The best Hearthstone decks for beginners

Best Hearthstone decks

Which are the best Hearthstone decks? There's an entire secondary game to be played while answering that question within Blizzard's world-eating CCG - testing inspired combinations and sharpening a set of cards to their fullest potential. To play competitively, though, you'll want to know the tried-and-true archetypes that have given the finest players their initial leg-up.

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With an ever-changing meta, we’re here to lend you a helping hand. In this guide we’ll give you two exceptional decks for each class: one for a beginner, and one (typically more costly) for the advanced.

Update: We've updated our guide to incorporate game-changers from the League of Explorers expansion.

How do I build the best Hearthstone decks?

Before we dive into the decks themselves, it’s a good idea to understand the best way to get cards:

  • Cards can be obtained from leveling up any class. The first ten levels of each will net you soulbound cards: a basic set which can not be obtained by any other means. It’s highly recommended that you attain level 10 with each class as a priority.
  • You can also earn cards from packs. Packs can be obtained in three different ways. First you can buy packs with real money, but this is entirely up to you and your disposable income. Second is the Arena, a draft format tournament which can earn you card packs, gold and dust. It’s almost always more profitable to play in the Arena as opposed to using your gold to purchase packs - though it's more time-consuming to do so - as even the minimum rewards guarantee you a card pack.
  • Finally you can create cards with arcane dust. This dust is obtained as a reward from the Arena or from disenchanting excess cards. Each card - depending on its rarity - costs a different amount of dust to create.

Now with that out of the way, let’s get onto the decks! 

Best Mage deck

Hearthstone

Beginner - Tempo Mage (2000 dust)

  • 2 x Arcane Blast
  • 2 x Arcane Missiles
  • 2 x Mana Wyrm
  • 2 x Flamecannon
  • 2 x Frostbolt
  • 2 x Mad Scientist
  • 2 x Sorcerer's Apprentice
  • 2 x Unstable Portal
  • 2 x Arcane Intellect
  • 1 x Duplicate
  • 2 x Flamewaker
  • 2 x Mirror Entity
  • 2 x Fireball
  • 2 x Piloted Shredder
  • 2 x Azure Drake
  • 1 x Ethereal Conjurer

Tempo is a crucial Hearthstone concept. Simply put, it's the idea of maintaining control of the game by having a strong presence 'on the board', allowing you to get ahead and then stay ahead long enough to win.

Although the League of Explorers metagame has threatened Tempo Mage's place at the very peak of deckbuilding, it's still a great option for those looking to steer the direction of a match from its very beginning. During the initial card picking phase (the mulligan, in Hearthstone terminology), you're looking to plot a path that'll take you through the early game. Adapt to your opponent's class, but if possible you'll always want to pull a Mana Wyrm out of the bag - that'll grant you +1 attack every time you use a spell, and you'll want to capitalise as quickly as possible before your enemy knocks it off the board. The same is true of Sorcerer's Apprentice and the Archmage, who aren't likely to last long.

In fact Tempo Mage is all about timing: since you're depending on the initial boost of your starting plays, you'll need to look for the right point to start going for the opponent hero's face. An unpredictable Mage is a nightmare to fight against, but a pleasure to play with. This deck's Mage secrets will likely cause your opponent to writhe in agony as they miscalculate, sending their minions into the nether. Throw secrets back into the pond during the mulligan phase, and then play Mad Scientist to pull them into the game a little later.

If you're looking for a legendary deck upgrade, replace a Mirror Entity and the Ethereal Conjurer with Archmage Antonidas and Dr. Boom.

Advanced - Freeze Mage (7320 dust)

  • 2 x Ice Lance
  • 2 x Frostbolt
  • 1 x Bloodmage Thalnos
  • 2 x Doomsayer
  • 1 x Loot Hoarder
  • 2 x Mad Scientist
  • 2 x Arcane Intellect
  • 2 x Frost Nova
  • 2 x Ice Barrier
  • 2 x Ice Block
  • 2 x Acolyte of Pain
  • 2 x Fireball
  • 1 x Antique Healbot
  • 2 x Blizzard
  • 1 x Emperor Thaurissan
  • 1 x Flamestrike
  • 1 x Archmage Antonidas
  • 1 x Alexstrasza
  • 1 x Pyroblast

Remember what you learned about the importance of mulligan in the beginner's deck? Good, because you're going to want to employ it here too. If Alexstrasza, the Archmage or any secrets show up in your opening hand, you'll want to whizz them immediately - ideally in favour of Mad Scientist, Acolyte of Pain or Loot Hoarder. If you can wind up with a hand that includes all of those three, and maybe also Arcane Intellect and The Coin? Well, that would be spiffing.

