The best Hearthstone decks for beginners | PCGamesN

The best Hearthstone decks for beginners

The best Hearthstone decks for beginners
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Blizzard have just announced Hearthstone's Grand Tournament expansion. It's due out next month, and is set to feature over 130 new cards. But if you're new to the game, where do you begin? That's what we're here for…

What are the best Hearthstone cards? We've updated our guide to include Hearthstone Blackrock Mountain cards, with tips on playing each class - Mage, Paladin, Rogue, and so on. Here we’ll give you two exceptional decks for every class: we've picked a cheap Hearthstone deck, good for a beginner and requiring little dust, and another for the advanced player that costs a little more.

Hearthstone is a game that can deceive. While undeniably accessible, it doesn’t take long - or too many savage beatings - for its true depth to become clear. And once it does, what you’re left with is a great arena for battles of intellect, skill, and the occasional bit of luck. The saying “a day to learn, a lifetime to master” definitely has merit here. It certainly did in my Hearthstone review.

Not long ago, Blizzard released a revamped ranked matchmaking system. Now players climb the ladder to attain fame, glory and legendary status. Understanding the mechanics and having knowledge of the cards isn’t enough: you need to have a great deck. With an ever changing meta, we’re here to lend you a helping hand.

Let's start with the key points...

How do you get Hearthstone cards?

  • Cards can be obtained from leveling up any class. The first 20 levels of each will net you soulbound cards: a basic set which can not be obtained by any other means. It’s highly recommended that you attain level 20 with each class as a priority.
  • You can also earn cards from packs. Packs can be obtained in three different ways. First you can buy packs with real money, but this is entirely up to you and your disposable income. Second is the Arena, a draft format tournament which can earn you card packs, gold and dust. It’s almost always more profitable to play in the Arena as opposed to using your gold to purchase packs, as even the minimum rewards guarantee you a card pack.
  • Finally you can create cards with arcane dust. This dust is obtained as a reward from the Arena or from disenchanting excess cards. Each card -- depending on its rarity -- costs a different amount of dust to create.

Now with that out of the way, let's get onto the decks - which have all been updated to include cards from the Curse of Naxxramas, Goblins versus Gnomes, and Blackrock Mountain expansions.

Mage class

Hearthstone Mage

Beginner - Flamewaker’s Fury (1620 dust)

Tempo decks have made a strong resurgence following the release of Blackrock Mountain, as aggro decks have gained more favour within the meta. This deck has the capabilities to keep your board full quickly and efficiently, while giving you options through trades and spells to take out threats as they appear.

In the beginning, you’ll want to mulligan until you have at least a 1-2 drop minion, say a Mad Scientist or a Mana Wyrm. If you’re on the draw, you can keep a Flamewaker to be utilised in combination with the coin, for some huge damage on turn four. Expanding on this, you never really want to play a Flamewaker unless you have the mana and spells to follow it up, as this will be your main source of damage. If you get them killed before they can activate, you’ll be on the losing foot.

Use Echo of Medivh to refill your hand with Flamewakers and Sorcerer’s Apprentice; using the latter to make spells cheap for a flurry of Flamewaker activations. Save a hard board wipe like Flamestrike, Twisting Nether or Brawl, you’ll be able to dominate the board until your opponent goes pop.

  • 2 x Sorcerer's Apprentice
  • 2 x Mirror Image
  • 2 x Frostbolt
  • 2 x Mana Wyrm
  • 2 x Azure Drake
  • 2 x Loot Hoarder
  • 2 x Arcane Intellect
  • 2 x Fireball
  • 1 x Counterspell
  • 1 x Mirror Entity
  • 2 x Arcane Missiles
  • 1 x Polymorph
  • 2 x Mad Scientist
  • 2 x Unstable Portal
  • 1 x Flamecannon
  • 2 x Echo of Medivh
  • 2 x Flamewaker

Advanced - Secret Weapon (5760 dust)

Another variation on the tempo archetype, this deck keeps your opponent in check with a flurry of secrets and minions, before you’re able to finish them off with big bombs and spells. It’s incredibly frustrating to play against, but that’s why we’re using it, right?

Mulligan down to your low cost minions in the beginning, just like the deck above. You can keep a Kirin Tor Mage, but only if you have a secret in hand also to take advantage of its wonderful battlecry effect. Unstable Portals also work wonders in both the early and mid game, often giving you a substantial lead. They’re also a lot of fun to play. Flamecannon is the better removal spell to use in the early game when your opponent has less minions out, and can stop a strong play right in its tracks.

