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Hearthstone: Heroes of Warcraft

The best Hearthstone decks for beginners

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Updated to include Curse of Naxxramas and Goblin versus Gnomes cards.

Hearthstone is one of those games that can be quite deceiving when it comes to its depth. Built with the pride of being easily accessible, only a fool would think that same pride makes for a shallow game. Instead Hearthstone provides a great arena in a battle of intellect, skill and the occasional luck. The saying “a day to learn, a lifetime to master” could very well have some merit here. It certainly did when I was writing my Hearthstone review.

Not long ago Blizzard released a revamped ranked matchmaking system. Now players climb the ladder to attain fame, glory and legendary status. Understanding the mechanics and having knowledge of the cards isn’t enough: you need to have a great deck. With an ever changing meta, we’re here to lend you a helping hand. In this guide we’ll give you two exceptional decks for each class: one for a beginner requiring little dust, and one more for the advanced and costly.

Before we dive into the decks themselves, it’s a good idea to understand the best way to get cards:

  • Cards can be obtained from leveling up any class. The first 20 levels of each will net you soulbound cards: a basic set which can not be obtained by any other means. It’s highly recommended that you attain level 20 with each class as a priority.
  • You can also earn cards from packs. Packs can be obtained in three different ways. First you can buy packs with real money, but this is entirely up to you and your disposable income. Second is the Arena, a draft format tournament which can earn you card packs, gold and dust. It’s almost always more profitable to play in the Arena as opposed to using your gold to purchase packs, as even the minimum rewards guarantee you a card pack.
  • Finally you can create cards with arcane dust. This dust is obtained as a reward from the Arena or from disenchanting excess cards. Each card -- depending on its rarity -- costs a different amount of dust to create.

Now with that out of the way, lets get onto the decks!

Hearthstone Mage

Mage

Beginner - Noob Mech Army

This deck can fool you into thinking it’s of the aggro variety, but that would waste its potential. The majority of the cards here have great synergy with each other, but you’ll need to set up your plays before you can reap the rewards. Drop your Mana Wyrm when you have spells to quickly beef it up. Ping your Acolyte of Pain for that sweet, sweet card draw. Pray to RNG jesus that Goblin Blastmage will strike true when you drop it down next to a mech. Save you Flamestrike for that turn seven board clear, if the situation calls for it. Hit face with everything else.

  • 1 x Flamestrike
  • 2 x Frostbolt
  • 2 x Ice Lance
  • 1 x Mana Wyrm
  • 1 x Water Elemental
  • 1 x Azure Drake
  • 1 x Arcane Intellect
  • 2 x Fireball
  • 1 x Duplicate
  • 1 x Sludge Belcher
  • 1 x Annoy-o-Tron
  • 1 x Mechwarper
  • 2 x Piloted Shredder
  • 2 x Flamecannon
  • 2 x Goblin Blastmage
  • 1 x Clockwork Gnome
  • 2 x Tinkertown Technician
  • 2 x Snowchugger
  • 2 x Mechanical Yeti
  • 1 x Echo of Medivh
  • 1 x Soot Spewer

Advanced - Mirror Entity Mech Mage

Mage is your name, and Mechs are your game. Mulligan into a hand with Cogmasters and Mechwarpers for an explosive board presence. Use Snowchuggers to halt weapon wielding classes in their tracks; protect it at all costs. Mad Scientist can be traded to pull out your Mirror Entity, ensuring you’ll be able to keep up with your opponent and their big drops. Don’t forget to save those all important one mana spare parts for your Archmage Antonidas, and you’ll be raining Fireballs all the way to victory.

