The best Hearthstone decks for beginners

Best Hearthstone decks

Which are the best Hearthstone decks? This is a real conundrum for most players, after Blizzard split Hearthstone into two entirely new formats: Standard - which uses only the last two years of released cards, and Wild - a chaotic place where any card is legal to play.

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Understanding the mechanics and having knowledge of the cards isn’t enough: you need to have a great deck. With an ever changing meta, we’re here to lend you a helping hand. In this guide we’ll give you two exceptional decks for each class: one for a beginner requiring little dust, and one more for the advanced and costly.

How do I build the best Hearthstone decks?

Before we dive into the decks themselves, it’s a good idea to understand the best way to get cards:

  • Cards can be obtained from leveling up any class. The first 10 levels of each will net you soulbound cards: a basic set which can not be obtained by any other means. It’s highly recommended that you attain level 10 with each class as a priority before trying to make any of the following decks.
  • You can also earn cards from packs. Packs can be obtained in three different ways. First you can buy packs with real money, but this is entirely up to you and your disposable income. Second is the Arena, a draft format tournament which can earn you card packs, gold and dust. It’s almost always more profitable to play in the Arena as opposed to using your gold to purchase packs, as even the minimum rewards guarantee you a card pack of the most recent expansion (Whispers of the Old Gods), with a small chance at a second card pack from another Standard expansion (Classic or The Grand Tournament).
  • Finally you can create cards with arcane dust. This dust is obtained as a reward from the Arena or from disenchanting excess cards. Each card -- depending on its rarity -- costs a different amount of dust to create.

With the Whispers of the Old Gods expansion, Blizzard have given every player free loot to help get them started in the new Standard format. First of all, every player receives the legendary minion C’thun - a powerful Old God who will be featured in many of the decks below. You’ll also get two Beckoner of Evils to help buff C’thun up.

But it gets better - you’ll also receive three card packs of the expansion for free, without having to do a single thing. And if you’re still hungry for more, then you can score an extra ten free packs by beating two quests to win two and seven Standard games respectively. That’s thirteen free packs in total, which will go a long way in helping you create the decks in this guide.

Now with that out of the way, let’s get onto the decks! 

Best Mage deck

Hearthstone

Beginner - C’thun Mage (2700 dust)

  • 1 x Flamestrike
  • 2 x Frostbolt
  • 2 x Mana Wyrm
  • 2 x Azure Drake
  • 1 x Sen'jin Shieldmasta
  • 2 x Arcane Intellect
  • 2 x Fireball
  • 2 x Arcane Missiles
  • 2 x Polymorph
  • 1 x C'Thun
  • 2 x Twilight Elder
  • 2 x Beckoner of Evil
  • 2 x C'Thun's Chosen
  • 1 x Skeram Cultist
  • 2 x Faceless Summoner
  • 2 x Disciple of C'Thun
  • 2 x Cult Sorcerer

It may surprise you, but you can achieve a decent C’thun deck with relatively little dust; getting the legendary God for free certainly helps. The Mage class certainly helps your crazed C’thun minions stick to the board, thanks to the myriad of spells at your disposal. 

With this deck you want to be using your spells as much as possible when you have either a Mana Wyrm or a Cult Sorcerer out on the battlefield - controlling the board is key here to protect your own minions, while also pumping up your brooding C’thun. Special mention goes to the new Faceless Summoner, whose “summon a random 3-cost minion” battlecry gives you a huge tempo swing.

Mulligan options: If a Mana Wyrm or a Cult Sorcerer pops into your opening hand, those are an easy keep. Some cheap spells to accompany them are also ideal, but other cheap C’thun minions such as Beckoner of Evil and Disciple of C’thun can achieve the same level of success. There’s also some merit to keeping C’thun himself if you have also have cheaper cards to keep you in the early game, as he is your hard-hitting finisher if things get dragged out.

Advanced - Yogg Mage (3540 dust)

  • 2 x Sorcerer's Apprentice
  • 2 x Mirror Image
  • 1 x Ancient Mage
  • 2 x Frostbolt
  • 2 x Mana Wyrm
  • 2 x Arcane Intellect
  • 2 x Fireball
  • 2 x Arcane Missiles
  • 2 x Flamewaker
  • 1 x Emperor Thaurissan
  • 2 x Spellslinger
  • 1 x Arcane Blast
  • 1 x Brann Bronzebeard
  • 2 x Forgotten Torch
  • 2 x Ethereal Conjurer
  • 1 x Forbidden Flame
  • 2 x Cabalist's Tome
  • 1 x Yogg-Saron, Hope's End

Yogg-Saron, Hope’s End is quite the aptly named card; if you thought Dr. Boom was the most RNG dependant card of Hearthstone, Yogg turns it up to eleven and then doubles it with some help from Brann Bronzebeard. Now I know what you’re thinking - ‘this deck is far too unreliable to consistently win games’, but trust me - there’s method to the madness.