Most often you should be looking to contest the board rather than heal, unless you're in dire straits. Faced with a particularly aggressive deck, however, you can defend with Frostbolt or Doomsayer - and hope to draw a couple of two-cost minions like Mad Scientist or Loot Hoarder to contend with your opponent's equivalents.

Against zoo decks - those aimed at flooding the board with low to medium cost minions - Frost Nova and Doomsayer can be instrumental. Deploy them around the fifth turn, and by turn six you'll have a clean board to play your secrets, Acolyte or Emperor, returning tempo to the right side of the board (yours).

Best Druid deck

Hearthstone

Beginner - Beast Druid (2980 dust)

  • 2 x Ancient of Lore
  • 1 x Big Game Hunter
  • 1 x Nourish
  • 1 x Force of Nature
  • 2 x Dire Wolf Alpha
  • 1 x Savage Roar
  • 2 x Keeper of the Grove
  • 2 x Innervate
  • 2 x Druid of the Claw
  • 2 x Swipe
  • 2 x Druid of the Fang
  • 2 x Druid of the Flame
  • 2 x Savage Combatant
  • 2 x Darnassus Aspirant
  • 2 x Druid of the Saber
  • 2 x Knight of the Wild
  • 2 x Wildwalker

It’s been an deck archetype long in the making, but The Grand Tournament finally made a Druid based around Beast minions viable, and better yet, rather effective too. Four new Beast synergistic cards have entered the arena: Druid of the Saber, Savage Combatant, Knight of the Wild and Wildwalker. Throw in some neutral Beast cards and some minion removal spells, and you’ve got quite the menacing deck.

At the start of the game, you should be on the look out for cards that will accelerate your mana, as well as satisfy your Beast synergy. Innervate and Darnassus Aspirant are crazy-good when it comes to allowing you to play some of your bigger threats earlier than intended. On the flipside, Druid of the Saber and Druid of the Flame provide you with a staple board presence that will be tough to remove. Against an aggro deck, you can’t go wrong with keeping the odd Swipe if you draw it either.

One of the best things about this deck is nearly every one of its minions provides you with two options when playing them, allowing you to tailor their effectiveness to the present situation. Savage Combatant and Wildwalker gives you the necessary bolster to make your minions stick, which is paramount when it comes to beating your opponent’s face. If you get completely wiped, it’s going to be hard to come back from unless you’ve got cards saved up, or a Nourish or Ancient of Lore to replenish quickly. Also, don’t be afraid play a Knight of the Wild for its maximum seven mana-cost if you draw it late - it’s still a respectable body to hide behind.

Advanced - Token Druid (3380 dust)

  • 2 x Innervate
  • 2 x Living Roots
  • 2 x Raven Idol
  • 2 x Power of the Wild
  • 2 x Wrath
  • 2 x Darnassus Aspirant
  • 2 x Savage Roar
  • 2 x Mounted Raptor
  • 2 x Swipe
  • 2 x Keeper of the Grove
  • 1 x Druid of the Claw
  • 1 x Force of Nature
  • 1 x Ancient of Lore
  • 2 x Haunted Creeper
  • 2 x Violet Teacher
  • 1 x Azure Drake
  • 1 x Summoning Stone
  • 1 x Dr. Boom

A token in Hearthstone lingo refers to any minion that is created from another minion or spell: cards such as Haunted Creeper are prime examples. The Grand Tournament introduced a new spell to aid this archetype: Living Roots. Now at face value, the card on its own seems pretty weak. However, combine it with Power of the Wild and/or Savage Roar, and the ability to dish out tremendous damage becomes a reality.