  • 2 x Frostbolt
  • 1 x Archmage Antonidas
  • 1 x Azure Drake
  • 2 x Fireball
  • 2 x Mirror Entity
  • 2 x Mad Scientist
  • 2 x Cogmaster
  • 2 x Annoy-o-Tron
  • 1 x Dr. Boom
  • 2 x Spider Tank
  • 2 x Mechwarper
  • 2 x Piloted Shredder
  • 2 x Goblin Blastmage
  • 2 x Clockwork Gnome
  • 2 x Tinkertown Technician
  • 2 x Snowchugger
  • 1 x Mechanical Yeti

Hearthstone Druid

Druid

Beginner - Aggro Druid

You have one purpose: flood the board with cheap minions, before shouting at them with Savage Roar to turn them into big fatties. This wins the game. For the early game, stall with Annoy-o-trons. Get down a Knife Juggler as soon as possible, and combo it with spawners such as Haunted Creeper and Imp Master. Bonus if you have a Hobogoblin up too to bolster turn your one attack minions into three attack. Combo that Savage Roar with an Enchance-o Mechano, and pray you get as many windfury procs as possible. Arcane Golem will help break taunts or hit the enemies face as a finisher.

  • 2 x Arcane Golem
  • 2 x Power of the Wild
  • 1 x Imp Master
  • 2 x Savage Roar
  • 2 x Loot Hoarder
  • 2 x Knife Juggler
  • 2 x Argent Squire
  • 1 x Mark of the Wild
  • 1 x Ironbeak Owl
  • 1 x Innervate
  • 1 x Undertaker
  • 2 x Echoing Ooze
  • 2 x Haunted Creeper
  • 1 x Enhance-o Mechano
  • 2 x Annoy-o-Tron
  • 1 x Piloted Shredder
  • 2 x Jeeves
  • 1 x Hobgoblin
  • 2 x Ogre Brute

Advanced - The Rampant Druid

Everyone fears a ramp druid - there’s very little a deck can do against double Innervate into something big and ugly. Even the steady incline that Wild Growth provides can pave the way for an onslaught of threats. Control the board with removal, and remedy early aggro decks with Zombie Chows - feel free to trade them early to minimise their deathrattles. Surprise greedy opponents with a Mind Control Tech, and steal something good. Once you’re in the seven mana territory, the game is already heavily in your favour. Drop your Ancients, Foe Reaper 4000 and Alexstrasza to close the game out. The earlier, the better.

  • 1 x Sylvanas Windrunner
  • 2 x Ancient of Lore
  • 1 x Big Game Hunter
  • 2 x Ancient of War
  • 2 x Wild Growth
  • 1 x Alexstrasza
  • 1 x Mind Control Tech
  • 1 x The Black Knight
  • 2 x Keeper of the Grove
  • 2 x Innervate
  • 2 x Druid of the Claw
  • 2 x Swipe
  • 2 x Wrath
  • 2 x Zombie Chow
  • 2 x Shade of Naxxramas
  • 2 x Sludge Belcher
  • 2 x Piloted Shredder
  • 1 x Foe Reaper 4000

Hearthstone Paladin

Paladin

Beginner - The Funadin

At just under a thousand dust to create, this deck is cheap and effective. The strategy here isn’t complicated either - just play minions, until you have none left. Make intelligent trades using your divine shield minions; losing board presence early can hurt you big time. A well time Knife Juggler can halt aggro decks, as well as a smug use of Scarlet Purifier - no one will expect it. Blessing of Kings can turn your minions into big threats, and dropping your Stormwind Champion can do the same, but board wide.

  • 2 x Blessing of Kings
  • 2 x Noble Sacrifice
  • 2 x Argent Protector
  • 2 x Consecration
  • 2 x Truesilver Champion
  • 2 x Stormwind Champion
  • 2 x Harvest Golem
  • 2 x Knife Juggler
  • 2 x Shattered Sun Cleric
  • 2 x Argent Squire
  • 2 x Avenge
  • 2 x Cogmaster
  • 2 x Annoy-o-Tron
  • 2 x Scarlet Purifier
  • 2 x Shielded Minibot

Advanced - The deck that got a Hearthstone pro a 33 win streak, so you should probably play it

This deck has it all: removal, board wipes, heals, small minions, big minions and deck specific counters. Muster for Battle and can combo with Knife Juggler and/or Quartermaster for devastating effects. Feel free to throw your recruits at your opponent when you have a Cult Master on the board to give you plenty of card draw. Blood Knight will deal a big “FU” to those Mech Mage decks, or anything that runs Annoy-o-Tron. If in doubt, Equality + Consecrate for a no fuss board wipe to reset the playing field. The mighty Troggzor the Earthinator can spell the end for spell heavy decks.