We’re running up to 28 spells in this deck, after taking into account our spell generation from minions such as Spellslinger, Ethereal Conjurer, and one of the best Mage cards of the new expansion: Cabalist’s Tome. This epic spell can win games all by itself; you’re almost always going to find an answer to whatever you’re dealing with at the time. And while it doesn’t have the best mana-cost to accompany most board-wide spells, it can set you up for some devastating combos; including giving you another Cabalist’s Tome. Think of the value!

You may been frowning at the inclusion of the Ancient Mage in this deck, but there’s a very good reason. The deck is brimming with spells, so getting some spell power on your minions is always welcome. If you manage to have Brann out, this suddenly means a whopping +4 spell power on the field, turning spells like Fireball and Arcane Blast into cheap Pyroblasts. If you’re still not convinced though, you can always sub it for a Azure Drake for the extra card draw.

You’ll be surprised at how often you may just have your opponent dead to a flurry of Fireballs, Frostbolts and Forgotten Torches, but sometimes you need a little something extra: help from the almighty Yogg-Saron. It’s very possible to have him casting up to 80 spells (his hard cap), if you have Brann Bronzebeard out on the battlefield. While it’s true that he could quite easily cast his random Pyroblast at your own face rather than your opponent’s, you need to think of Yogg as your final weapon - either after you’ve spent all of your spells, or face certain death. Just give it a go, the insanity can be quite infectious.

Mulligan options: Mana Wyrm and Flamewalker will rule an early board if you drop them with some cheap spells in hand; Mirror Image is perfect to protect them while simultaneously clearing minions.

Best Druid deck

best druid decks best hearthstone decks

Beginner - Budget C’thun (1120 dust)

  • 2 x Ironbark Protector
  • 2 x Azure Drake
  • 2 x Wild Growth
  • 2 x Innervate
  • 2 x Druid of the Claw
  • 2 x Swipe
  • 2 x Wrath
  • 1 x Gadgetzan Jouster
  • 2 x Living Roots
  • 1 x C'Thun
  • 2 x Twilight Elder
  • 2 x Beckoner of Evil
  • 2 x C'Thun's Chosen
  • 2 x Mire Keeper
  • 2 x Dark Arakkoa
  • 2 x Disciple of C'Thun

The Druid is probably the most C’thun friendly class out there, thanks to its powerful mana-ramping and stalwart taunt minions. But the best thing about this deck has to be its incredibly low dust cost, which hovers just above the 1000 mark; there’s a very good chance you’ll get a lot of the cards you need from the 13 free packs Blizzard offer you. It’s no real surprise then that I wholly recommend this deck to every beginner in Hearthstone today.

It’ll be rare to never see a game that doesn’t reach the ten mana mark with this deck, which always plays in your favour with the multitude of big minions at your disposal. Dark Arakkoa is the sleeper hit of the new Druid cards, which is crazy seeing as it’s only a common card. Not only does it give your C’thun a huge buff, but its huge health means it demands either hard removal, or your opponent to throw away many of their minions to deal with it.

Mulligan options: Gadgetzan Jouster is a fantastic one-drop because it’ll usually win the joust with all your high cost minions. Otherwise you’ll want to look for Beckoner of Evil, Living Roots and Wrath. While it’s tempting to keep Innervate for the possibility of crazy early game drops, it’s almost always better to beef up the midgame.

Advanced - Staghelm Beast (6160 dust)

  • 1 x Sylvanas Windrunner
  • 2 x Power of the Wild
  • 1 x Ancient of War
  • 2 x Druid of the Claw
  • 1 x Cenarius
  • 2 x Swipe
  • 2 x Wrath
  • 2 x Druid of the Flame
  • 1 x Savage Combatant
  • 1 x Darnassus Aspirant
  • 2 x Druid of the Saber
  • 2 x Living Roots
  • 2 x Wildwalker
  • 2 x Raven Idol
  • 2 x Mounted Raptor
  • 2 x Mark of Y'Shaarj
  • 2 x Mire Keeper
  • 1 x Fandral Staghelm

Watch out Hunter, because you’re not the only class to have command over nature’s beastial wrath. While Druid Beast decks have been a thing in the past, Whispers of the Old Gods has bolstered its power significantly thanks to two cards: Mark of Y’Shaarj and Fandral Staghelm.

While Mark of Y’Shaarj is pretty self explanatory, Fandral Staghelm deserves some further thought. While he’s on the battlefield, all of your cards that require you to choose one of two effects will instead combine the effects to give you both advantages. Spells such as Raven Idol will let you discover both a minion and a spell, while minions such as Druid of the Claw will give you a 4/6 body with both charge and taunt.

Fandral’s ability is certainly powerful, but he doesn’t make or break the deck itself, so don’t fear if he gets removed early, or you don’t draw him. The beast synergy alone is sure to see you through anything your opponent throws at you.

Mulligan options: Darnassus Aspirant can help you ramp into better early game plays, while Living Roots, Wrath and Druid of the Saber can ensure board control. Raven Idol isn’t always reliable, but can sometimes give you an answer when you need it. Then again, you may want to save it for an easy way to take advantage of Fandral should you play him with mana to spare.