Your opening hand would do well to include a couple of copies of Living Roots. Mana acceleration from Innervate and Darnassus Aspirant are also favourable. Violet Teacher can also be a formidable generator of those juicy tokens. Thanks to League of Explorers we've got new Raven Idols, which work as cheap activators for Violet.

Your primary aim is to overrun your opponent with low cost and initially weak minions. But that changes when you slap on a Savage Roar or a Power of the Wild, turning everything into deadly threats. Some opponent decks will force you to trade - i.e. lose one or more cards to get rid of one or more of your enemy's - some of your tokens away when a favourable opportunity presents itself, but never forget that your primary goal is to get your opponent in range of your deadly Force of Nature plus Savage Roar combo to finish them off.

Best Paladin deck

Hearthstone

Beginner - Murloc Paladin (3940 dust)

  • 1 x Old Murk-Eye
  • 2 x Murloc Warleader
  • 2 x Consecration
  • 2 x Bluegill Warrior
  • 2 x Truesilver Champion
  • 2 x Murloc Tidecaller
  • 2 x Coldlight Seer
  • 1 x Ironbeak Owl
  • 2 x Grimscale Oracle
  • 2 x Leper Gnome
  • 1 x Sword of Justice
  • 2 x Abusive Sergeant
  • 2 x Divine Favor
  • 1 x Muster for Battle
  • 2 x Shielded Minibot
  • 2 x Puddlestomper
  • 2 x Murloc Knight

Don’t let the cost of this deck fool you - the hefty legendary card is unlocked without the need for crafting it; just collect all the basic and classic Murlocs. In fact, the legendary card in this deck isn’t even the most important card: that falls to the Murloc Knight, a bizarre addition to the Paladin repertoire from The Grand Tournament. This little guy - riding his trust frog steed - single-handedly makes this deck both incredibly fun, and deceptively effective.

In your mulligan phase you should be looking for any combination of Leper Gnomes, Shielded Minibot, Muster for Battle, Abusive Sergeant or Divine Favour. Why are you not wanting to start with Murlocs, I hear you ask? Well, Murlocs are cheap minions, but only reach their max potential when played together; a lone Murloc will be easily dealt with. You’re going to want to dump your Murlocs all at the same time in the mid-game.

Murloc Knight is a real threat. You’ll need six mana to make use of its effect immediately, but if it goes off a few times, the game is all but won. Remember - Murloc Knight can summon any random Murloc, including itself. You might drop down a Murloc Knight, and have a full board of Murlocs the next turn. Of course, you’re going to be susceptible to the big board-clearing spells and combos, but you’ve got enough steam to replenish your minions a couple of times before you’ll start to fall behind.

Advanced - Secret Paladin (2240 dust)

  • 2 x Blessing of Kings
  • 2 x Noble Sacrifice
  • 1 x Argent Protector
  • 2 x Truesilver Champion
  • 2 x Knife Juggler
  • 2 x Argent Squire
  • 2 x Secretkeeper
  • 2 x Abusive Sergeant
  • 2 x Divine Favor
  • 2 x Redemption
  • 2 x Avenge
  • 1 x Haunted Creeper
  • 2 x Muster for Battle
  • 2 x Shielded Minibot
  • 2 x Competitive Spirit
  • 2 x Mysterious Challenger

Everyone sort of laughed when the Mysterious Challenger card got revealed, but boy were they wrong about that one. For six mana, you get a 6/6 body, plus one of every secret that you have in your deck put into play. This deck runs four secrets, all with great synergy: your opponent triggers Noble Sacrifice, which then triggers Avenge, and the minion from Noble Sacrifice is revived - giving you even more board presence. It’s a powerful combo that can swing you huge amounts of tempo.

Because Mysterious Challenger does the work for you, you will want to avoid having secrets in your hand in the early game; Avenge and Competitive Spirit can work though if you have the correct setups. Establishing some minions should be your priority, so cards such as Shielded Minibot, Knife Juggler, or Haunted Creeper are auto-keeps. Secret Keeper can also work if you’re flooded with secrets early on.

