Doom Eternal, Mick Gordon, and the videogame composers raising hell Aaron Potter Feb 6, 2021 | Doom Eternal
How Call of Duty: Black Ops – Cold War’s campaign was made Aaron Potter Dec 19, 2020 | Call of Duty: Black Ops - Cold War
How Alien: Isolation’s retro space station was built with fear in mind Aaron Potter May 23, 2020 | Alien: Isolation
From Fable to Darksiders: how to make that tricky prequel Aaron Potter Apr 21, 2020 | Half-Life: Alyx
How Capcom created Resident Evil 2 remake’s gore and “world of wetness and darkness” Aaron Potter Apr 29, 2019 | Resident Evil 2