Best Paladin deck

best paladin decks best hearthstone decks

Beginner - Aggro Paladin (1880 dust)

  • 1 x Aldor Peacekeeper
  • 2 x Blessing of Kings
  • 1 x Blood Knight
  • 2 x Argent Protector
  • 1 x Consecration
  • 2 x Truesilver Champion
  • 1 x Equality
  • 2 x Argent Squire
  • 2 x Abusive Sergeant
  • 2 x Divine Favor
  • 2 x Argent Horserider
  • 1 x Seal of Champions
  • 2 x Keeper of Uldaman
  • 1 x Stand Against Darkness
  • 2 x Steward of Darkshire
  • 2 x Bilefin Tidehunter
  • 2 x Selfless Hero
  • 2 x Rallying Blade

Don’t count out this deck because of its low dust cost - it’s as fearsome as even the most expensive ones. The new expansion brought with it a great gift to the aggro Paladin: sustainability thanks to both Selfless Hero and Steward of Darkshire. These two cards will enable you to not only flood the board with a horde of low-cost minions, but keep them alive so they can swing again, and again.

Steward of Darkshire has fantastic synergy with your hero power, as well as the many one-health minions in this deck; notably it turns your paltry Bilefin Tidehunter into a tempo swinging machine. Due to the low-cost nature of the deck, spells that buff minions into monsters are a welcome addition: Blessing of Kings and Seal of Champions being the stars of the show. 

Similarly, Keeper of Uldaman can punish your opponent if they chose to leave your 1/1 recruits alive, or on the flipside shrink a big minion of theirs. Blood Knight can be a huge and unexpected bomb at any stage of the game, while Divine Favour will ensure you have plenty of cards when playing against control decks.

Mulligan options: Selfless Hero is a great turn one drop; if the opponent doesn’t deal with it immediately, it almost always sets up for a punishing follow up. And if they do, well they just lost tempo by often having to spend their coin and/or hero power. Other good early game cards include Argent Squire, Argent Protector and Abusive Sergeant.

Advanced - N’Zoth Paladin (10,440 dust)

  • 2 x Aldor Peacekeeper
  • 2 x Wild Pyromancer
  • 1 x Sylvanas Windrunner
  • 1 x Acidic Swamp Ooze
  • 1 x Humility
  • 2 x Consecration
  • 2 x Truesilver Champion
  • 2 x Sen'jin Shieldmasta
  • 2 x Equality
  • 2 x Stampeding Kodo
  • 1 x Tirion Fordring
  • 1 x Acolyte of Pain
  • 2 x Doomsayer
  • 1 x Cairne Bloodhoof
  • 1 x Lay on Hands
  • 1 x Solemn Vigil
  • 1 x Sir Finley Mrrgglton
  • 2 x Keeper of Uldaman
  • 1 x Forbidden Healing
  • 1 x N'Zoth, the Corruptor
  • 1 x Ragnaros, Lightlord

C’thun and Yogg-Saron aren’t the only Old Gods that you need to fear: N’zoth, the Corruptor can defy even death itself. Being able to summon back deathrattle cards such as Tirion Fordring, Cairne Bloodhoof and Sylvanas Windrunner directly to the battlefield is often game winning in itself. With this being your big win condition, the rest of the deck complements it by dealing with the board until you're ready to drop N’zoth.

Make no mistake, this is a pure control deck, and should be treated as such. You will always want to favour clearing an enemy board rather than going face with your minions, spells and weapons. Wild Pyromancer/Consecrate with Equality is a sure board clear, and Doomsayer will force your opponent to deal with it. Card draw is plenty with the likes of Acolyte of Pain, Solemn Vigil, Lay on Hands and Harrison Jones when your opponent is using weapons. The new Forbidden Healing spell and reformed Ragnaros, Lightlord are also extremely versatile in giving you an extra bit of health.

Mulligan options: the Paladin hero power isn’t that useful in this deck, so dropping a turn-one Sir Finley Mrrgglton can help fix that; your priority for picking your new hero power is Priest>Warrior>Warlock>Mage. Doomsayer can help clear an aggressive board, and combos well with Solemn Vigil to keep your hand healthy. Otherwise you’ll want to keep Acolyte of Pain, Wild Pyromancer and Aldor Peacekeeper.

Best Rogue deck

best rogue decks best hearthstone decks

Beginner - C’thun killer (4240 dust)

  • 2 x Deadly Poison
  • 2 x Coldlight Oracle
  • 2 x Cold Blood
  • 2 x Southsea Deckhand
  • 2 x Wolfrider
  • 2 x SI:7 Agent
  • 2 x Eviscerate
  • 2 x Sap
  • 2 x Loot Hoarder
  • 2 x Defias Ringleader
  • 2 x Argent Squire
  • 2 x Shadowstep
  • 1 x Leeroy Jenkins
  • 2 x Pit Snake
  • 1 x Xaril, Poisoned Mind
  • 2 x Bladed Cultist

With the maddening popularity of C’thun decks right now, it makes sense for our sneaky Rogue class to have a deck dedicated to assassinating it outright. OK so while it won’t actually kill a C’thun if it gets dropped on you, the idea is you kill your opponent before they even get the chance.