Your win condition comes in two flavours. The most common is being able to just bash your opponent into submission with high powered minions in the late game: Dr. Boom and Ragnaros the Firelord. Even if that’s not possible, a well timed Emperor Thaurissan can enable a fatal combo of spells, such as Fireballs and Frost Bolts, that will finish your foe off.

  • 1 x Sylvanas Windrunner
  • 1 x Flamestrike
  • 2 x Frostbolt
  • 1 x Mana Wyrm
  • 2 x Azure Drake
  • 1 x Kirin Tor Mage
  • 2 x Acolyte of Pain
  • 1 x Ragnaros the Firelord
  • 2 x Fireball
  • 1 x Counterspell
  • 2 x Mirror Entity
  • 1 x Polymorph
  • 1 x Loatheb
  • 2 x Mad Scientist
  • 2 x Sludge Belcher
  • 2 x Unstable Portal
  • 1 x Dr. Boom
  • 2 x Piloted Shredder
  • 2 x Flamecannon
  • 1 x Emperor Thaurissan

Druid class

Hearthstone Druid

Beginner - Angry Forest (1160 dust)

There’s nothing more scary than an unkillable army of trees, am I right? If you’re nodding with a big grin on your face, then this deck is for you. It’s a fairly relentless aggro deck with some fun tricks up its sleeve.

You’ll be spamming minions out from turn one, preferably starting with ones that are sticky and hard to get rid of e.g. Argent Squire, Annoy-o-Tron, Haunted Creeper. Keep your card draw tempo up with a Coldlight Oracle and Grove Tender; because your cards are relatively cheap to cast, you can empty your hand quickly, and make good use of a well timed Jeeves.

Around turn four onwards, you can start buffing your minions. Power of the Wild can turn the puniest of cards into very real threats. Soul of the Forest is a big middle finger to any mass removal your opponent might have. Try and save one of your Power of the Wilds for when an inevitable board wipe happens, so you can buff up your 2/2 trees.

  • 2 x Coldlight Oracle
  • 2 x Naturalize
  • 2 x Power of the Wild
  • 2 x Dire Wolf Alpha
  • 2 x Soul of the Forest
  • 2 x Savage Roar
  • 2 x Argent Squire
  • 2 x Innervate
  • 2 x Abusive Sergeant
  • 2 x Nerubian Egg
  • 2 x Haunted Creeper
  • 2 x Annoy-o-Tron
  • 2 x Jeeves
  • 2 x Grove Tender
  • 2 x Dragon Egg

Advanced - The Rampant Druid (7430 dust)

Being able to play big and scary minions turns far earlier than their intended is always a terrifying thought, but to a Druid it’s simple business. Cards like Wild Growth, Innervate and Keeper of the Grove can accelerate your mana so fast, you can be resting on full mana crystals before your opponent has even seen his fifth or sixth turn.

Try and mulligan for either low cost minions, or a Wild Growth/Innervate and a mid-high cost minion. Don’t be afraid to use your Wraths and Swipes early to removal threats that could eliminate or slow your board presence. If you have both a Force of Nature and Savage Roar in your hand, you’ll want to throw down Emperor Thaurissan as soon as possible.

Apart from the traditional win condition of running your towering minions into your opponent's face, you’ll also have a sneaky and horrible combo trick. Force of Nature, when combined with Savage Roar, offers you 14 potential damage including your own hero. After some whittling down with your minions, this is usually enough to close the game out with a confident victory. In dire, dire straits however, you can also use this combo to clear the board if you think it’s worth it.

  • 1 x Sylvanas Windrunner
  • 2 x Ancient of Lore
  • 1 x Big Game Hunter
  • 2 x Force of Nature
  • 2 x Wild Growth
  • 2 x Savage Roar
  • 1 x Mind Control Tech
  • 2 x Keeper of the Grove
  • 2 x Innervate
  • 2 x Druid of the Claw
  • 1 x Cenarius
  • 2 x Swipe
  • 2 x Wrath
  • 2 x Shade of Naxxramas
  • 2 x Sludge Belcher
  • 1 x Dr. Boom
  • 2 x Piloted Shredder
  • 1 x Emperor Thaurissan

Paladin class

Hearthstone Paladin

Beginner - It’s Hammertime (1820 dust)

This is quite the spin on your traditional aggro deck. You’re going to be flooding the board with minions from the word go, and using your powerful Paladin buffs to either increase the pressure to your opponent's face, or make favourable trades.