This is an aggro deck at heart, so be aggressive and burn your opponent down quick. Don’t be scared to throw out your hand quickly, as a Divine Favour will put you right back on top of your card draw. Use Blessing of Kings and your Truesilver Champion to either deal huge amounts of damage, or get rid of emergency threats. If you’re not on the verge of winning by turn seven, you will run the risk of losing too much steam to pull through.

Best Rogue deck

Hearthstone

Beginner - Oil Rogue (1520 dust)

  • 2 x Deadly Poison
  • 2 x Coldlight Oracle
  • 2 x Cold Blood
  • 2 x Arcane Golem
  • 2 x Southsea Deckhand
  • 2 x Blade Flurry
  • 2 x SI:7 Agent
  • 2 x Eviscerate
  • 2 x Sap
  • 2 x Leper Gnome
  • 2 x Annoy-o-Tron
  • 2 x Piloted Shredder
  • 2 x Tinker's Sharpsword Oil
  • 2 x Argent Horserider
  • 2 x Buccaneer

You want your opening hand to be full of one-drops, preferably including the Buccaneer, giving you a strong turn two to use your hero power. Other minions worth keeping include Leper Gnome, Southsea Deckhand, and Annoy-o-Tron. Try and make sure you combo off any of your spells for their maximum potential; it’s sometimes wise to hold back a cheap spell now and then when you know you will need it.

Deadly Poison and Tinker’s Sharpsword Oil can turn any old dagger - including your hero power - into a force to be reckoned with. If you manage to score any of those cards while you’ve got an Assassin’s Blade out, it’s pretty much ‘good game’. Try and save your Tinker’s Sharpsword Oils for when you can reliably run out either a Southsea Deckhand, or an Arcane Golem, for maximum damage.

Advanced - Better Oil Rogue (5240 dust)

  • 1 x Edwin VanCleef
  • 2 x Deadly Poison
  • 2 x Sprint
  • 2 x Blade Flurry
  • 2 x Azure Drake
  • 2 x SI:7 Agent
  • 2 x Preparation
  • 1 x Fan of Knives
  • 2 x Eviscerate
  • 2 x Sap
  • 1 x Assassin's Blade
  • 2 x Backstab
  • 2 x Violet Teacher
  • 1 x Bloodmage Thalnos
  • 1 x Earthen Ring Farseer
  • 2 x Tinker's Sharpsword Oil
  • 2 x Burgle
  • 1 x Tomb Pillager

At the start of the match, you’ll want SI:7 Agent and Edwin VanCleef for some board presence, bolstered by spells such as Backstab, Deadly Poison, and Burgle. Never try and use Preparation on a Burgle, as you’ll want to save it for Eviscerate, Blade Flurry or a turn four Sprint, which are way more important.

As in the aggro Rogue deck, your biggest assets are your blades, which can be pumped up to do ludicrous damage thanks to Deadly Poison and Tinker’s Sharpsword Oil. Just bear in mind that, if you choose to remove some minions using your hero, your only source of healing is a paltry Earthen Ring Farseer. League of Explorers' Tomb Pillager adds a Coin to your hand as a deathrattle, and The Grand Tournament's Burgle can pull two random cards from your opponent's class, including legendary minions. It’s all down to the luck of the dice, but because they're class cards, you’ll almost always end up with something useful.

Best Priest deck

Hearthstone

Beginner - Combo Priest (1460 dust)

  • 2 x Circle of Healing
  • 2 x Inner Fire
  • 2 x Power Word: Shield
  • 2 x Northshire Cleric
  • 2 x Divine Spirit
  • 2 x Velen's Chosen
  • 2 x Shadowfiend
  • 2 x Holy Nova
  • 2 x Injured Blademasters
  • 2 x Zombie Chow
  • 2 x  Loot Hoarder
  • 1 x Wild Pyromancer
  • 1 x Acolyte of Pain
  • 2 x Deathlord
  • 1 x Stormwind Knight
  • 2 x Djinni of Zephyrs
  • 1 x Emperor Thaurissan

One treasure of League of Explorers has been Djinni of Zephyrs - an excellent tag-team card which, when paired with another minion, can allow the priest to lay down some major combos. In that context, Power Word: Shield will see both minions gain two health each - and add two extra cards to your hand.