  • 2 x Aldor Peacekeeper
  • 1 x Big Game Hunter
  • 1 x Acidic Swamp Ooze
  • 1 x Blood Knight
  • 1 x Cult Master
  • 2 x Consecration
  • 2 x Truesilver Champion
  • 1 x Equality
  • 1 x Tirion Fordring
  • 1 x The Black Knight
  • 1 x Knife Juggler
  • 1 x Ironbeak Owl
  • 1 x Lay on Hands
  • 1 x Loatheb
  • 2 x Sludge Belcher
  • 1 x Piloted Sky Golem
  • 2 x Piloted Shredder
  • 2 x Muster for Battle
  • 1 x Antique Healbot
  • 2 x Shielded Minibot
  • 1 x Troggzor the Earthinator
  • 2 x Quartermaster

Hearthstone Rogue

Rogue

Beginner - Sensei’s Revenge

Iron Sensei can win you games outright if it can’t be answered the turn it’s played. Protect him with Annoy-o-Tron and your weapons for some massive gains. Speaking of weapons, Buff your weapon up with Goblin Auto-Barbers and Deadly Poison for some mean removal; Blade Flurry turns it into a board clear with damage to the opponents face to boot. Sap back their big plays to effectively rewind their turns in the late game. Jeeves will help you sustain your card hungry plays. 

  • 2 x Deadly Poison
  • 1 x Blade Flurry
  • 2 x Eviscerate
  • 2 x Sap
  • 2 x Harvest Golem
  • 2 x Cogmaster
  • 2 x Annoy-o-Tron
  • 2 x Mechwarper
  • 2 x Piloted Shredder
  • 2 x Clockwork Gnome
  • 2 x Tinkertown Technician
  • 2 x Goblin Auto-Barber
  • 1 x Jeeves
  • 2 x Iron Sensei
  • 2 x Mechanical Yeti
  • 2 x Cogmaster's Wrench

Advanced - My weapon is bigger than yours

A Rogues blade is their most valuable tool for dispatching their opponents quickly; this deck takes it to the extreme. The star of the show is Tinker’s Sharpsword Oil - a costly card if you’re trying to get the combo to work, but the effects are nothing to be scoffed at. Follow it up with a Captain Greenskin and your other weapon buffs, and you could very well have lethal damage from your weapon alone. All the minions in this deck are to help control the board, which can either trade efficiently, or be protected by your beefy weapons. When in a pickle, blow a Blade Flurry to trim down the board.

  • 1 x Deadly Poison
  • 2 x Sprint
  • 2 x Blade Flurry
  • 1 x Captain Greenskin
  • 2 x Azure Drake
  • 2 x SI:7 Agent
  • 2 x Preparation
  • 2 x Fan of Knives
  • 2 x Eviscerate
  • 2 x Sap
  • 1 x Assassin's Blade
  • 2 x Backstab
  • 2 x Violet Teacher
  • 1 x Earthen Ring Farseer
  • 1 x Loatheb
  • 1 x Dr. Boom
  • 2 x Goblin Auto-Barber
  • 2 x Tinker's Sharpsword Oil

Hearthstone Priest

Priest

Beginner - Bombs Away

Take your stereotypical image of a Priest, and then flip it. What do you get? Shadow Priest! We’ve thrown out all of the healing in favour for more damage; healing is useless if your opponent is dead anyway, right? Shadowform will turn your healing hero power into a straight up two damage nuke, which is rather good. Coupled with Mind Blast, Holy Smite and Holy Fire, the deck has a lot of direct damage to burst down your foes face. As for minions, you’ll have an army of mechs to become your stalwart defense against any aggro decks. Just remember that if you’ve used Shadowform, don’t try and heal your minions with you hero power, you’ll only end a sad panda.