Try and have a starting hand filled exclusively with low cost minions e.g. Argent Squire, Leper Gnome and Southsea Deckhand. Your minions are relatively weak when it comes to their health, so hiding them behind taunts and divine shields is a must. For increased safety, you should only try and use your buffs on minions with a divine shield active, forcing your opponent to often have to use more than one card to deal with it.

Consecration can soften up your opponent's board if they grow out of control, while your Knife Juggler and Muster for Battle can bring in a lot of hurt, as long as the RNG gods smiles upon you. If your foe puts up a scary minion with taunt, use your Ironbeak Owl to silence it into submission.

  • 1 x Blessing of Kings
  • 2 x Arcane Golem
  • 2 x Southsea Deckhand
  • 2 x Consecration
  • 2 x Truesilver Champion
  • 2 x Blessing of Might
  • 2 x Knife Juggler
  • 2 x Argent Squire
  • 2 x Ironbeak Owl
  • 2 x Leper Gnome
  • 1 x Defender of Argus
  • 2 x Abusive Sergeant
  • 2 x Divine Favor
  • 1 x Annoy-o-Tron
  • 2 x Muster for Battle
  • 1 x Coghammer
  • 2 x Shielded Minibot

Advanced - Here be Dragons (6540 dust)

DRAGONS! Everyone loves dragons, and this deck has a lot of them. The main reason Paladin is the home of the premier dragon deck is due to their Blackrock Mountain class card: Dragon Consort, allowing dragon cards to be played a couple of turns earlier than usual.

Your opening hand can be a bit tricky. In magical christmas land, you’ll want at least one dragon in your hand by turn five - preferably a Dragon Consort - so you can activate your Blackwing Corruptor. But most of your dragons cost a lot of mana, and so in the early game you want to be carving yourself out a board presence with your other minions. Shielded Minibot is one of the best early game drops in Hearthstone, and Knife Juggler can once again combo well with a Muster for Battle. Aldor Peacekeeper can negate any big threats your opponent places down, while Piloted Shredder is a sticky minion that can trade favourable, while still giving you another body back.

Getting into the late game, you’ll want to be dropping your big dragons. A cheapened Chromaggus can be insane if left untouched, and when combined with Lay on Hands, can power your hand up with an excess of cards. Nefarian is wonderful for providing you with two free answers from your opponent’s class, while Ysera pumps out card after card with infinite uses. If you’ve got more than one of these dragons on the field, you’re more than likely on the winning foot.

  • 2 x Aldor Peacekeeper
  • 1 x Big Game Hunter
  • 2 x Consecration
  • 2 x Truesilver Champion
  • 2 x Equality
  • 1 x Tirion Fordring
  • 1 x Knife Juggler
  • 1 x Ysera
  • 1 x Ironbeak Owl
  • 1 x Lay on Hands
  • 2 x Sludge Belcher
  • 1 x Dr. Boom
  • 2 x Piloted Shredder
  • 2 x Muster for Battle
  • 1 x Antique Healbot
  • 2 x Shielded Minibot
  • 2 x Blackwing Corruptor
  • 1 x Nefarian
  • 1 x Chromaggus
  • 2 x Dragon Consort

Rogue class

Hearthstone Rogue

Beginner - Operation Precision (1420 dust)

Similar to the Hammertime deck for Paladin, this aggro Rogue deck relies on low-cost minions that can be buffed into big threats. You’ll also be using your best friends - your various blades - to remove enemy threats and to smash faces with your foe.

Start off with your cheap minions: Argent Squire, Leper Gnome and Southsea Deckhand. If you’re on the draw at the start of the game, coining out a Defias Ringleader can be one hell of an early game advantage.

Deadly Poison and Tinker’s Sharpsword Oil can turn any old dagger - including your hero power - into a force to be reckoned with. If you manage to score any of those cards while you’ve got an Assassin’s Blade out, it’s pretty much ‘good game’. Try and save your Tinker’s Sharpsword Oils for when you can reliably run out either a Southsea Deckhand, or an Arcane Golem, for maximum damage.