This deck can take some time to warm up, so early damage mitigation is key. Your opening hand will want a combination of Zombie Chow, Deathlord and Northshire Cleric. A copy of Velen’s Chosen can help turn your Deathlord into something that can’t be ignored, and maybe bait out a silence from your opponent to counter the horrible deathrattle.

Your main win condition with this deck is to have a Deathlord smash into your opponent’s face, once it’s had Inner Fire cast on it. Sometimes this can end games on turn four or five. 

Advanced - Dragon Priest (4160 dust)

  • 2 x Power Word: Shield
  • 2 x Northshire Cleric
  • 2 x Twilight Whelp
  • 2 x Museum Curator
  • 2 x Wyrmrest Agent
  • 2 x Shadow Word: Death
  • 1 x Velen's Chosen
  • 2 x Holy Nova
  • 1 x Lightbomb
  • 2 x Cabal Shadow Priest
  • 2 x Blackwing Technician
  • 1 x Brann Bronzebeard
  • 2 x Twilight Guardian
  • 2 x Azure Drake
  • 2 x Blackwing Corruptor
  • 1 x Chillmaw
  • 1 x Rend Blackhand
  • 1 x Ysera

Just as Blackrock Mountain saw the rise of the Dragon Paladin/Mage decks, The Grand Tournament gave birth to the Dragon Priest. It’s glorious, and boosted still further by the addition of League of Explorers' Museum Curator. Wyrmrest Agent and Twilight Guardian brought some much needed synergy to the Priest class, while providing meaty taunts to hide and heal behind. The deck has become still more marvellous with League of Explorers. The key contribution from that expansion, Brann Bronzebeard, causes battlecries to trigger twice.

Having a dragon in your opening hand is vital to maximising your card synergies, so mulligan until you have one. If you wind up with just a Twilight Whelp in your hand, consider waiting for other more valuable cards such as Wyrmrest Agent, Blackwing Technician, and Twilight Guardian.

Playing minions to match your mana curve is the most important goal for this deck. You can heal or buff existing minions if you have no minion to play on any one turn, but always prioritise building up your board presence first. Lightbomb and Holy Nova are your two big mass removal spells: make sure you use them wisely. Chillmaw, the Dragon legendary from The Grand Tournament, can shred aggro decks to pieces with its deathrattle. But remember that you need to be holding a dragon minion in your hand when Chillmaw dies for it to trigger.

Best Warlock deck

Hearthstone

Beginner - ZooLock (1420 dust)

  • 2 x Flame Imp
  • 1 x Void Terror
  • 1 x Dark Iron Dwarf
  • 2 x Power Overwhelming
  • 2 x Voidwalker
  • 2 x Harvest Golem
  • 2 x Knife Juggler
  • 1 x Shattered Sun Cleric
  • 1 x Doomguard
  • 2 x Defender of Argus
  • 2 x Abusive Sergeant
  • 2 x Voidcaller
  • 2 x Nerubian Egg
  • 1 x Loatheb
  • 2 x Imp-losion
  • 2 x Imp Gang Boss
  • 2 x Dark Peddler
  • Brann Bronzebeard

In your opening hand, you’re going to try and get Flame Imps and Voidwalkers to kick off your tempo. You’ll likely get a few good hits to the opponent’s face with these before you have to trade them away; in Voidwalker's case, you want them to trade it in the hopes they'll summon an even bigger demon from your hand.

Rush any minions directly onto the battlefield to uphold board presence as soon as possible. Feel free to use your Defender of Argus to upgrade your smaller minions and to protect yourself from damage. Try to cast your Doomguards only if you know lethal - i.e. damage sufficient to defeat the enemy hero - is imminent, or right after you’ve dropped Loatheb to minimise any retaliation.

League of Explorers' Bronzebeard makes another solid contribution here, and that expansion's Dark Peddlers will allow you a choice of three one-cost cards to add to your hand.