  • 2 x Coldlight Oracle
  • 1 x Youthful Brewmaster
  • 2 x Shadow Word: Pain
  • 2 x Harvest Golem
  • 2 x Holy Smite
  • 2 x Mind Blast
  • 1 x Shadowform
  • 2 x Power Word: Shield
  • 1 x Holy Fire
  • 2 x Leper Gnome
  • 1 x Silence
  • 2 x Annoy-o-Tron
  • 2 x Mechwarper
  • 2 x Clockwork Gnome
  • 2 x Tinkertown Technician
  • 2 x Mechanical Yeti
  • 2 x Shadowbomber

Advanced - The Holy 4000

Mulligan until you have at least one Northshire Cleric in your hand, as you’ll need one to not only give you card draw, but to also squash some early aggro. Your next plays are hopefully either Shadowboxer or Mech Warper - the latter will give you the ability to flood the board on turn three with a ton of mechs. Don’t be afraid to spend removal in the early game to help develop your board. Vol’jin their meaty taunts to make your opponent cry tears of anguish, before dropping your Foe Reaper 4000 to server as clean up.

  • 1 x Shadow Word: Pain
  • 1 x Mind Control Tech
  • 2 x Power Word: Shield
  • 1 x Shadow Madness
  • 1 x Holy Fire
  • 2 x Shadow Word: Death
  • 2 x Northshire Cleric
  • 2 x Holy Nova
  • 2 x Dark Cultist
  • 1 x Piloted Sky Golem
  • 2 x Spider Tank
  • 2 x Upgraded Repair Bot
  • 2 x Mechwarper
  • 2 x Piloted Shredder
  • 2 x Tinkertown Technician
  • 1 x Foe Reaper 4000
  • 1 x Mechanical Yeti
  • 2 x Shadowboxer
  • 1 x Vol'jin

Hearthstone Warlock

Warlock

Beginner -  The Classic Zoo

Ahhh, the infamous Zoo deck. The most simply, yet almost annoyingly effective deck in Hearthstone to date, Goblins vs Gnomes only strengthened its capabilities. Cheap and cost efficient minions are this decks bread and butter; if you’re not playing a minion on every turn, you’re doing it wrong. Don’t be afraid to tap for more cards - if you run out of steam with this deck, you’re all but dead. Don’t forget to activate your Nerubian Eggs with your Abusive Sergeant, Dark Iron Dwarf and Power Overwhelming. If you can get enough minions out early enough, a Sea Giant can end the game in quick fashion. Otherwise, just send out the Doomguards to execute your opponent.

  • 2 x Flame Imp
  • 1 x Dark Iron Dwarf
  • 1 x Power Overwhelming
  • 2 x Dire Wolf Alpha
  • 2 x Voidwalker
  • 2 x Harvest Golem
  • 2 x Knife Juggler
  • 1 x Ironbeak Owl
  • 2 x Doomguard
  • 2 x Defender of Argus
  • 2 x Abusive Sergeant
  • 1 x Sea Giant
  • 2 x Nerubian Egg
  • 1 x Loatheb
  • 2 x Haunted Creeper
  • 1 x Enhance-o Mechano
  • 2 x Clockwork Gnome
  • 2 x Imp-losion

Advanced -  A Giants Handlock

This may seem like mad advice, but you really don’t want to be playing a card until turn four with this deck. Instead, lifetap away to fill your hand up to near maximum, and then exploit it to play a mighty Twilight Drake. Getting some Molten Giants and/or Mountain Giants into your hand as early as possible is advised, as both will help stabilize your reckless strategy. Don’t be afraid to Shadowflame one of your giants to clear a board of threats if things get hairy. When it’s inevitable that you’re going to fall into the single digits of your life total, that’s the time to let loose Lord Jaraxxus.

  • 1 x Sylvanas Windrunner
  • 2 x Mortal Coil
  • 2 x Darkbomb
  • 2 x Hellfire
  • 2 x Shadowflame
  • 1 x Siphon Soul
  • 1 x Lord Jaraxxus
  • 2 x Ancient Watcher
  • 2 x Ironbeak Owl
  • 2 x Sunfury Protector
  • 1 x Big Game Hunter
  • 1 x Defender of Argus
  • 2 x Twilight Drake
  • 1 x Antique Healbot
  • 2 x Sludge Belcher
  • 1 x The Black Knight
  • 1 x Dr. Boom
  • 2 x Molten Giant
  • 2 x Mountain Giant

Hearthstone Shaman

Shaman

Beginner - Elemental Mechs

A relatively cheap mech oriented deck. Shaman spells such as Feral Spirit and Powermace are great for keeping your board presence stable and healthy. Flametongue Totem can turn tiny minions into serious hurt, while Rockbiter Weapon can turn a Whirling Zap-o-matic into an endgame finisher. If your opponent is still some how alive, popping a Bloodlust is almost always enough to see their portrait explode into dust.