  • 2 x Deadly Poison
  • 1 x Coldlight Oracle
  • 2 x Cold Blood
  • 2 x Arcane Golem
  • 1 x Southsea Deckhand
  • 2 x Blade Flurry
  • 2 x SI:7 Agent
  • 2 x Eviscerate
  • 1 x Sap
  • 1 x Defias Ringleader
  • 1 x Assassin's Blade
  • 2 x Argent Squire
  • 2 x Ironbeak Owl
  • 2 x Leper Gnome
  • 1 x Loatheb
  • 2 x Piloted Shredder
  • 2 x Goblin Auto-Barber
  • 2 x Tinker's Sharpsword Oil

Advanced - My weapon is bigger than yours (3460 dust)

A Rogues blade is their most valuable tool for dispatching their opponents quickly; this deck takes it to the extreme. The star of the show is Tinker’s Sharpsword Oil - a costly card if you’re trying to get the combo to work, but the effects are nothing to be scoffed at. There’s some similarities to the aforementioned Rogue deck, except this one is a bit more of midrange variant. 

Your opening hand will want to have a Deadly Poison in it, coupled with some early removal in the form of Backstab and SI:7 Agent. As you transition into the mid game, you’ll want to combo out your Violet Teacher with some spells to give yourself some chump minions. Don’t be afraid to throw out a Azure Drake, even if you don’t intend to make use of the extra spell damage. Loatheb is wonderful for stalling your opponent too.

Preparation can help you get out a crazy combo for removal and weapon buffing. If you’re in a pinch, you can sack your weapon with a Blade Flurry to clear the board, but not before you use up all but one of its charges. Save Sap for their big late game minions to effectively reverse their turns, and make them think twice as to spending all their mana. Finally, Antique Healbot and Earthen Ring Farseer will revitalise you when you need it, as you’ll be doing a lot of the removal with your own face using this deck.

  • 2 x Deadly Poison
  • 2 x Sprint
  • 2 x Blade Flurry
  • 2 x Azure Drake
  • 2 x SI:7 Agent
  • 2 x Preparation
  • 2 x Fan of Knives
  • 2 x Eviscerate
  • 2 x Sap
  • 2 x Backstab
  • 1 x Violet Teacher
  • 1 x Bloodmage Thalnos
  • 1 x Earthen Ring Farseer
  • 1 x Loatheb
  • 2 x Piloted Shredder
  • 2 x Antique Healbot
  • 2 x Tinker's Sharpsword Oil

Priest class

Hearthstone Priest

Beginner - Fear the Reaper (2960 dust)

You would’ve thought that Priests and mechs go together? This deck is unique in that it’s quite minion heavy, only picking up the cream of the crop when it comes to Priest spells. The main drive will be landing high value minions, and keeping them alive with your own healing hero power, and various other buffs.

Opening hand should include any 1-2 drop minions you pull out. The best start will be a turn one Northshire Cleric, as it can offer an early trade, as well as an easy card draw. Turn two, a Mechwarper can propel your future turns with a slew of mechs, and quite possibly overrun your opponent with them alone. Use your Shadow Word: Pain to remove early game threats.

As you enter the midgame, you’ll be consistently dropping high value minions which will guarantee an advantage. Be sparing with your Resurrect, as you may want to make some calculated trades first in order to sweeten the pool of possible minions. As soon as you can, drop your Foe Reaper 400, the all-star of this entire deck. It stops aggro decks dead, which is the majority of the meta right now. Against control decks however, it’s likely to get dealt with before you can do much with it.

  • 1 x Shadow Word: Pain
  • 2 x Power Word: Shield
  • 1 x Shadow Madness
  • 1 x Silence
  • 2 x Shadow Word: Death
  • 2 x Northshire Cleric
  • 2 x Holy Nova
  • 2 x Dark Cultist
  • 1 x Spider Tank
  • 2 x Upgraded Repair Bot
  • 2 x Mechwarper
  • 2 x Piloted Shredder
  • 1 x Tinkertown Technician
  • 1 x Foe Reaper 4000
  • 1 x Antique Healbot
  • 1 x Arcane Nullifier X-21
  • 1 x Mechanical Yeti
  • 2 x Shadowboxer
  • 1 x Lightbomb
  • 2 x Resurrect

Advanced - Dark Pacts (3840 dust)

This deck is the devil: persistent, a thief, and isn’t afraid to just wipe clean the entire board on a whim. Prepare for some long games with this, the engine takes a while to get started, but once you hit the mid-late game, you’ll be firmly in the drivers seat.