Advanced - RenoLock (8060 dust)

  • 1 x Mortal Coil
  • 1 x Darkbomb
  • 1 x Dark Peddler
  • 1 x Demonwrath
  • 1 x Imp Gang Boss
  • 1 x Hellfire
  • 1 x Imp-losion
  • 1 x Shadowflame
  • 1 x Voidcaller
  • 1 x Doomguard
  • 1 x Siphon Soul
  • 1 x Dread Infernal
  • 1 x Lord Jaraxxus
  • 1 x Mal'Ganis
  • 1 x Zombie Chow
  • 1 x Ironbeak Owl
  • 1 x Sunfury Protector
  • 1 x Big Game Hunter
  • 1 x Defender of Argus
  • 1 x Piloted Shredder
  • 1 x Twilight Drake
  • 1 x Antique Healbot
  • 1 x Loatheb
  • 1 x Sludge Belcher
  • 1 x Emperor Thaurissan
  • 1 x Reno Jackson
  • 1 x Sylvanas Windrunner
  • 1 x Dr. Boom
  • 1 x Molten Giant

Just like the Zoolock, Handlock decks are also enjoying renewed strength. RenoLock, named after the capable Mr Jackson, is all about getting hugely ahead by exchanging life for cards using the Warlock's hero power. You'll sustain yourself via a combination of heals and Reno. He's the reason this deck is composed entirely of singletons, incidentally: his full-heal battlecry only works if your deck contains no more than one of any card, so make any alterations with that in mind.

Good ol’ Lord Jaraxxus is necessary when wrapping up matches against the control decks of some Warriors and Priests. His battlecry destroys your hero, and the demon himself clambers up to sit in the portrait spot. If you get too low on health, it’s time to whip him out and gain an extra slice of life - as well as some game-ending tools.

Best Shaman deck

Hearthstone

Beginner - Elemental Mechs (1580 dust)

  • 1 x Earth Shock
  • 1 x Doomhammer
  • 1 x Azure Drake
  • 2 x Flametongue Totem
  • 2 x Rockbiter Weapon
  • 2 x Fire Elemental
  • 1 x Lightning Storm
  • 1 x Lava Burst
  • 1 x Loatheb
  • 2 x Cogmaster
  • 2 x Annoy-o-Tron
  • 2 x Spider Tank
  • 2 x Mechwarper
  • 2 x Piloted Shredder
  • 1 x Clockwork Gnome
  • 2 x Whirling Zap-o-matic
  • 2 x Crackle
  • 1 x Mechanical Yeti
  • 2 x Powermace

A relatively cheap mech-oriented deck, this aggro Shaman will smother the board with minions, and keep it that way before your opponent has a chance to play any big removal. Since you’re running mechs as the majority of your creatures, an early Mechwarper will help you take the lead in the game. You should be hitting your opponent’s face at every opportunity, unless you can make an extremely favourable trade.

Your opening hand will want that aforementioned Mechwarper, but also early drops such as Clockwork Gnome, Cogmaster (as long as you have another mech), and Annoy-o-Tron. Powermace is a fantastic tool to help you remove some early threats, while using its deathrattle to power up your minions even further.

A single Lightning Storm serves as your only removal, and you’ll only want to play that with a healthy dose of spell damage from either a totem or an Azure Drake. Your Lava Burst and Crackle cards want to be used exclusively on your opponent’s health total. Remember, it’s a race with an aggro deck.

Advanced - Aggro Shaman (1880 dust)

  • 1 x Earth Shock
  • 2 x Lightning Bolt
  • 2 x Rockbiter Weapon
  • 2 x Abusive Sergeant
  • 2 x Leper Gnome
  • 1 x Finley Mrrgglton
  • 2 x Tunnel Trogg
  • 2 x Ancestral Knowledge
  • 2 x Crackle
  • 2 x Lava Shock
  • 2 x Flame Juggler
  • 2 x Totem Golem
  • 2 x Feral Spirit
  • 2 x Lava Burst
  • 2 x Argent Horserider
  • 2 x Doomhammer

There are lots of League of Explorers cards here, from Mr Mrrgglton, whose battlecry upturns a new hero power, to Tunnel Trogg, who offers +1 attack per locked Mana Crystal whenever you Overload. Overload, for the uninitiated, pulls mana from the next turn so that you can use it in the here and now. It's a shaman's not-so-secret weapon.