Pit Snake was an overlooked card from the League of Explorers adventure set, but it’s incredibly powerful for stopping slower decks outright; all the rage now thanks to C’thun. For example, if you play a Pit Snake on turn five against a Druid, they suddenly can’t throw down their Druid of the Claw without it dying. Instead, they have to waste mana on their hero power, or other spells - both results in a huge tempo loss for them.

Then you have the Rogue legendary: Xaril, Poisoned Mind. Four mana will get you a 3/2 body, which also donates a toxin card as its battlecry and deathrattle. These toxin cards cost only one mana, and can do a variety of things such as drawing a card, dealing two damage, giving a minion +3 attack, giving a minion stealth for a turn or returning a minion to your hand and reducing its cost. Every one of these toxins will aid you in your quest for aggressive domination, and better yet they also give you an easy way to activate combos on your other spells and minions.

Mulligan options: Keeping any one-mana minion is always a good idea, but if you have the coin this changes. It’ll give you a guaranteed way to activate the combo effects on your Defias Ringleader and SI:7 Agent, so keep them if that’s the case.

Advanced - N’Zoth Deathrattle (12,160 dust)

  • 1 x Edwin VanCleef
  • 1 x Sylvanas Windrunner
  • 2 x Azure Drake
  • 2 x SI:7 Agent
  • 1 x Fan of Knives
  • 2 x Eviscerate
  • 2 x Sap
  • 1 x Loot Hoarder
  • 2 x Backstab
  • 1 x Cairne Bloodhoof
  • 1 x Bloodmage Thalnos 1600
  • 2 x Gadgetzan Auctioneer
  • 1 x Earthen Ring Farseer
  • 1 x Dark Iron Skulker
  • 2 x Unearthed Raptor
  • 1 x N'Zoth, the Corruptor
  • 2 x Undercity Huckster
  • 1 x Xaril, Poisoned Mind
  • 2 x Twilight Summoner
  • 2 x Shadowcaster

Similar to the N’Zoth Paladin deck above, this deck focuses on abusing the many great deathrattle cards that are available to the Rogue class. The new expansion fueled this tactic further with the addition of Undercity Huckster, Twilight Summoner and the Rogue legendary, Xaril, Poisoned Mind.

The deck houses some deadly combos. Take the Twilight Summoner - a paltry 1/1 minion which summons a more threatening 5/5 minion upon death - and combine it with your set of Unearthed Raptors, which can copy deathrattle effects from other minions. Nothing can sap the enthusiasm from your opponent than facing down an army of minions whose death will only spawn stronger minions.

But it doesn’t end there - Shadowcaster deserves a mention for her endless and versatile value. Her battlecry will let you chose a minion on the battlefield, and give you another copy of it in your hand that costs only a single mana. The downside is that it’s only a 1/1 copy, but that shouldn’t turn you away. The key to her potential lies in abusing creatures with powerful battlecries or deathrattles, such as Twilight Summoner, Cairne Bloodhoof, Sylvanas Windrunner and finally, N’Zoth, the Corrupter.

Mulligan options: Look for low-cost minions such as Undercity Huckster, Loot Hoarder for your early game presence, and back them up with Backstab. If you’ve got the coin on your side, then feel free to keep combo cards such as SI:7 Agent, and Eviscerate.

Best Priest deck

best priest decks best hearthstone decks

Beginner - C’thun Priest (2820 dust)

  • 1 x Cabal Shadow Priest
  • 1 x Shadow Word: Pain
  • 2 x Loot Hoarder
  • 1 x Acolyte of Pain
  • 2 x Power Word: Shield
  • 2 x Shadow Word: Death
  • 2 x Northshire Cleric
  • 2 x Holy Nova
  • 1 x Brann Bronzebeard
  • 1 x Entomb
  • 1 x Excavated Evil
  • 1 x C'Thun
  • 1 x Twilight Elder
  • 2 x Beckoner of Evil
  • 2 x C'Thun's Chosen
  • 2 x Twilight Darkmender
  • 2 x Hooded Acolyte
  • 2 x Disciple of C'Thun
  • 1 x Twin Emperor Vek'lor
  • 1 x Doomcaller

C’thun decks work as long as you can keep yourself healthy enough to reach that key ten-mana turn, so it’s a no brainer that the Priest class is a good choice. You’ll be playing your C’thun minions on curve, while using your Priest cards to bolster your health pool and remove any credible threats from your opponent.

One of the best cards at keeping your alive is your Priest specific C’thun minion: Twilight Darkmender. As long as you’ve buffed your C’thun has at least 10 attack, it’ll heal your hero for 10 health, while also giving you a 6/5 minion to trade or pummel face. Getting the battlecry to work is incredibly easy too with your assortment of C’thun minions, so there’s no need to worry about not meeting that requirement.