You want to be mulliganing for any combination of Zombie Chow, Deathlord or Northshire Cleric. They’re all strong early game minions, keeping you safe while things get warmed up. Shadow Word: Death aids this goal too. If you’ve got both an Injured Blademaster and a Circle of Healing in your hand, don’t be scared to throw both of them out - as long as the benefit to your opponent is minimal - to get a strong 4/7 minion on the field.

When it hits the midgame, you can start pulling off some crazy combos. An Auchenai Soulpriest turns your healing into damage, including your hero power, allowing you to use it for removal, or just added damage to your opponent. If you need a board clear, combining it with a Circle of Healing can be pretty effective, but do know that most of your low-cost minions will be sacrificed in the effort; you can sometimes save them with a Velen’s Chosen beforehand however. If you’re against a class that uses weapons, plop down your Harrison Jones to not only destroy their weapon, but draw cards too.

  • 2 x Wild Pyromancer
  • 2 x Circle of Healing
  • 2 x Thoughtsteal
  • 2 x Cabal Shadow Priest
  • 2 x Injured Blademaster
  • 2 x Power Word: Shield
  • 2 x Shadow Word: Death
  • 2 x Northshire Cleric
  • 1 x Harrison Jones
  • 2 x Auchenai Soulpriest
  • 2 x Holy Nova
  • 2 x Zombie Chow
  • 2 x Deathlord
  • 2 x Velen's Chosen
  • 2 x Light of the Naaru
  • 1 x Lightbomb

Warlock class

Hearthstone Warlock

Beginner - The Classic Zoo 2.0 (1320 dust)

Ahhh, the infamous Zoo deck. The most simply, yet almost annoyingly effective deck in Hearthstone to date, Goblins vs Gnomes only strengthened its capabilities, and Blackrock Mountain added a very potent card to the mix. Cheap and cost efficient minions are this decks bread and butter; if you’re not playing a minion on every turn, you’re doing it wrong. Don’t be afraid to tap for more cards - if you run out of steam with this deck, you’re all but dead.

Imp Gang Boss is the card you’ll want in every mulligan attempt, along with some lower cost minions to precede it. It’s a really sticky card that will inevitably produce a number of 1/1 imps before it goes down, unless your opponent expends a hefty removal card to get rid of it, which is a trade in your favour. Activate your Nerubian Egg with either an Abusive Sergeant, Power Overwhelming or a Defender of Argus.

There shouldn’t even be a lategame with this deck in play, as you ideally want to close out the match before that happens. Knife Juggler combined with Imp-losion is a great source of damage and board presence, and your Doomguards - although costly - are usually lethal. Remember - there’s no direct removal in this deck, so use your Ironbeak Owls sparingly to overcome any big threats your opponents play.

  • 2 x Flame Imp
  • 2 x Dark Iron Dwarf
  • 1 x Power Overwhelming
  • 2 x Dire Wolf Alpha
  • 2 x Voidwalker
  • 2 x Knife Juggler
  • 1 x Ironbeak Owl
  • 2 x Doomguard
  • 2 x Leper Gnome
  • 2 x Defender of Argus
  • 2 x Abusive Sergeant
  • 2 x Nerubian Egg
  • 1 x Loatheb
  • 2 x Haunted Creeper
  • 1 x Clockwork Gnome
  • 2 x Imp-losion
  • 2 x Imp Gang Boss

Advanced - Team Malygos (3520 dust)

When this deck goes off, it’s magical. Before Blackrock Mountain, getting a Malygos out on the field would not only be a rare occurrence, but it’d often be killed before you’d get to abuse it’s insane +5 spell damage. But thanks to Emperor Thaurissan, you can fling your high damage spells the very turn he comes onto the field.

Getting to that point is what this deck is all about. You’ll be playing similar to that of a Handlock, using the early game to flood your hand, and prepare to reap the value with a turn five Emperor Thaurissan. Opening hands will want to include Zombie Chow, Abusive Sergeant, and a Twilight Drake.