This is a basic aggro deck, but you can use overload cards for lots of synergy with Tunnel Trogg. You can also kill people out of nowhere via a combination of Doomhammer, burn spells and Rockbiter Weapon, which lends a friendly character +3 attack for the turn.

Best Warrior deck

Hearthstone

Beginner - Patron Warrior (1640 dust)

  • 2 x Inner Rage
  • 2 x Execute
  • 2 x Whirlwind
  • 2 x Fiery War Axe
  • 2 x Battle Rage
  • 1 x Slam
  • 2 x Armorsmith
  • 1 x Cruel Taskmaster
  • 2 x Unstable Ghoul
  • 2 x Acolyte of Pain
  • 2 x Big Game Hunter
  • 2 x Frothing Berserker
  • 2 x Death's Bite
  • 2 x Dread Corsair
  • 1 x Piloted Shredder
  • 2 x Grim Patron
  • 1 x Loatheb

One of the most infamous decks in Hearthstone. Once the Patron Warrior is out on the field, you can be sure he’ll be bringing in all his rowdy friends to play. With a few slick cards to combo off, this deck can end games quicker than you can say ‘pile on’.

Your opening hand will want to include a Fiery War Axe for early removal, plus Unstable Ghoul, and Dread Corsair to combo off an early weapon draw. Acolyte of Pain is a really great source of card draw, and Armorsmith will pump you full of armour to keep you going. Use cards like Whirlwind and Cruel Taskmaster to activate them if you need to.

We've kept the dust cost right down by doubling up on Frothing Berserker and Big Game Hunter - but if you've got the spare cards to disenchant, legendaries Dr. Boom and Grommash Hellscream will perform even better.

Advanced - Control Warrior 3.0 (13,700 dust)

  • 1 x Sylvanas Windrunner
  • 2 x Shield Slam
  • 1 x Big Game Hunter
  • 2 x Execute
  • 2 x Brawl
  • 2 x Cruel Taskmaster
  • 1 x Acolyte of Pain
  • 2 x Shield Block
  • 1 x Ysera
  • 1 x Ragnaros the Firelord
  • 2 x Fiery War Axe
  • 1 x Grommash Hellscream
  • 2 x Armorsmith
  • 2 x Death's Bite
  • 2 x Sludge Belcher
  • 1 x Dr. Boom
  • 1 x Shieldmaiden
  • 1x Justicar Trueheart
  • 2 x Bash
  • 1 x Varian Wrynn

The most expensive deck in this list, the Control Warrior is unequalled when it comes to its ability to survive just about anything. More often than not, you’ll have more armour than your maximum health by the late game and you will feel absolutely unstoppable. Along with a huge cast of legendary cards - including the debut of Varian Wrynn and Justicar Trueheart from The Grand Tournament - you’ll laugh each time you slam an iconic character onto the battlefield.

As always, you want a Fiery War Axe in your opening hand, above all else. With your Armor Up hero ability, you can trade with minions at little cost to your own health. Make sure, however, that you Armor Up after you take the hit; your health has a maximum of 30, yet your armour has none. It’s also of paramount importance to conserve your armour for cards like Shield Slam.

By the mid game you’ll have a huge armour value, and your board will start to be populated with big taunt minions - who will be making your opponent sob with frustration. Shield Slam any minion that looks slightly scary, and if it really goes tits up, just throw out a Brawl to even the playing field. Come late game, you’ll be looking for the opportunity to rush your Grommash Hellscream out of the gates, enrage him, and then smash him into your opponent’s face for the win. Playing Alexstrasza beforehand is a great way to ensure it’ll be lethal too.

Best Hunter deck

Hearthstone

Beginner - Face Hunter (1040 dust)

  • 1 x Unleash the Hounds
  • 2 x Explosive Trap
  • 2 x Eaglehorn Bow
  • 2 x Knife Juggler
  • 2 x Argent Squire
  • 2 x Kill Command
  • 2 x Ironbeak Owl
  • 2 x Leper Gnome
  • 2 x Abusive Sergeant
  • 2 x Animal Companion
  • 2 x Mad Scientist
  • 2 x Haunted Creeper
  • 2 x Quick Shot
  • 2 x Argent Horserider
  • 2 x Lance Carrier
  • 1 x Bear Trap

This is the purest form of an aggro deck you can get today. Play minions, hit their face, win (or lose). It’s essentially a bet: can you run out more minions than they can deal with before they get a chance to really get their deck working. Surprisingly, more often than not it works out in your favour. Better yet, every game is quite fast, making this a perfect deck to climb the ranked ladder with.