Another great asset is your Twin Emperor Vek’lor. This legendary is a hefty 4/6 taunt minion on its own, but if you meet the same magic requirements above, it’ll give you another 4/6 taunt minion for free. Aggro decks will come to a crawl, whereas slower decks will most likely need to spend costly removal. He should really be in all your C’Thun decks, once budget constraints are gone. At turn ten, you’ll want to drop your C’thun for maximum damage; if it dies, you can just summon it back with your Doomcaller and do it all over again - much to the dismay of your opponent.

And remember - all these incredible effects can be doubled with the help of Brann Bronzebeard: that’s 20 health heal, three Emperor minions, and double C’thun activations.

Mulligan options: Northshire Cleric is a Priest staple: it can trade easily with other one and two drops, while also providing you card draw when you heal. Otherwise you’ll want Beckoner of Evil, Loot Hoarder, and Power Word: Shield.

Advanced - Dragon Priest (7000 dust)

  • 1 x Cabal Shadow Priest
  • 2 x Azure Drake
  • 1 x Shadow Word: Pain
  • 1 x Twilight Drake
  • 2 x Power Word: Shield
  • 1 x Ysera
  • 2 x Shadow Word: Death
  • 1 x Northshire Cleric
  • 2 x Holy Nova
  • 2 x Blackwing Technician
  • 2 x Blackwing Corruptor
  • 1 x Chromaggus
  • 2 x Twilight Whelp
  • 1 x Justicar Trueheart
  • 2 x Twilight Guardian
  • 2 x Wyrmrest Agent
  • 1 x Entomb
  • 1 x Museum Curator
  • 1 x Forbidden Shaping
  • 1 x Deathwing, Dragonlord
  • 1 x Shifting Shade

Priest has overtaken Paladin in regards to the most effective dragon deck; cards such as Twilight Whelp and Wyrmrest Agent are just that good. The Whispers of the Old Gods expansion only offered three new cards for the deck, but they’re not to be underestimated.

Forbidden Shaping is as malleable as they can get: spend all of your remaining mana and summon a minion with an equal mana-cost. The precise time you chose to play this is entirely up to you, but the longer the game goes, the more options you’ll have available. I’d certainly recommend saving it for around the eight-mana mark for a good chance at summoning one of the many legendary dragons.

On the minion front we have both Shifting Shade and great Deathwing, Dragonlord. Shifting Shade is a 4/3 minion with half a Thoughtsteal baked in - a fantastic tempo play. It’s also a popular card to be discovered from your Museum Curator too. Deathwing, Dragonlord is your almighty late-game bomb - even if your opponent manages to deal with it, they might have dragon reinforcements hot on their heels.

Mulligan options: Northshire Cleric, Museum Curator and Power Word: Shield are auto keeps. However, if you have dragon Synergy in-hand with the likes of Twilight Whelp and Wyrmrest Agent, keep those and mulligan away anything else to try and draw more dragons.

Best Warlock deck

Best warlock decks best hearthstone decks

Beginner -  Zoo Warlock (2380 dust)

  • 2 x Flame Imp
  • 2 x Power Overwhelming
  • 2 x Dire Wolf Alpha
  • 2 x Voidwalker
  • 2 x Knife Juggler
  • 1 x Argent Squire
  • 2 x Defender of Argus
  • 1 x Abusive Sergeant
  • 2 x Sea Giant
  • 2 x Imp Gang Boss
  • 1 x Crazed Alchemist
  • 1 x Dark Iron Dwarf
  • 2 x Dark Peddler
  • 2 x Doomguard
  • 2 x Possessed Villager
  • 2 x Forbidden Ritual
  • 2 x Darkshire Councilman

If there’s one constant in Hearthstone, it’s that Warlock will always feature a prominent zoo deck. Even though we’ve lost great cards such as Haunted Creeper, Voidcaller and Imp-losion, the new expansion has given us some relentless additions.

Without a doubt the most overpowered common of the expansion, the Darkshire Councilman is deceptively strong. It starts as a laughable 1/5 for three mana, but gains one attack for each minion you summon, and your deck is chock full of low-cost minions. But it gets even better - it doesn’t just count minions you play from your hand, but anything that summons a minion will trigger the buff. 

That includes the new Forbidden Ritual spell - spend all your remaining mana and summon that many 1/1 Tentacles. To put it in perspective, the turn after you drop your Darkshire Councilman, you can buff it up to a 5/5 with the addition of four 1/1 minions. Just be careful not to get too greedy - if you have a huge board advantage, throwing down more minions and getting them obliterated with a board clear can be devastating; keep calm, and always have enough minions in hand to repopulate should they do.

Mulligan options: any of your early game minions will do, especially Flame Imp, Voidwalkers, Possessed Villager and Dark Peddlers. If you think you’re playing against a slower control deck, keeping a Sea Giant can also be a good idea.