You want to use your minions to make intelligent trades, and save all of your direct damage - Soulfire and Darkbomb - for when you’ve got your Malygos out. Until then, use Mortal Coil, Hellfire, Imp-losion and Shadowflame to keep the field clear. Make sure to keep a dragon in hand, to make use of your Blackwing Technician and Blackwing Corrupter for even more value; it’s likely you’ll be harbouring a Malygos anyway. Once he’s down, you’ll have 25 damage worth of spells with just your Dark Bombs and Soulfire alone; make sure to use Soulfire as a finisher to avoid discarding a card key to the combo.

  • 2 x Mortal Coil
  • 2 x Big Game Hunter
  • 1 x Hellfire
  • 1 x Malygos
  • 2 x Azure Drake
  • 2 x Twilight Drake
  • 2 x Ironbeak Owl
  • 1 x Soulfire
  • 1 x Defender of Argus
  • 1 x Earthen Ring Farseer
  • 1 x Abusive Sergeant
  • 1 x Shadowflame
  • 1 x Zombie Chow
  • 1 x Sludge Belcher
  • 2 x Antique Healbot
  • 2 x Darkbomb
  • 2 x Imp-losion
  • 2 x Blackwing Technician
  • 2 x Blackwing Corruptor
  • 1 x Emperor Thaurissan

Shaman class

Hearthstone Shaman

Beginner - Elemental Mechs (1580 dust)

A relatively cheap mech oriented deck, this aggro Shaman will smother the board with minions, and keep it that way before your opponent has a chance to play any big removal. Since you’re running mechs as the majority of your creatures, a Mechwarper out early will help you take the lead in the game. You should be hitting your opponent’s face at every opportunity, unless you can make an extremely favourable trade.

Your opening hand will want that aforementioned Mechwarper, but also early drops such as Clockwork Gnome, Cogmaster (as long as you have another mech), and Annoy-o-Tron. Powermace is a fantastic tool to help you remove some early threats, while using its deathrattle to power up your minions even further.

A single Lightning Storm servers as you’re only removal, and you’ll only want to play that with a healthy dose of spell damage from either a totem, or an Azure Drake. Your Lava Burst and Crackle cards want to be used exclusively on your opponent’s health total. Remember, it’s a race with an aggro deck.

  • 1 x Earth Shock
  • 1 x Doomhammer
  • 1 x Azure Drake
  • 2 x Flametongue Totem
  • 2 x Rockbiter Weapon
  • 2 x Fire Elemental
  • 1 x Lightning Storm
  • 1 x Lava Burst
  • 1 x Loatheb
  • 2 x Cogmaster
  • 2 x Annoy-o-Tron
  • 2 x Spider Tank
  • 2 x Mechwarper
  • 2 x Piloted Shredder
  • 1 x Clockwork Gnome
  • 2 x Whirling Zap-o-matic
  • 2 x Crackle
  • 1 x Mechanical Yeti
  • 2 x Powermace

Advanced - Storm in a Teacup (5860 dust)

As soon as I saw Neptulon in the Goblin versus Gnomes spoilers, I immediately had an urge to make a Murloc deck, but as I shortly found out - Murloc decks are still bad. However, this doesn’t mean Neptulon cannot find its own home in another deck - it’s still a fantastic card, giving you guaranteed value.

You’ll want to start out with a hand consisting of Zombie Chow, Haunted Creeper, Nerubian Egg and Flametongue Totem. Feral Spirit is another good early game drop, but it can also stifle your turn four pretty heavily thanks to its overload cost. 

Speaking of which, turn four will want to be the turn you drop your Fireguard Destroyer - the card which Blackrock Mountain added. At a minimum, it’s a nice 4/6 which will trade for two of three minions. If you roll lucky with the RNG gods, you’ll have a 6/6 or even a 7/6, threatening to do serious damage to your opponent's face.

Your end game comprises of Neptulon, Al’Akir the Windlord and Dr. Boom. Neptulon will fill your hand with a bunch of Murlocs, which all usually synergise with eachother to an effective degree. Don’t forget he also is a 7/7 by himself, which is not too shabby either. Al’Akir the Windlord should only really be dropped if he gives you lethal, or you can buff him up with Rockbiter Weapon and/or Flametongue Totem. Make sure you take advantage of that charge and windfury. As for Dr. Boom - just play him as soon as you can.

