Cyberpunk 2077 devs required to crunch “to some degree”

Following CD Projekt Red’s announcement that Cyberpunk 2077 is delayed, the developer has now confirmed staff working on the upcoming RPG are required to do some crunch in its development.

Shortly after announcing the Cyberpunk 2077 release date was pushed back from April to September, CD Projekt held a conference call to discuss the news. One question put forward was on the topic of possible extra dev work needed to bring the game to launch: “Is the development team required to put in crunch hours?”

To this, CD Projekt joint-CEO Adam Kicinski replied: “To some degree, yes – to be honest. We try to limit crunch as much as possible, but it is

the final stage. We try to be reasonable in this regard, but yes. Unfortunately.” So, it seems while the game is currently “complete and playable”, devs are required to put in some extra hours to get it over the finish line, with the company saying yesterday: “There’s still work to be done.”

Last year, CDPR discussed its plans around its “non-obligatory crunch policy”, saying at the time: “We’ve been communicating clearly to people that of course there are certain moments where we need to work harder – like I think the E3 demo is a pretty good example – but we want to be more humane and treat people with respect.”

Cyberpunk 2077 will now arrive September 17, and its multiplayer component will similarly launch at a later date, likely after 2021.