Advanced - Reno/C’thun Warlock (7500 dust)

  • 1 x Sylvanas Windrunner
  • 1 x Spellbreaker
  • 1 x Mortal Coil
  • 1 x Big Game Hunter
  • 1 x Acidic Swamp Ooze
  • 1 x Hellfire
  • 1 x Twilight Drake
  • 1 x Twisting Nether
  • 1 x Doomsayer
  • 1 x Lord Jaraxxus
  • 1 x Defender of Argus
  • 1 x Siphon Soul
  • 1 x Shadow Bolt
  • 1 x Shadowflame
  • 1 x Imp Gang Boss
  • 1 x Emperor Thaurissan
  • 1 x Demonwrath
  • 1 x Brann Bronzebeard
  • 1 x Reno Jackson
  • 1 x Dark Peddler
  • 1 x C'Thun
  • 1 x Twilight Elder
  • 1 x Beckoner of Evil
  • 1 x C'Thun's Chosen
  • 1 x Cult Apothecary
  • 1 x Disciple of C'Thun
  • 1 x Twin Emperor Vek'lor
  • 1 x Crazed Worshipper
  • 1 x Cyclopian Horror
  • 1 x Usher of Souls

Though the Old Gods are currently the big craze, cards such as Reno Jackson are still seeing a lot of play. In fact, Reno Jackson is the perfect tool to reset your health pool back to thirty when you’re weathering a ton of aggro on your way to play C’thun. And because it’s so easy to buff your C’thun past the magic 10/10 mark, even playing only one copy of each C’thun minion is enough to make this deck extremely menacing.

While other classes can protect themselves while waiting till the late-game, Warlocks have a different advantage: card draw. Their ability to draw cards with their hero power makes collecting the necessary tools to fire off those powerful C’thun battlecries a diddle. And if you’re worried about losing too much health from Life Tapping, don’t be - that’s precisely why you have Reno Jackson in your deck.

If you don’t win the game from your minions alone, then you’ve got two good bombs: C’thun and Lord Jaraxxus; the latter being extremely good at punishing greedy C’thun plays of your opponent. Just remember to save a hard removal in the form of Siphon Soul, Twisting Nether or Big Game Hunter to deal with it.

Mulligan options: You want a Doomsayer to slow down your opponent if they run away in the early game, but it’s not necessary if you have early drops of your own such as Dark Peddler, Beckoner of Evil and Disciple of C’thun. If you draw Reno Jackson, he’s also worth keeping so long as you think you're against an aggressive deck.

Best Shaman deck

best shaman decks best hearthstone decks

Beginner - Darwin Shaman (1860 dust)

  • 1 x Earth Shock
  • 1 x Feral Spirit
  • 1 x Bloodlust
  • 2 x Hex
  • 2 x Azure Drake
  • 1 x Rockbiter Weapon
  • 2 x Fire Elemental
  • 2 x Lightning Storm
  • 2 x Totem Golem
  • 2 x Tuskarr Totemic
  • 1 x Jeweled Scarab
  • 2 x Tunnel Trogg
  • 2 x Thing from Below
  • 2 x Master of Evolution
  • 1 x Hammer of Twilight
  • 2 x Flamewreathed Faceless
  • 2 x Stormcrack
  • 2 x Evolve

This deck just keeps on giving thanks to two wonderful cards: Evolve and Master of Evolution. Both have a common theme - take your minions, and turn them into something one-mana cost greater. This can create some crazy tempo plays, where you can slam your minions into your opponents, and then reforge them into something with full health, and most likely stronger. But this deck already has some pretty strong minions, and they’re incredibly cheap thanks to the overload system; we can deal with its downsides too! 

Flamewreath Faceless is incredibly scary if you drop it down on turn four, demanding hard removal to deal with its huge 7/7 body. Likewise, the Thing from Below is already a nice 5/5 minion for six mana, but is all but guaranteed to have its mana decreased due to your hero power being used often. 

Worried about the abundance of overload cards? Tunnel Trogg ensures that playing your overload cards will have a direct benefit to your board, granting you a threatening early body that grows out of control.

Mulligan options: Tunnel Trogg is an automatic keep; send back everything else in hopes for overload cards such as Totem Golem and Feral Spirit. Flamewreathed Faceless and Thing from Below are also solid opening cards due to their cheap nature; the latter can be played on turn four if you hero power on the previous two turns.

Advanced - Face Shaman (3640 dust)

  • 2 x Doomhammer
  • 2 x Feral Spirit
  • 2 x Flametongue Totem
  • 2 x Argent Squire
  • 2 x Rockbiter Weapon
  • 2 x Abusive Sergeant
  • 2 x Lava Burst
  • 2 x Totem Golem
  • 2 x Tuskarr Totemic
  • 2 x Flame Juggler
  • 1 x Sir Finley Mrrgglton
  • 2 x Tunnel Trogg
  • 2 x Thing from Below
  • 2 x Argent Horserider
  • 2 x Flamewreathed Faceless
  • 1 x Eternal Sentinel

This is a more aggressive variation of the above Shaman deck, favouring a quick flurry of burst damage to blow up your opponent before they have time to react.

Eternal Sentinel is essentially a minion version of Lava Shock, which is actually arguably better. Due to most of your cards costing two overload, it effectively eradicates the disadvantage the next turn. There’s some discussion to be had to maybe including another one in the deck, but I often find that games are decided well before turn six, where its value begins to diminish.