  • 2 x Earth Shock
  • 2 x Feral Spirit
  • 2 x Hex
  • 2 x Azure Drake
  • 1 x Al'Akir the Windlord
  • 1 x Harvest Golem
  • 2 x Flametongue Totem
  • 2 x Rockbiter Weapon
  • 2 x Defender of Argus
  • 1 x Mana Tide Totem
  • 2 x Fire Elemental
  • 2 x Lightning Storm
  • 1 x Zombie Chow
  • 1 x Haunted Creeper
  • 1 x Neptulon
  • 1 x Piloted Shredder
  • 1 x Dr. Boom
  • 2 x Fireguard Destroyer
  • 2 x Nerubian Egg

Warrior class

Hearthstone Warrior

Beginner - Everyone - get in here! (760 dust)

The most infamous deck in Hearthstone right now, and just make things better (or worse), it’s extremely beginner friendly too with an insanely cheap dust cost. The Grim Patron is true to his name - once he’s out on the field, in the hands of a Warrior, you can be sure he’ll be bringing in all his rowdy friends to play too. With a few slick cards to combo off, the Grim Patron can end games quicker than you can say ‘pile on’.

Your opening hand will want to include a Fiery War Axe for early removal, Unstable Ghoul, and Dread Corsair to combo off an early weapon draw. Acolyte of Pain is a really great source of card draw, and Armorsmith will pump you full of armour to keep you going. Use things like Whirlwind and Cruel Taskmaster to activate them if you need to.

Turn eight will be the time where you can combo out your Grim Patrons with your Warsong Commander, giving the patrons charge - the catalyst for their multiplication. You can always risk putting either card out a turn before the other if you’re desperate, but since these are your biggest win condition, it may be best to play it safe. You can also win with a huge Frothing Berserker, activated with multiple Whirlwinds and Death’s Bite.

Of course, Emperor Thaurissan once again enables you to do this a few turns earlier given the chance, so you may be able to win sooner than you think.

  • 2 x Frothing Berserker
  • 2 x Whirlwind
  • 2 x Warsong Commander
  • 2 x Slam
  • 2 x Execute
  • 2 x Gnomish Inventor
  • 1 x Dread Corsair
  • 1 x Cruel Taskmaster
  • 1 x Inner Rage
  • 2 x Acolyte of Pain
  • 2 x Fiery War Axe
  • 2 x Armorsmith
  • 2 x Battle Rage
  • 2 x Death's Bite
  • 2 x Unstable Ghoul
  • 2 x Grim Patron
  • 1 x Emperor Thaurissan

Advanced - Control Warrior 2.0 (11,640 dust)

The most expensive deck in this list, the Control Warrior is a powerhouse when it comes to its ability to survive just about anything. More often than not, you’ll have more armour than your maximum health by the lategame, and you will feel absolutely unstoppable. Along with a huge cast of legendary cards, you’ll laugh each time you slam down an iconic card onto the battlefield.

As always, you want a Fiery War Axe in your opening hand, above all else. With your armour up hero ability, you can trade with minions with little cost to your own health. Make sure that if you do however, you armour up after you take the hit; your health has a maximum of 30, yet your armour has none; it’s also paramount to conserve your armour to use cards such as Shield Slam.

By the midgame, you’ll have a huge armour value, and your board will start to be populated with big taunt minions, which will be making your opponent sob with frustration. Shield Slam any minion that looks slightly scary, and if it really goes tits up, just throw out a Brawl to even the playing field.

Come lategame, you’ll be looking for the opportunity to rush your Grommash Hellscream out of the gates, enrage him, and the smash him into your opponent’s face for the win. Playing Alexstrasza beforehand is a great way to ensure it’ll be lethal too.

  • 1 x Sylvanas Windrunner
  • 2 x Shield Slam
  • 1 x Big Game Hunter
  • 1 x Whirlwind
  • 2 x Execute
  • 1 x Brawl
  • 1 x Alexstrasza
  • 1 x Cruel Taskmaster
  • 2 x Acolyte of Pain
  • 2 x Shield Block
  • 1 x Ironbeak Owl
  • 1 x Ragnaros the Firelord
  • 1 x Baron Geddon
  • 2 x Fiery War Axe
  • 1 x Grommash Hellscream
  • 1 x Armorsmith
  • 2 x Death's Bite
  • 2 x Sludge Belcher
  • 2 x Annoy-o-Tron
  • 1 x Dr. Boom
  • 1 x Shieldmaiden
  • 1 x Emperor Thaurissan

Hunter class

Hearthstone Hunter

Beginner - Me Go Face? (1040 dust)

This is the purest form of an aggro deck you can get today. Play minions, hit their face, win (or lose). It’s essentially a bet: you’ll run out more minions that they can deal with before they get a chance to really get their deck working. Surprisingly, more often than not it works out in your favour. Better yet, every game is quite fast, making this a perfect deck to climb the ranked ladder with.