  • 1 x Earth Shock
  • 2 x Feral Spirit
  • 1 x Bloodlust
  • 2 x Harvest Golem
  • 2 x Flametongue Totem
  • 2 x Rockbiter Weapon
  • 1 x Loatheb
  • 2 x Cogmaster
  • 2 x Annoy-o-Tron
  • 2 x Spider Tank
  • 2 x Mechwarper
  • 2 x Piloted Shredder
  • 2 x Clockwork Gnome
  • 1 x Jeeves
  • 2 x Whirling Zap-o-matic
  • 2 x Crackle
  • 2 x Powermace

Advanced - You can’t kill it

How can you kill that which has no life? Well, save for a Twisting Nether, you can’t - this deck, if it can reach its game winning state, is nearly unbeatable. The idea is to get Baron Rivendare out on the board with some powerful deathrattle cards e.g. Piloted Sky Golem, Sneed’s Old Shredder and Sylvanas Windrunner. Now all of a sudden, their deathrattles trigger twice. Awesome. Drop in a Reincarnate, and suddenly your strategy becomes an unstoppable train of death. The most gross card in this deck however is Kel’Thuzard, which will continuously resummon any minions that died each turn. Most opponents will just concede at his mere presence.

  • 1 x Sylvanas Windrunner
  • 2 x Earth Shock
  • 1 x Earth Elemental
  • 1 x Feral Spirit
  • 1 x Hex
  • 2 x Azure Drake
  • 1 x Harvest Golem
  • 1 x Flametongue Totem
  • 1 x Faceless Manipulator
  • 2 x Rockbiter Weapon
  • 1 x Bloodmage Thalnos
  • 2 x Ancestral Spirit
  • 2 x Lightning Storm
  • 1 x Zombie Chow
  • 2 x Reincarnate
  • 1 x Baron Rivendare
  • 1 x Kel'Thuzad
  • 1 x Sludge Belcher
  • 1 x Haunted Creeper
  • 1 x Piloted Sky Golem
  • 1 x Dr. Boom
  • 1 x Sneed's Old Shredder
  • 2 x Piloted Shredder

Hearthstone Warrior

Warrior

Beginner - And My Axe!

This deck is relentless - thanks to the Warriors armour up ability, they can continuously smash their own face into enemy minions, while still preserving their precious life total. One of the best strengths of a Warrior is their mighty weaponry. Fiery War Axe and Arcanite Reaper can be tough for the enemy to deal with, but now Death’s Bite and Ogre Warmaul are even scarier. Don’t be afraid to spend some of your life points if it means removing a big threat off the board as you can always armour up to recuperate. Try and combo your weapons with a Bloodsail Raider, who can grow to be a huge 7/3 if you have an Arcanite Reaper out for only two mana. If you can manage to Upgrade a Gorehowl, you’ve got a green light to use it on your enemies face, without risking breaking it.

  • 2 x Heroic Strike
  • 2 x Frothing Berserker
  • 1 x Gorehowl
  • 2 x Kor'kron Elite
  • 1 x Whirlwind
  • 1 x Arcanite Reaper
  • 2 x Dread Corsair
  • 1 x Captain Greenskin
  • 1 x Brawl
  • 2 x Mortal Strike
  • 2 x Ironbeak Owl
  • 2 x Leper Gnome
  • 2 x Fiery War Axe
  • 2 x Bloodsail Raider
  • 2 x Upgrade!
  • 2 x Battle Rage
  • 2 x Death's Bite
  • 1 x Ogre Warmaul

Advanced - Control Warrior

This deck really has an answer for anything your enemy will throw at you. Early game will consist of controlling the field with a Fiery War Axe and buffing up your armour to insane amounts - often doubling that of your actual life total. It’s all about using the best card to answer each threat your opponent musters: try not to Shield Slam small minions, as with your usually high armour total, it can be saved for big removal. Sylvanas Windrunner plus Brawl always ensures you’re the winner. More often than not, you will exhaust your opponent of all their big threats before you’ve even played one or two of your own.