Another key card is Sir Finely Mrrgglton. At first, you may be thinking it’s counteractive due to the including of Thing from Below, which benefits from the Shaman hero power to reduce its mana cost. But the proper use of the card in this deck is actually from the midgame onwards, when you’ve most likely summoned plenty of totems with not only your hero power, but with Flametongue Totem, Totem Golem, and the totem's summoned by Tuskar Totemic. Getting something like the Druid hero power can turn your Doomhammer into 24 points of damage over its duration - nothing to scoff at.

Mulligan options: Tunnel Trogg, Totem Golem, Argent Squire, Flame Juggler  and Feral Spirits are an ideal opening hand. If you draw Sir Finley Mrrgglton, send him away for something more useful in the early game.

Best Warrior deck

best warrior decks best hearthstone decks

Beginner - Patron Warrior (2680 dust)

  • 2 x Inner Rage
  • 2 x Blood To Ichor
  • 2 x Execute
  • 2 x Whirlwind
  • 2 x Fiery War Axe
  • 2 x Battle Rage
  • 2 x Slam
  • 2 x Armorsmith
  • 2 x Frothing Berserker
  • 2 x Ravaging Ghoul
  • 2 x Bloodhoof Brave
  • 2 x Kor'kron Elite
  • 1 x Grommash Hellscream
  • 1 x Sir Finley Mrrgglton
  • 2 x Acolyte of Pain
  • 2 x Grim Patron

The loss of Death’s Bite and Unstable Ghoul in the transition to the Standard format spelled uncertainty for Hearthstone’s boogeyman deck. However, Whispers of the Old Gods has helped out with three Patron-friendly new Warrior cards.

Blood to Ichor can be used in a multitude of ways. The most basic is to soften up your opponent's minion, while gaining a 2/2 for yourself, but that’s not where the true strength of this card lies. Using it on your own minions -- especially ones with enrage effects such as the Bloodhoof Brave -- is where it's needed most. It can also help you spawn another Grim Patron, and buff up your Frothing Berserker.

Unstable Ghoul has been replaced by his big brother: Ravaging Ghoul. It’s a clean 3/3 minion for three mana, which will whirlwind the board for one damage with its battlecry, making it far more reliable.

Mulligan options: Sir Finley Mrrgglton can give you another way to activate all your cards if you manage to score the Mage hero power, and is a worthy keep. Otherwise you’ll want your trusty Fiery War Axe, Armorsmith and Acolyte of Pain to fuel your Patron engine.

Advanced - C’thun Control (15220 dust)

  • 2 x Shield Slam
  • 1 x Acolyte of Pain
  • 1 x Slam
  • 2 x Execute
  • 1 x Brawl
  • 2 x Ravaging Ghoul
  • 2 x Shield Block
  • 1 x Emperor Thaurissan
  • 2 x Fiery War Axe
  • 1 x Grommash Hellscream
  • 1 x Revenge
  • 1 x Justicar Trueheart
  • 2 x Bash
  • 1 x Brann Bronzebeard
  • 1 x C'Thun
  • 1 x Beckoner of Evil
  • 2 x Ancient Shieldbearer
  • 2 x C'Thun's Chosen
  • 2 x Disciple of C'Thun
  • 1 x Twin Emperor Vek'lor
  • 1 x Malkorok

Warrior’s tanky nature makes it great for slow control decks, so as you’ve probably guessed C’thun has made a home here too. Warrior has arguably the strongest class-specific C’thun minion: Ancient Shieldbearer. A 6/6 for seven mana, it’ll donate 10 armour so long as your C’thun is at 10 attack. Throw in the well used services of Brann Bronzebeard, and you can slap on 20 armour that will almost certainly cause your opponent to cry in frustration.

Remember Blingtron from the Goblins versus Gnomes expansion - the legendary minion that awarded both you and your opponent random weapons? Well the Warrior legendary from the new expansion, Malkorok, is a bit more selfish. A 6/5 minion, he’ll make sure that you’re the only recipient of such a gift. This is actually quite valuable, since it’ll help you effortlessly remove some minions from the board thanks to your towering armour value.

When you’ve undoubtedly outlasted your opponent, you can finish the game with either a monstrous C’thun (don’t forget the Brann synergy), or Grommash Hellscream’s trusty axe.

Mulligan options: Beckoner of Evil and Disciple of C’thun will give your C’thun a head start, while Fiery War Axe and Bash will help deal with anything your opponent throws out early. Try and save your Shield Slams for when you’ve played your Ancient Shieldbearer to remove just about anything on the board.

Best Hunter deck

best hunter decks best hearthstone decks

Beginner - Face Hunter (960 dust)

  • 2 x Hunter's Mark
  • 2 x Worgen Infiltrator
  • 2 x Wolfrider
  • 2 x Dire Wolf Alpha
  • 2 x Unleash the Hounds
  • 2 x Explosive Trap
  • 2 x Eaglehorn Bow
  • 2 x Knife Juggler
  • 2 x Kill Command
  • 2 x Abusive Sergeant
  • 2 x Animal Companion
  • 2 x Quick Shot
  • 2 x Argent Horserider
  • 2 x Huge Toad
  • 2 x Fiery Bat

The most simplistic deck on offer, the Face Hunter follows one mantra: the face is the place. Like the Zoo Warlock, you’ll be throwing down all of your low-cost minions and prioritising hitting your opponent until they’re dead. That’s it. No, seriously, that’s it.