There really isn’t much more to say. Apart from your single Tracking, and your two Ironbeak Owls to silence some big threats, everything you play just needs to go to the face. That is your mantra - stick by it, or lose. Horribly.

  • 2 x Arcane Golem
  • 1 x Worgen Infiltrator
  • 1 x Tracking
  • 2 x Wolfrider
  • 2 x Unleash the Hounds
  • 2 x Explosive Trap
  • 2 x Eaglehorn Bow
  • 2 x Knife Juggler
  • 2 x Kill Command
  • 2 x Ironbeak Owl
  • 2 x Leper Gnome
  • 1 x Abusive Sergeant
  • 2 x Animal Companion
  • 2 x Mad Scientist
  • 2 x Haunted Creeper
  • 1 x Glaivezooka
  • 2 x Quick Shot

Advanced - Death’s Cold Hunt (4440 dust)

If you don’t have enough “skill” to play the Face Hunter deck, then why not try this one instead? It’s a midrange deck that focuses on minions with deathrattle effects: often giving you extra stuff when they die. But thanks to the Hunter’s Feign Death card, you can proc these effects without even killing your own minions.

A great hand will need to include any combination of Webspinner, Haunted Creeper and a Mad Scientist. Webspinner can give you some really sweet beast cards if you’re lucky; I’ve even gotten things like King Krush which have won games on their own. An early trade with a Mad Scientist can pluck a secret from your deck, making your opponent very uneasy about future plays.

The midgame is where your deck really switches on. Since you’ll be wanting to activate those deathrattles, a Cult Master will ensure you’ll be drawing extra cards to fuel your assault. Loatheb and Sludge Belchers can stall the game as you get ready to drop your big bomb: Kel’Thuzad.

This legendary creature will revive any of your minions which are killed at the end of each turn, essentially creating an unkillable army. If your opponent cannot instantly deal with Kel’Thuzad when he drops, they’re as good as dead; a huge taunter such as a Sludge Belcher is difficult enough to get through just once, let alone infinitely. Remember to use your Feign Death at the most opportunistic time: free minion steals with Sylvanas Windrunner, Boombot explosions with Dr. Boom, and extra minim fodder with Savannah Highmane and Haunted Creeper; ludicrously good when combined with Knife Juggler.

  • 2 x Savannah Highmane
  • 1 x Hunter's Mark
  • 1 x Sylvanas Windrunner
  • 2 x Freezing Trap
  • 1 x Cult Master
  • 1 x Houndmaster
  • 1 x Unleash the Hounds
  • 2 x Eaglehorn Bow
  • 2 x Knife Juggler
  • 1 x Kill Command
  • 2 x Animal Companion
  • 2 x Webspinner
  • 1 x Kel'Thuzad
  • 1 x Loatheb
  • 2 x Mad Scientist
  • 2 x Sludge Belcher
  • 2 x Haunted Creeper
  • 1 x Dr. Boom
  • 2 x Piloted Shredder
  • 1 x Feign Death

Want more? Here's a quick video for Heathstone beginners...

 

That's it! What did you think of our choices? Let us know in the comments. Also, check out our Hearthstone Blackrock Mountain adventure guide.

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Shriven Avatar
2339
1 Year ago

I can vouch for the beginner paladin deck. 6 wins 1 loss. lovely.

2
DustyGerkin Avatar
15
6 Days ago

As a beginners guide you might want to explain some of the jargon that goes with it otherwise as it stands you'll need some knowledge to even start with these.

Will have to give some of those decks a go.

2
PikaDoggy123 Avatar
1
4 Days ago

Is there still a decklist for the death rattle shaman deck(You can't kill it)?

1
Robertweb Avatar
3
1 Year ago

Fix Druid deck , 28/30 cards...

0
Nick Wilson Avatar
355
1 Year ago

Fixed. The two missing cards were 2 x Starfire. Thanks for the heads up!

2
Robertweb Avatar
3
12 Months ago

Upload new cards.(Curse of naxxramas)

2
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