Bow
  • 2 x Misdirection
  • 2 x Kill Command
  • 2 x Ironbeak Owl
  • 2 x Leper Gnome
  • 2 x Abusive Sergeant
  • 1 x Leeroy Jenkins

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Shriven's picture
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I can vouch for the beginner paladin deck. 6 wins 1 loss. lovely.

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Fix Druid deck , 28/30 cards...

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Nick Wilson's picture
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Fixed. The two missing cards were 2 x Starfire. Thanks for the heads up!

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