There really isn’t much more to say. Apart from your single Tracking, and your two Ironbeak Owls to silence some big threats, everything you play just needs to go to the face. That is your mantra - stick by it, or lose, horribly.

Advanced - Beast Hunter (2800 dust)

  • 2 x Savannah Highmane
  • 1 x Hunter's Mark
  • 2 x Freezing Trap
  • 1 x Houndmaster
  • 2 x Unleash the Hounds
  • 1 x Stranglethorn Tiger
  • 2 x Eaglehorn Bow
  • 2 x Knife Juggler
  • 2 x Kill Command
  • 1 x Ironbeak Owl
  • 2 x Animal Companion
  • 1 x Flare
  • 1 x Webspinner
  • 2 x Mad Scientist
  • 2 x Haunted Creeper
  • 1 x Dr. Boom
  • 2 x Piloted Shredder
  • 1 x Quick Shot
  • 1 x Ram Wrangler
  • 1 x Bear Trap

If you don’t have enough “skill” to play the Face Hunter deck, then why not try this one instead? It’s more of a midrange deck that focuses on Beast synergy, much like the Druid's equivalent. The Grand Tournament has two cards represented in this deck: Bear Trap and Ram Wrangler. Bear Trap is a great way to stay unpredictable when it comes to your secrets, and also puts a 3/3 Beast with taunt in play for you. Ram Wrangler on the other hand takes advantage of a Beast on the board by giving you a completely random one for free - possibly one of the Beast legendaries. Anyone fancy a free King Krush?

Your opening hand should comprise of Webspinners, Haunted Creepers, Knife Jugglers and Mad Scientists. If you do manage to happen upon a secret early in the game (or Mad Scientist), you can also keep an Eaglehorn Bow since you’ll have a reliable way to maintain its durability.

Try and play your minions on curve, and don’t be afraid to trade into enemy minions if things start to go south. You’re not as aggressive as Face Hunter; this deck is all about making clever plays. Speaking of which - save your Flare for decks which contain secrets, like that pesky Secret Paladin, or just cycle it for a card draw when you have free mana. Unleash the Hounds can easily punish any aggressive decks you face, and can combo with Knife Juggler or Houndmaster for even more damage. As you enter the late game, finish your opponent off with Dr. Boom and your pair of Savannah Highmanes.

And that's that! The meta is ever-shifting, so let us know your own ideas in the comments.

Want more? Here's our Hearthstone: Heroes of Warcraft review.

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Shriven avatarRobertweb avatarNick Wilson avatarDustyGerkin avatarPikaDoggy123 avatarRyuro avatar+1
Hearthstone: Heroes of Warcraft Review

Hearthstone: Heroes of Warcraft Review


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3 reviewers answered 6 questions

Shriven Avatar
2797
1 Year ago

I can vouch for the beginner paladin deck. 6 wins 1 loss. lovely.

2
DustyGerkin Avatar
36
6 Months ago

As a beginners guide you might want to explain some of the jargon that goes with it otherwise as it stands you'll need some knowledge to even start with these.

Will have to give some of those decks a go.

2
PikaDoggy123 Avatar
1
6 Months ago

Is there still a decklist for the death rattle shaman deck(You can't kill it)?

1
Ryuro Avatar
1
5 Months ago

where are the other decks

1
am0eba Avatar
14
3 Months ago

Are these decks still effective/up to date?

1
Robertweb Avatar
3
1 Year ago

Fix Druid deck , 28/30 cards...

0
Nick Wilson Avatar
357
1 Year ago

Fixed. The two missing cards were 2 x Starfire. Thanks for the heads up!

2
Robertweb Avatar
3
1 Year ago

Upload new cards.(Curse of naxxramas)

1