OK - so there’s a little bit of strategy involved, even with a deck as single-minded(yet effective) as this. With the nerf to Ironbeak Owl, you’ll be using Hunter’s Mark to get past any minion with taunt. On the flipside, Knife Juggler is good enough to be in the deck even with one less attack, because of its synergy with Unleash the Hounds. Use this combo to clear other aggro based decks, or to squeeze in some extra face damage when you’ve got nothing else to play.

And as tempting as it might seem, don’t hold onto your Eaglehorn Bow hoping that you’ll extend its durability with a popped secret. If you can go face, or deal with a taunt minion, do it.

Mulligan options: You’re going to find something you can play in your opening hand, but the prefered cards are Fiery Bat, Worgen Infiltrator, Huge Toad and Knife Juggler.

Advanced - Beast Hunter (6420 dust)

  • 2 x Savannah Highmane
  • 2 x Hunter's Mark
  • 2 x Beastial Wrath
  • 2 x Houndmaster
  • 2 x Unleash the Hounds
  • 2 x Kill Command
  • 2 x Animal Companion
  • 2 x Ram Wrangler
  • 2 x King's Elekk
  • 2 x Huge Toad
  • 1 x N'Zoth, the Corruptor
  • 2 x Call of the Wild
  • 1 x Princess Huhuran
  • 2 x Fiery Bat
  • 2 x Infested Wolf
  • 2 x Carrion Grub

If you prefer a more refined deck, then you’ll be pleased to hear that Beast Hunter has gone from strength to strength with Whispers of the Old Gods. We’ve got four new beasts to play with, and an incredibly powerful spell that can overrun your foes.

Carrion Grub might seem rather unimpressive, but it has great potential. It can trade well on its own with similar cost cards, and can turn into a formidable minion with the help of a Houndmaster on the next turn. Infested Wolf is a better version of Haunted Creeper, which rotated out of the Standard format. Not only is it a bigger body, but unlike the Haunted Creeper it summons 1/1 spider beasts, not undead. This enables you to trigger your beast synergistic cards such as Kill Command and Ram Wrangler.

Moving on up the mana-cost, we’ve got the new legendary Hunter card: Princess Huhuran. She’s a 6/5 beast for five mana, and her battlecry will instantly trigger a friendly minion’s deathrattle effect; prefered targets include Infested Wolf and Savannah Highmane to fill the board up with even more beasts. 

Finally we come to my favourite card in the deck: Call of the Wild. It summons all three Animal Companions: a 4/2 Huffer with charge, 4/4 Misha with taunt and a 2/4 Leokk which buffs beasts attack by one (making Huffer and Misha stronger). The value and tempo swing you get from this card is just off the charts, and is devastating if you already have some beasts out on the battlefield. And if somehow Call of the Wild doesn’t win you the game, you could always throw down your N’Zoth, the Corruptor fill the board with all your powerful deathrattle beasts.

Mulligan options: Any low-cost beasts will do: Fiery Bat, Huge Toad and King’s Elekk. Beastial Wrath can help you sustain early board control, but only as long as you’ve got something to play in the first couple of turns.

And that's that! The meta is ever-shifting, so let us know your own ideas in the comments.

Want more? Here's our Hearthstone: Heroes of Warcraft review.

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Shriven avatarRobertweb avatarNick Wilson avatarDustyGerkin avatarPikaDoggy123 avatarRyuro avatar+2
Shriven Avatar
3111
2 Years ago

I can vouch for the beginner paladin deck. 6 wins 1 loss. lovely.

2
DustyGerkin Avatar
98
1 Year ago

As a beginners guide you might want to explain some of the jargon that goes with it otherwise as it stands you'll need some knowledge to even start with these.

Will have to give some of those decks a go.

2
PikaDoggy123 Avatar
1
1 Year ago

Is there still a decklist for the death rattle shaman deck(You can't kill it)?

1
Ryuro Avatar
1
12 Months ago

where are the other decks

1
am0eba Avatar
28
10 Months ago

Are these decks still effective/up to date?

1
Berserk Avatar
2
3 Months ago

Just wanted to mention that using Nerubian profet instead of Thing from below is viable to and most importantly cheaper and available for all classes . Can be used on turn 3 if you start with it in your hand and once tranformed with evolve , it will turn into a 7 cost minion .

1
Berserk Avatar
2
3 Months ago

My comment was for the shaman deck btw

1
Robertweb Avatar
3
2 Years ago

Fix Druid deck , 28/30 cards...

0
Nick Wilson Avatar
358
2 Years ago

Fixed. The two missing cards were 2 x Starfire. Thanks for the heads up!

2
Robertweb Avatar
3
2 Years ago

Upload new cards.(Curse of naxxramas)

1