  • 1 x Sylvanas Windrunner
  • 2 x Shield Slam
  • 1 x Big Game Hunter
  • 2 x Whirlwind
  • 2 x Execute
  • 1 x Brawl
  • 1 x Alexstrasza
  • 2 x Cruel Taskmaster
  • 2 x Acolyte of Pain
  • 2 x Shield Block
  • 1 x Ragnaros the Firelord
  • 1 x Baron Geddon
  • 1 x Harrison Jones
  • 2 x Fiery War Axe
  • 1 x Grommash Hellscream
  • 1 x Armorsmith
  • 2 x Death's Bite
  • 2 x Sludge Belcher
  • 1 x Dr. Boom
  • 1 x Shieldmaiden
  • 1 x Crush

Hearthstone Hunter

Beginner - Cheap Arrows

Probably the most feared deck on the ranked ladder, the Hunter rush deck holds an intimidating reputation. The idea is to kill your opponent in swift fashion, and deprive them of their late game cards. Your highest mana cost card is only six mana; you’ll want to close the game out before the late game arrives, and avoid being overwhelmed with threats that you can’t deal with. Although Undertaker has been nerfed recently, he still holds a valuable position in this deck to lay down some early pain - just prepare to lose him earlier than you’re used to. Punish enemy aggro decks with Unleash the Hounds, backing it up with your arsenal of secret traps.

  • 2 x Savannah Highmane
  • 2 x Freezing Trap
  • 1 x Snake Trap
  • 1 x Houndmaster
  • 2 x Unleash the Hounds
  • 2 x Eaglehorn Bow
  • 2 x Knife Juggler
  • 2 x Kill Command
  • 1 x Ironbeak Owl
  • 1 x Leper Gnome
  • 2 x Animal Companion
  • 2 x Undertaker
  • 2 x Webspinner
  • 2 x Mad Scientist
  • 1 x Sludge Belcher
  • 2 x Haunted Creeper
  • 1 x Piloted Shredder
  • 2 x Clockwork Gnome

Advanced - Snipers Instincts

Control based Hunters are few and far between, but this deck will give non-believers a good run for their money. The new Steamwheedle Sniper removes the hero-only restriction on your ability, allowing you to target enemy minions directly. This can stop aggro decks in their tracks. Similarly, Feign Death can surprise enemies with an activation of Mad Scientist, Piloted Shredder, Sylvanas Windrunner, Dr. Boom’s boom bots and your Savannah Highmane. This act alone can leave your opponent flustered and reeling, and the the ensuing panic causes them to make mistakes. There’s nothing more satisfying really.

  • 2 x Savannah Highmane
  • 1 x Sylvanas Windrunner
  • 1 x Big Game Hunter
  • 2 x Freezing Trap
  • 2 x Arcane Shot
  • 2 x Azure Drake
  • 1 x Explosive Trap
  • 2 x Eaglehorn Bow
  • 1 x Multi-Shot
  • 1 x Ironbeak Owl
  • 1 x Ragnaros the Firelord
  • 2 x Animal Companion
  • 2 x Webspinner
  • 2 x Mad Scientist
  • 2 x Sludge Belcher
  • 1 x Dr. Boom
  • 2 x Piloted Shredder
  • 1 x Feign Death
  • 2 x Steamwheedle Sniper

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Robertweb's picture
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Fix Druid deck , 28/30 cards...

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Nick Wilson's picture
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Fixed. The two missing cards were 2 x Starfire. Thanks for the heads up!

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Robertweb's picture
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Upload new cards.(Curse of naxxramas)

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Shriven's picture
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I can vouch for the beginner paladin deck. 6 wins 1 loss. lovely.

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